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	2d3d:: rat tail level
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		| @@ -1059,6 +1059,9 @@ void make_3d_models() { | ||||
|   adjust_eye(shGadflyEye, shGadflyBody, -geom3::BIRD, -geom3::BIRD, 1); | ||||
|    | ||||
|   adjust_eye(shSkullEyes, shPHeadOnly, geom3::HEAD1, geom3::HEAD, 2, 2); | ||||
|  | ||||
|   shift_shape(shRatTail, zc(0.5) - geom3::LEG); | ||||
|   for(int i=shRatTail.s; i<shRatTail.e; i++) hpc[i] = xpush(-scalefactor * 0.1) * hpc[i]; | ||||
|   } | ||||
|  | ||||
| #undef S | ||||
|   | ||||
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