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Added Canvas Floor and Canvas Darkness options
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6117d626d8
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@ -1057,8 +1057,58 @@ void celldrawer::draw_mirrorwall() {
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}
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}
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EX int canvasfloor;
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void celldrawer::set_land_floor(const shiftmatrix& Vf) {
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switch(c->land) {
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case laCanvas:
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switch(canvasfloor) {
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case caflM: set_floor(cgi.shMFloor); break;
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case caflFull: set_floor(cgi.shFullFloor); break;
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// case caflWarp is warped floor
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case caflStar: set_floor(cgi.shStarFloor); break;
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case caflCloud: set_floor(cgi.shCloudFloor); break;
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case caflCross: set_floor(cgi.shCrossFloor); break;
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case caflCharged: set_floor(cgi.shChargedFloor); break;
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case caflSStar: set_floor(cgi.shSStarFloor); break;
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case caflOver: set_floor(cgi.shOverFloor); break;
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case caflTri: set_floor(cgi.shTriFloor); break;
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case caflFeather: set_floor(cgi.shFeatherFloor); break;
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case caflBarrow: set_floor(cgi.shBarrowFloor); break;
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case caflNew: set_floor(cgi.shNewFloor); break;
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case caflTroll: set_floor(cgi.shTrollFloor); break;
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case caflButterfly: set_floor(cgi.shButterflyFloor); break;
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case caflLava: set_floor(cgi.shLavaFloor); break;
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case caflPalace: set_floor(cgi.shPalaceFloor); break;
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case caflDemon: set_floor(cgi.shDemonFloor); break;
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case caflCave: set_floor(cgi.shCaveFloor); break;
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case caflDesert: set_floor(cgi.shDesertFloor); break;
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case caflPower: set_floor(cgi.shPowerFloor); break;
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case caflRose: set_floor(cgi.shRoseFloor); break;
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case caflTurtle: set_floor(cgi.shTurtleFloor); break;
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case caflDragon: set_floor(cgi.shDragonFloor); break;
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case caflReptile: set_reptile_floor(V, fcol); break;
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case caflHive:
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if(c->wall != waFloorB && c->wall != waFloorA && c->wall != waMirror && c->wall != waCloud && !chasmgraph(c)) {
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set_floor(cgi.shFloor);
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if(GDIM == 2) {
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draw_floorshape(c, V, cgi.shMFloor, darkena(fcol, fd + 1, 0xFF), PPR::FLOORa);
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draw_floorshape(c, V, cgi.shMFloor2, darkena(fcol, fcol==uint(c->landparam) ? fd : fd + 1, 0xFF), PPR::FLOORb);
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}
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}
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else
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set_floor(cgi.shFloor);
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break;
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case caflSwitch:
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set_floor(cgi.shSwitchFloor);
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if(!chasmgraph(c) && ctof(c) && STDVAR && !arcm::in() && !bt::in() && GDIM == 2) for(int i=0; i<c->type; i++)
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queuepoly(Vf * ddspin(c, i, M_PI/S7) * xpush(cgi.rhexf), cgi.shSwitchDisk, darkena(fcol, fd, 0xFF));
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break;
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case caflNone: default:
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set_floor(cgi.shFloor); break;
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}
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break;
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case laPrairie:
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case laAlchemist:
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set_floor(cgi.shCloudFloor);
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12
classes.cpp
12
classes.cpp
@ -626,6 +626,11 @@ EX walltype winf[walltypes] = {
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// -- land types ---
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#if HDR
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enum eCanvasFloor { caflNone, caflM, caflFull, caflWarp, caflStar, caflCloud, caflCross, caflCharged,
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caflSStar, caflOver, caflTri, caflFeather, caflBarrow, caflNew, caflTroll, caflButterfly, caflLava,
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caflPalace, caflDemon, caflCave, caflDesert, caflPower, caflRose, caflTurtle, caflDragon, caflReptile,
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caflHive, caflSwitch, caflEND };
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static const flagtype LF_GENERATE_ALL = Flag(0);
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static const flagtype LF_ICY = Flag(1);
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static const flagtype LF_GRAVITY = Flag(2);
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@ -661,6 +666,13 @@ enum eLand {
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extern color_t floorcolors[landtypes];
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#endif
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EX const char *canvasFloorNames[caflEND] = {
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"default", "smaller", "full", "warped", "star", "cloud", "cross", "charged",
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"saloon", "overgrown", "triangle", "feather", "barrow", "elemental", "troll", "butterfly", "lava",
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"palace", "demon", "cave", "desert", "power", "rose", "turtle", "dragon", "reptile",
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"hive", "jelly"
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};
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EX const landtype linf[landtypes] = {
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#define LAND(a,b,c,d,e,f,g) {a,b,d,e,g},
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#include "content.cpp"
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@ -3674,15 +3674,18 @@ bool allemptynear(cell *c) {
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}
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EX bool bright;
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EX int canvasdark;
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// how much to darken
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EX int getfd(cell *c) {
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if(bright) return 0;
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if(among(c->land, laAlchemist, laHell, laVariant, laEclectic) && WDIM == 2 && GDIM == 3) return 0;
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switch(c->land) {
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case laCanvas:
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return min(2,max(0,canvasdark));
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case laRedRock:
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case laReptile:
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case laCanvas:
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return 0;
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case laSnakeNest:
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@ -697,6 +697,8 @@ EX namespace mapstream {
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f.write(canvas_default_wall);
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f.write(mapeditor::drawplayer);
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if(patterns::whichCanvas == 'f') f.write(patterns::color_formula);
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f.write(canvasfloor);
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f.write(canvasdark);
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{
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int i = ittypes; f.write(i);
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@ -880,6 +882,8 @@ EX namespace mapstream {
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f.read(canvas_default_wall);
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f.read(mapeditor::drawplayer);
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if(patterns::whichCanvas == 'f') f.read(patterns::color_formula);
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f.read(canvasfloor);
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f.read(canvasdark);
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int i;
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f.read(i); if(i > ittypes || i < 0) throw hstream_exception();
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@ -3055,6 +3059,20 @@ EX namespace mapeditor {
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}
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#endif
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string canvasFloorName(int id) {
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if(id>=0 && id<caflEND)
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return XLAT(canvasFloorNames[id]);
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return its(id);
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}
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string allCanvasFloorNames() {
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string ret;
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for(int i=0; i<caflEND; i++) {
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ret += its(i) + ":" + canvasFloorName(i) + " ";
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}
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return ret;
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}
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EX void map_settings() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(1);
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@ -3086,6 +3104,19 @@ EX namespace mapeditor {
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dialog::addItem(XLAT("edit cell values"), 'G');
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dialog::add_action(push_debug_screen);
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dialog::addSelItem(XLAT("canvas floor shape"), canvasFloorName(canvasfloor), 'S');
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dialog::add_action([] {
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dialog::editNumber(canvasfloor, 0, caflEND - 1, 1, 0, XLAT("canvas floor shape"),allCanvasFloorNames());
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});
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dialog::addSelItem(XLAT("canvas darkness"), its(canvasdark), 'd');
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dialog::add_action([] {
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dialog::editNumber(canvasdark, 0, 2, 1, 0, XLAT("canvas darkness"),
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"0: no darkening (bright mode, canvas, reptiles, etc)\n"
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"1: light darkening (r'lyeh, palace, dragon chasms, etc)\n"
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"2: normal darkening (default, most lands)");
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});
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dialog::addBack();
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dialog::display();
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@ -117,7 +117,7 @@ EX eGravity get_move_gravity(cell *c, cell *c2) {
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}
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EX bool isWarped(cell *c) {
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return isWarpedType(c->land) || (!inmirrororwall(c->land) && (items[itOrb37] && c->cpdist <= 4));
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return isWarpedType(c->land) || (c->land == laCanvas && canvasfloor == 3) || (!inmirrororwall(c->land) && (items[itOrb37] && c->cpdist <= 4));
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}
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EX bool nonAdjacent(cell *c, cell *c2) {
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