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3D:: made eyes less weird
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@ -1110,6 +1110,7 @@ void make_3d_models() {
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adjust_eye(shGadflyEye, shGadflyBody, -geom3::BIRD, -geom3::BIRD, 1);
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adjust_eye(shSkullEyes, shPHeadOnly, geom3::HEAD1, geom3::HEAD, 2, 2);
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shSkullEyes.tinf = NULL;
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shift_shape(shRatTail, zc(0.5) - geom3::LEG);
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for(int i=shRatTail.s; i<shRatTail.e; i++) hpc[i] = xpush(-scalefactor * 0.1) * hpc[i];
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