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Terracotta Warrior statues flashed or shocked now count as kills

This commit is contained in:
Zeno Rogue 2019-05-15 14:21:16 +02:00
parent e4ebb66521
commit 5330491876

View File

@ -186,7 +186,7 @@ void flashCell(cell *c, eMonster killer, flagtype flags) {
if(c->wall == waGargoyleFloor) c->wall = waChasm;
if(c->wall == waGargoyleBridge) placeWater(c, c);
if(c->wall == waGargoyle) c->wall = waNone;
if(c->wall == waTerraWarrior) c->wall = waNone;
if(c->wall == waTerraWarrior) c->wall = waNone, kills[moTerraWarrior]++;
if(c->wall == waPlatform) c->wall = waNone;
if(c->wall == waStone) c->wall = waNone, destroyTrapsAround(c);
if(c->wall == waRubble) c->wall = waNone;
@ -398,7 +398,7 @@ void castLightningBolt(cellwalker lig) {
if(c->wall == waColumn) c->wall = waNone, spin = true;
if(c->wall == waStone) c->wall = waNone, brk = true, destroyTrapsAround(c);
if(c->wall == waArrowTrap) activateArrowTrap(c);
if(c->wall == waTerraWarrior) c->wall = waNone;
if(c->wall == waTerraWarrior) c->wall = waNone, kills[moTerraWarrior]++;
if(c->wall == waCanopy || c->wall == waTrunk || c->wall == waBigBush || c->wall == waSmallBush) {
makeflame(c, 12, false); brk = true;