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savemem:: removed some more potential crashes
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7c1d083afa
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@ -454,7 +454,7 @@ EX void killMutantIvy(cell *c, eMonster who) {
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changes.ccell(c);
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removeIvy(c);
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for(int i=0; i<c->type; i++)
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if(c->move(i)->mondir == c->c.spin(i) && (isMutantIvy(c->move(i)) || c->move(i)->monst == moFriendlyIvy))
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if(c->move(i) && c->move(i)->mondir == c->c.spin(i) && (isMutantIvy(c->move(i)) || c->move(i)->monst == moFriendlyIvy))
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kills[c->move(i)->monst]++, killMutantIvy(c->move(i), who);
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if(c->land == laClearing) clearing::imput(c);
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}
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@ -2709,6 +2709,7 @@ EX namespace dragon {
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total += c->hitpoints;
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if(c->mondir == NODIR) return total;
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c = c->move(c->mondir);
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if(!c) return total;
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}
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return total;
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}
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@ -2737,6 +2738,7 @@ EX namespace dragon {
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}
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while(c->mondir != NODIR) {
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c = c->move(c->mondir);
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if(!c) return;
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c->stuntime = 2;
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}
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break;
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@ -2539,7 +2539,7 @@ EX int cellcolor(cell *c) {
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int taildist(cell *c) {
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int s = 0;
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while(s < 1000 && c->mondir != NODIR && isWorm(c->monst)) {
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while(s < 1000 && c && c->mondir != NODIR && isWorm(c->monst)) {
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s++; c = c->move(c->mondir);
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}
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return s;
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@ -817,6 +817,7 @@ EX void moveWorm(cell *c) {
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while(c2->mondir != NODIR) {
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allcells.push_back(c2);
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c2 = c2->move(c2->mondir);
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if(!c2) { allcells.pop_back(); break; }
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}
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allcells.push_back(c2);
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for(int i=isize(allcells)-2; i>=0; i--) {
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@ -865,7 +866,7 @@ EX void moveWorm(cell *c) {
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}
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eItem loc = treasureType(c->land);
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bool spiceSeen = false;
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while(c->monst == moWorm || c->monst == moWormtail || c->monst == moTentacle || c->monst == moTentacletail) {
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while(c && (c->monst == moWorm || c->monst == moWormtail || c->monst == moTentacle || c->monst == moTentacletail)) {
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// if(!id)
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explodeAround(c);
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drawParticles(c, minf[c->monst].color, 16);
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@ -981,7 +982,7 @@ EX void removeIvy(cell *c) {
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c->monst = moNone; // NEWYEARFIX
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for(int i=0; i<c->type; i++)
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// note that semi-vines don't count
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if(c->move(i)->wall == waVinePlant) {
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if(c->move(i) && c->move(i)->wall == waVinePlant) {
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destroyHalfvine(c);
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if (!do_not_touch_this_wall(c))
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c->wall = waVinePlant;
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