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3D:: eyepos was calculated in wrong position

This commit is contained in:
Zeno Rogue 2019-05-13 17:15:49 +02:00
parent d6b81ed816
commit c0684ac3c8

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@ -738,7 +738,6 @@ hyperpoint psmin(hyperpoint H) {
}
void adjust_eye(hpcshape& eye, hpcshape head, ld shift_eye, ld shift_head, int q, ld zoom=1) {
eyepos = WDIM == 2 ? 0.875 : 0.925;
using namespace hyperpoint_vec;
hyperpoint center = Hypc;
for(int i=eye.s; i<eye.e; i++) if(q == 1 || hpc[i][1] > 0) center += hpc[i];
@ -836,6 +835,7 @@ void make_shadow(hpcshape& sh) {
void make_3d_models() {
if(DIM == 2) return;
eyepos = WDIM == 2 ? 0.875 : 0.925;
DEBBI(DF_POLY, ("make_3d_models"));
shcenter = C0;