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	fixed glDisable -> glDepthMask
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		| @@ -789,7 +789,7 @@ void set_depthwrite(bool b) { | ||||
|   if(b != current_depthwrite) { | ||||
|     current_depthwrite = b; | ||||
|     if(b) glDepthMask(GL_TRUE); | ||||
|     else glDisable(GL_FALSE); | ||||
|     else glDepthMask(GL_FALSE); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
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