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multi:: split_screen for standard shmup, not racing
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parent
9a25da1989
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10
graph.cpp
10
graph.cpp
@ -5032,7 +5032,9 @@ EX void drawthemap() {
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mapeditor::draw_dtshapes();
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if(multi::players > 1 && !shmup::on) {
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if(multi::centerplayer != -1)
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if(multi::split_screen)
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cwtV = multi::whereis[subscreens::current_player];
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else if(multi::centerplayer != -1)
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cwtV = multi::whereis[multi::centerplayer];
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else {
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hyperpoint h = Hypc;
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@ -5046,9 +5048,11 @@ EX void drawthemap() {
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}
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if(shmup::on) {
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if(multi::players == 1)
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if(multi::split_screen)
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cwtV = shmup::pc[subscreens::current_player]->pat;
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else if(multi::players == 1)
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cwtV = shmup::pc[0]->pat;
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else if(multi::centerplayer != -1)
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else if(multi::centerplayer != -1)
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cwtV = shmup::pc[multi::centerplayer]->pat;
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else {
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hyperpoint h = Hypc;
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@ -443,11 +443,13 @@ monster *playerCrash(monster *who, shiftpoint where) {
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if(who->isVirtual) return NULL;
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for(int j=0; j<players; j++) if(pc[j] && pc[j]!=who) {
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if(pc[j]->isVirtual) continue;
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if(!gmatrix.count(pc[j]->base)) continue;
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double d = sqdist(pc[j]->pat*C0, where);
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/* crash into another player -- not taken into account in racing */
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if(d < 0.1 * SCALE2 && !racing::on) return pc[j];
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/* too far away -- irrelevant in split_screen */
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if(!split_screen && (d > 100 || (WDIM == 3 && hdist(tC0(pc[j]->pat), where) > sightranges[geometry]/2))) return pc[j];
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if(!split_screen && (d > 100 || (WDIM == 3 && hdist(tC0(pc[j]->pat), where) > sightranges[geometry]/2)))
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return pc[j];
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}
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return NULL;
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}
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@ -1447,6 +1449,7 @@ EX int reflect(cell*& c2, cell*& mbase, shiftmatrix& nat) {
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}
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void moveMimic(monster *m) {
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if(multi::players > 1 && multi::split_screen && cpid != subscreens::current_player) return;
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virtualize(m);
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shiftmatrix nat = m->pat;
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cpid = m->pid;
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@ -2515,7 +2518,7 @@ EX hookset<bool(int)> hooks_turn;
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EX void turn(int delta) {
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if(racing::on && subscreens::split( [delta] () { turn(delta); })) return;
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if(split_screen && subscreens::split( [delta] () { turn(delta); })) return;
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int id = 0;
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#if CAP_MOUSEGRAB
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