swords in mirrors are now displayed correctly

This commit is contained in:
Zeno Rogue 2022-06-17 09:43:37 +02:00
parent 227270283f
commit 9ae7bb3d7b
2 changed files with 8 additions and 8 deletions

View File

@ -342,7 +342,7 @@ void drawCurse(const shiftmatrix& V, eItem it) {
#define UNTRANS (GDIM == 3 ? 0x000000FF : 0)
EX void drawPlayerEffects(const shiftmatrix& V, cell *c, eMonster m) {
EX void drawPlayerEffects(const shiftmatrix& V, const shiftmatrix& Vparam, cell *c, eMonster m) {
bool onplayer = m == moPlayer;
if(!onplayer && !items[itOrbEmpathy]) return;
if(items[itOrbShield] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShield);
@ -369,7 +369,7 @@ EX void drawPlayerEffects(const shiftmatrix& V, cell *c, eMonster m) {
#if CAP_SHAPES
shiftmatrix Vsword =
shmup::on ? V * shmup::swordmatrix[multi::cpid] * cspin(2, 0, M_PI/2)
: gmatrix[c] * rgpushxto0(inverse_shift(gmatrix[c], tC0(V))) * sword::dir[multi::cpid].T;
: Vparam * rgpushxto0(inverse_shift(gmatrix[c], tC0(V))) * sword::dir[multi::cpid].T;
if(items[itOrbSword])
queuepoly(Vsword * cspin(1,2, ticks / 150.), (peace::on ? cgi.shMagicShovel : cgi.shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sintick(200)));
@ -384,7 +384,7 @@ EX void drawPlayerEffects(const shiftmatrix& V, cell *c, eMonster m) {
ang %= sword::sword_angles;
#if CAP_QUEUE || CAP_SHAPES
shiftmatrix Vnow = gmatrix[c] * rgpushxto0(inverse_shift(gmatrix[c], tC0(V))) * ddspin(c,0,M_PI);
shiftmatrix Vnow = Vparam * rgpushxto0(inverse_shift(Vparam, tC0(V))) * ddspin(c,0,M_PI);
#endif
int adj = 1 - ((sword_angles/cwt.at->type)&1);
@ -2874,7 +2874,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
if(!nospins && flipplayer) Vs = Vs * pispin;
res = res && drawMonsterType(moMimic, c, Vs, col, footphase, asciicol);
drawPlayerEffects(Vs, c, c->monst);
drawPlayerEffects(Vs, Vparam, c, c->monst);
}
}
@ -2884,7 +2884,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
multi::cpid = 0;
if(c->monmirror) Vs = Vs * Mirror;
drawMonsterType(c->monst, c, Vs, col, footphase, asciicol);
drawPlayerEffects(Vs, c, c->monst);
drawPlayerEffects(Vs, Vparam, c, c->monst);
}
// wolves face the heat
@ -2941,7 +2941,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
if(!nospins && c->mondir < c->type) Vs = Vs * ddspin(c, c->mondir, M_PI);
if(c->monst == moPair) Vs = Vs * xpush(-.12);
if(c->monmirror) Vs = Vs * Mirror;
if(isFriendly(c)) drawPlayerEffects(Vs, c, c->monst);
if(isFriendly(c)) drawPlayerEffects(Vs, Vparam, c, c->monst);
res = res && drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase, asciicol);
}
@ -2995,7 +2995,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
asciicol = getcs().uicolor >> 8;
drawPlayerEffects(Vs, c, moPlayer);
drawPlayerEffects(Vs, Vparam, c, moPlayer);
if(inmirrorcount && !mouseout() && !nospins && GDIM == 2) {
hyperpoint h = inverse_shift(ocwtV, mouseh);
if(flipplayer) h = pispin * h;

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@ -3049,7 +3049,7 @@ bool celldrawer::draw_shmup_monster() {
bool ths = subscreens::is_current_player(m->pid);
if(!ths || !h) {
drawPlayerEffects(view, c, m->type);
drawPlayerEffects(view, V, c, m->type);
if(WDIM == 3) {
if(prod) {
hyperpoint h = m->ori * C0; // ztangent(1)