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swords in mirrors are now displayed correctly
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parent
227270283f
commit
9ae7bb3d7b
14
graph.cpp
14
graph.cpp
@ -342,7 +342,7 @@ void drawCurse(const shiftmatrix& V, eItem it) {
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#define UNTRANS (GDIM == 3 ? 0x000000FF : 0)
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EX void drawPlayerEffects(const shiftmatrix& V, cell *c, eMonster m) {
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EX void drawPlayerEffects(const shiftmatrix& V, const shiftmatrix& Vparam, cell *c, eMonster m) {
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bool onplayer = m == moPlayer;
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if(!onplayer && !items[itOrbEmpathy]) return;
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if(items[itOrbShield] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShield);
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@ -369,7 +369,7 @@ EX void drawPlayerEffects(const shiftmatrix& V, cell *c, eMonster m) {
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#if CAP_SHAPES
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shiftmatrix Vsword =
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shmup::on ? V * shmup::swordmatrix[multi::cpid] * cspin(2, 0, M_PI/2)
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: gmatrix[c] * rgpushxto0(inverse_shift(gmatrix[c], tC0(V))) * sword::dir[multi::cpid].T;
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: Vparam * rgpushxto0(inverse_shift(gmatrix[c], tC0(V))) * sword::dir[multi::cpid].T;
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if(items[itOrbSword])
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queuepoly(Vsword * cspin(1,2, ticks / 150.), (peace::on ? cgi.shMagicShovel : cgi.shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sintick(200)));
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@ -384,7 +384,7 @@ EX void drawPlayerEffects(const shiftmatrix& V, cell *c, eMonster m) {
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ang %= sword::sword_angles;
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#if CAP_QUEUE || CAP_SHAPES
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shiftmatrix Vnow = gmatrix[c] * rgpushxto0(inverse_shift(gmatrix[c], tC0(V))) * ddspin(c,0,M_PI);
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shiftmatrix Vnow = Vparam * rgpushxto0(inverse_shift(Vparam, tC0(V))) * ddspin(c,0,M_PI);
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#endif
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int adj = 1 - ((sword_angles/cwt.at->type)&1);
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@ -2874,7 +2874,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
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if(!nospins && flipplayer) Vs = Vs * pispin;
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res = res && drawMonsterType(moMimic, c, Vs, col, footphase, asciicol);
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drawPlayerEffects(Vs, c, c->monst);
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drawPlayerEffects(Vs, Vparam, c, c->monst);
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}
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}
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@ -2884,7 +2884,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
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multi::cpid = 0;
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if(c->monmirror) Vs = Vs * Mirror;
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drawMonsterType(c->monst, c, Vs, col, footphase, asciicol);
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drawPlayerEffects(Vs, c, c->monst);
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drawPlayerEffects(Vs, Vparam, c, c->monst);
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}
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// wolves face the heat
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@ -2941,7 +2941,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
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if(!nospins && c->mondir < c->type) Vs = Vs * ddspin(c, c->mondir, M_PI);
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if(c->monst == moPair) Vs = Vs * xpush(-.12);
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if(c->monmirror) Vs = Vs * Mirror;
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if(isFriendly(c)) drawPlayerEffects(Vs, c, c->monst);
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if(isFriendly(c)) drawPlayerEffects(Vs, Vparam, c, c->monst);
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res = res && drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase, asciicol);
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}
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@ -2995,7 +2995,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
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asciicol = getcs().uicolor >> 8;
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drawPlayerEffects(Vs, c, moPlayer);
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drawPlayerEffects(Vs, Vparam, c, moPlayer);
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if(inmirrorcount && !mouseout() && !nospins && GDIM == 2) {
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hyperpoint h = inverse_shift(ocwtV, mouseh);
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if(flipplayer) h = pispin * h;
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