2d3d:: fixed displaying other selves in shmup

This commit is contained in:
Zeno Rogue 2019-05-11 23:56:47 +02:00
parent 221ba3f01d
commit 79f36c6f49
1 changed files with 9 additions and 3 deletions

View File

@ -3620,21 +3620,27 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
playerfound = true;
dynamicval<int> d(cpid, m->pid);
if(!hide_player() || !subscreens::is_current_player(m->pid)) {
bool h = hide_player();
bool ths = subscreens::is_current_player(m->pid);
if(!ths || !h) {
drawPlayerEffects(view, c, true);
if(WDIM == 3) view = view * spin(-M_PI/2) * cspin(0, 2, -M_PI/2);
if(m->inBoat) m->footphase = 0;
if(mapeditor::drawplayer) drawMonsterType(moPlayer, c, view, 0xFFFFFFC0, m->footphase);
}
if(subscreens::is_current_player(m->pid) && hide_player() && WDIM == 3) {
if(ths && h) first_cell_to_draw = false;
if(ths && h && WDIM == 3) {
if(items[itOrbSword])
queuechr(swordpos(m->pid, false, 1), vid.fsize * 2, '+', iinf[itOrbSword].color);
if(items[itOrbSword2])
queuechr(swordpos(m->pid, true, 1), vid.fsize * 2, '+', iinf[itOrbSword2].color);
}
if(subscreens::is_current_player(m->pid) && keyresult[cpid]) {
if(ths && keyresult[cpid]) {
hyperpoint h = keytarget(cpid);
if(WDIM == 2)
queuechr(h, vid.fsize, '+', iinf[keyresult[cpid]].color);