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mirror of https://github.com/zenorogue/hyperrogue.git synced 2026-04-10 20:41:22 +00:00

Commit Graph

  • f3e0ae4904 fixed using for C++11 Zeno Rogue 2019-03-23 16:22:46 +01:00
  • 7e65ea23ea pseudohept in Field534 Zeno Rogue 2019-03-21 19:23:27 +01:00
  • ac7c902f0b anim:: -animrot needs angles in 3D Zeno Rogue 2019-03-21 19:18:29 +01:00
  • d9317dcae7 fixup: far clipping plane edits the correct parameter Zeno Rogue 2019-03-21 19:14:31 +01:00
  • 076e1f2977 3d:: fixed linewidth Zeno Rogue 2019-03-21 19:14:12 +01:00
  • 9289cdd301 arg:: -gridon option Zeno Rogue 2019-03-21 19:13:54 +01:00
  • ab7a322e5e 3d:: smart display for 3D Zeno Rogue 2019-03-21 19:13:45 +01:00
  • fed102a7e1 arg:: rotation in 3D Zeno Rogue 2019-03-21 19:12:13 +01:00
  • c505bd55a8 3d:: fixed halfplane_scale not in GL Zeno Rogue 2019-03-21 19:11:58 +01:00
  • 31427a6d24 3d:: fixed halfplane_scale in GL Zeno Rogue 2019-03-21 19:11:47 +01:00
  • 8ea5a618ad 3d:: clipping without OpenGL Zeno Rogue 2019-03-21 19:11:28 +01:00
  • f8fe631eca 3d:: line animation no longer rotates randomly Zeno Rogue 2019-03-21 03:58:02 +01:00
  • b5127b0006 3d:: rotation_yz for line animation (la currently still changes directions randomly) Zeno Rogue 2019-03-21 03:38:10 +01:00
  • 0f4146ac36 3D:: animations; also changed PI/180 to degree, and enabled models in the menu Zeno Rogue 2019-03-21 03:23:06 +01:00
  • 5d9518b9cf fixed orientation_yz in GL Zeno Rogue 2019-03-21 03:01:08 +01:00
  • 2121aacaaf 3d:: clipping configurable Zeno Rogue 2019-03-21 00:25:38 +01:00
  • 715d8b2fd0 3d:: aura in ball model Zeno Rogue 2019-03-20 21:19:34 +01:00
  • 1521af65fe 3d:: fixed switching to mdPerspsective Zeno Rogue 2019-03-20 21:17:49 +01:00
  • f399a8c980 3d:: shader acceleration in the band model Zeno Rogue 2019-03-20 21:17:31 +01:00
  • ad4ecbde0e 3d:: fog in non-native models Zeno Rogue 2019-03-20 21:16:46 +01:00
  • b62155b551 removed unused variable dim3 Zeno Rogue 2019-03-20 21:15:42 +01:00
  • bc3e7f2e95 3d:: shader acceleration for 3D ball and 3D halfspace Zeno Rogue 2019-03-20 19:53:59 +01:00
  • fbefc50775 3d:: radar off in peace mode, also depends on hide_player Zeno Rogue 2019-03-20 18:32:39 +01:00
  • 556a806c68 3d:: hide_player() off outside perspective Zeno Rogue 2019-03-20 18:32:21 +01:00
  • 01a2f0cc5a 3d:: change model orientation in the YZ plane Zeno Rogue 2019-03-20 18:32:03 +01:00
  • 745f1b302b signum in hyper.h Zeno Rogue 2019-03-20 02:18:28 +01:00
  • 8844bd5a02 3d:: fixed the pmodel used for creating floor textures Zeno Rogue 2019-03-20 02:16:38 +01:00
  • 5116d745c4 gldraw:: offset and texture_offset are now separate Zeno Rogue 2019-03-20 02:16:00 +01:00
  • eed92c5b96 mobius transformations only in 2D Zeno Rogue 2019-03-20 02:13:17 +01:00
  • febb0824a5 fixed a bug where editing half-plane scale edited model_orientation Zeno Rogue 2019-03-20 02:12:55 +01:00
  • 3f941cabb0 improved model naming a bit Zeno Rogue 2019-03-20 02:12:37 +01:00
  • 46ae64e945 3d:: native perspective is now pmodel == mdPerspective, and other models work too Zeno Rogue 2019-03-20 02:10:53 +01:00
  • 1d1baf2207 11.0m Zeno Rogue 2019-03-17 04:21:52 +01:00
  • b875853232 racing:: changes in TWIDTH: no more +1 in 3D binary; +1 if it would be 1; increases per each 8 race_tries Zeno Rogue 2019-03-17 04:19:09 +01:00
  • 414353d720 3d:: binarytiling:: celldistance for rec, and approximate for hex Zeno Rogue 2019-03-17 04:10:26 +01:00
  • 378d21b509 findbaseAround for all binary tilings Zeno Rogue 2019-03-17 04:08:17 +01:00
  • 608692b6df delete textures, saner resetGL calling rule? Zeno Rogue 2019-03-16 22:49:12 +01:00
  • 38559b304b fixed fielval_uniq for 3d geometries Zeno Rogue 2019-03-16 22:18:41 +01:00
  • af0435e209 3d:: first version of landlock rules Zeno Rogue 2019-03-16 22:18:19 +01:00
  • d085111495 3D:: Dry Forest uses feather floor Zeno Rogue 2019-03-16 22:17:48 +01:00
  • fcedebd0d8 3d:: improved floor patterns Zeno Rogue 2019-03-16 22:15:48 +01:00
  • af25eb1f1f 3D:: implemented the cool Emerald Mine pattern for 534, and also some Vineyard/Emerald patterns for both 435 and 534. Zeno Rogue 2019-03-15 16:42:14 +01:00
  • 13c426ae37 3d:: regular hyperbolic honeycombs now synchronize with the field quotient space Zeno Rogue 2019-03-15 14:26:24 +01:00
  • ba28bf5880 fixup sightranges Zeno Rogue 2019-03-15 14:24:59 +01:00
  • c693d40b84 fixup better naming Zeno Rogue 2019-03-15 13:50:36 +01:00
  • d369decc94 3d:: field quotient spaces for reg3 Zeno Rogue 2019-03-15 13:46:23 +01:00
  • 791851f8d5 3d:: pseudohept for 534 Zeno Rogue 2019-03-15 12:47:37 +01:00
  • 372a9503b6 3d:: fieldpattern now works in 3D Zeno Rogue 2019-03-15 12:47:08 +01:00
  • 0e10dec9e2 added some exports to hyper.h and rogueviz.h Zeno Rogue 2019-03-15 12:45:57 +01:00
  • 1e27888f7d for BARLEV=8, buildEquidistant acts at 7 Zeno Rogue 2019-03-13 15:26:46 +01:00
  • da295089b5 checktide in 3D Zeno Rogue 2019-03-13 15:26:22 +01:00
  • 07be3e1e2e hororec improved typo fix Zeno Rogue 2019-03-13 15:26:13 +01:00
  • 4399866100 3d:: walls no longer depend on pseudohept Zeno Rogue 2019-03-13 15:26:01 +01:00
  • c2fbc424e2 always use shWall3D for shPlainWall3D Zeno Rogue 2019-03-13 14:04:32 +01:00
  • 8fabe30bf5 show borders on fires; limit particles if there are too many fires Zeno Rogue 2019-03-13 14:04:06 +01:00
  • 8de98056ff 3d:: hororec:: better pseudohept pattern Zeno Rogue 2019-03-13 13:28:16 +01:00
  • cb9513dd0d 3d:: horohex geometry Zeno Rogue 2019-03-13 13:12:49 +01:00
  • 67ba896be9 3d:: hororec:: nice Temple of Cthulhu Zeno Rogue 2019-03-13 13:09:57 +01:00
  • 629e94cbb1 tour:: replaced 'a'+i to allow longer presentations Zeno Rogue 2019-03-12 02:44:01 +01:00
  • ac6da6831d fixed RawTexture not appearing Zeno Rogue 2019-03-12 02:43:00 +01:00
  • f68b216eb4 original image size is accessible in texture_data Zeno Rogue 2019-03-12 02:42:46 +01:00
  • ae9cf6a43a fixed landscape shading Zeno Rogue 2019-03-12 02:42:18 +01:00
  • cc287d52b6 fixed a crash when ddspin called with NODIR Zeno Rogue 2019-03-12 02:41:44 +01:00
  • 9d291b8b1f fixed a bug in virtualRebase Zeno Rogue 2019-03-12 02:40:37 +01:00
  • 678747ceff 3d:: horo-rec geometry Zeno Rogue 2019-03-12 02:40:15 +01:00
  • c25561bb91 fixup for Steam/Windows compilers Zeno Rogue 2019-03-11 18:50:03 +01:00
  • 51ae22363d 3d:: limit distance between players Zeno Rogue 2019-03-11 18:49:41 +01:00
  • 168a9bc304 fixed RogueViz still using old functions Zeno Rogue 2019-03-11 18:49:27 +01:00
  • 1a770aaf37 3d:: Escher can now be switched Zeno Rogue 2019-03-11 18:48:50 +01:00
  • f6de21e143 texture:: aura no longer flickers Zeno Rogue 2019-03-11 18:48:31 +01:00
  • 5db2cfbd1a 3d:: textured walls Zeno Rogue 2019-03-11 18:46:34 +01:00
  • f3a166b928 fixed a bug in aura (coords[3] not set) Zeno Rogue 2019-03-11 18:38:16 +01:00
  • 7f6957694a moved inline functions to hyper.h Zeno Rogue 2019-03-11 18:38:04 +01:00
  • 6afa1f1fa0 3d:: gHoroTris on the list Zeno Rogue 2019-03-11 18:29:31 +01:00
  • bbaca3eff3 11.0l Zeno Rogue 2019-03-11 18:28:55 +01:00
  • 43eb9bf0a2 fixed a glitch with a bodypart taking the whole screen in spherical geometry Zeno Rogue 2019-03-10 19:16:07 +01:00
  • 0a0627afc5 selecting horocyclic lands in standard geometry works Zeno Rogue 2019-03-10 19:15:48 +01:00
  • ea1b29533c 'towards Gans' option works again Zeno Rogue 2019-03-10 18:59:05 +01:00
  • 311506f45c barrier fixup Zeno Rogue 2019-03-10 18:41:00 +01:00
  • 29e8bbd9d4 3d:: equidistant/gravity/brownian lands disabled for now Zeno Rogue 2019-03-10 18:39:30 +01:00
  • 7bdea22d2a 3d:: the 't' key now targets the same target as the mouse Zeno Rogue 2019-03-10 18:39:17 +01:00
  • 9bd01c485d 3d:: improved transwall coloring Zeno Rogue 2019-03-10 18:38:55 +01:00
  • 88621e0cef 3d:: improved which 'circles' are drawn Zeno Rogue 2019-03-10 18:38:30 +01:00
  • 3f836d1dfe 3d:: Great Walls in H3 geometries Zeno Rogue 2019-03-10 18:37:09 +01:00
  • 5038686a5b 3d:: set the S3 parameter in 3D geometries to the smallest loop, so that it tells whether hedgehogs can be killed Zeno Rogue 2019-03-10 14:36:39 +01:00
  • 2a7e1f2603 3d:: horotris: correct distances Zeno Rogue 2019-03-10 14:35:30 +01:00
  • 8028392b70 distance tester added Zeno Rogue 2019-03-10 14:34:42 +01:00
  • cf57e9fc81 added KosGD to credits Zeno Rogue 2019-03-10 12:26:19 +01:00
  • b9cbb28d66 3d:: nicer Temple of Cthulhu in horo-triangular Zeno Rogue 2019-03-10 12:26:06 +01:00
  • 5990e107ac removed debug draw Zeno Rogue 2019-03-10 12:21:45 +01:00
  • 7f1a4864d3 euclidean cheat help now displayed only in masterless Zeno Rogue 2019-03-10 12:15:18 +01:00
  • 943a8395e5 3d:: 3d is affected by cells_drawn_limit; improved the sightrange edit dialog with more options and better help Zeno Rogue 2019-03-10 12:12:47 +01:00
  • e5cc9d77a0 3d:: automatically adjust monster generation based on the number of generated cells Zeno Rogue 2019-03-10 12:06:58 +01:00
  • a31f1094f9 3d:: binary:: fixed a crash bug caused by using the wrong relative_matrix Zeno Rogue 2019-03-10 12:04:56 +01:00
  • 225282a3eb 3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth Zeno Rogue 2019-03-10 12:04:29 +01:00
  • 4633231721 added some people to thanks Zeno Rogue 2019-03-09 23:56:43 +01:00
  • ab542f1f2f improved some geometry naming Zeno Rogue 2019-03-09 23:56:32 +01:00
  • 4591c2166e 3d:: binary:: land boundaries Zeno Rogue 2019-03-09 23:56:12 +01:00
  • e6ff760253 3d:: transparent-wall coloring now more precise, and takes land barriers into account Zeno Rogue 2019-03-09 23:55:03 +01:00
  • f0092d9633 3d:: vision-based gamerange in shmup Zeno Rogue 2019-03-09 18:31:02 +01:00