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3D:: draw_radar adjusted for non-hyperbolic geometries

This commit is contained in:
Zeno Rogue 2019-05-13 17:16:37 +02:00
parent 2d039c6e28
commit 8206812413

View File

@ -353,7 +353,8 @@ bool nofps = false;
void draw_radar(bool cornermode) {
bool d3 = WDIM == 3 || straightDownSeek || vid.fixed_yz;
bool d3 = WDIM == 3 || straightDownSeek || !vid.fixed_yz;
bool hyp = hyperbolic;
dynamicval<eGeometry> g(geometry, gEuclid);
dynamicval<eModel> pm(pmodel, mdUnchanged);
@ -388,10 +389,13 @@ void draw_radar(bool cornermode) {
for(auto& r: radarpoints)
if(d3) displaychr(int(cx + rad * r.h[0]), int(cy - rad * r.h[2]/3 + rad * r.h[1]*2/3), 0, 8, r.glyph, r.color);
else {
else if(hyp) {
int siz = 1/(1+r.h[3]) * scalefactor * current_display->radius / (inHighQual ? 10 : 6);
displaychr(int(cx + rad * r.h[0]), int(cy - rad * r.h[1]), 0, siz, r.glyph, r.color);
}
else {
displaychr(int(cx + rad * r.h[0]), int(cy - rad * r.h[1]), 0, 8, r.glyph, r.color);
}
}
void drawStats() {