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	Terracotta Warriors now turn into slimes when slimed
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							| @@ -1568,7 +1568,7 @@ void prespill(cell* c, eWall t, int rad, cell *from) { | ||||
|     c->monst == moGreaterShark || c->monst == moParrot || c->monst == moCShark) | ||||
|     return; | ||||
|   // turn statues into Slimes! | ||||
|   if(c->wall == waBigStatue && t != waNone) { | ||||
|   if(among(c->wall, waBigStatue, waTerraWarrior) && t != waNone) { | ||||
|     c->wall = waNone; | ||||
|     c->monst = moSlimeNextTurn; | ||||
|     } | ||||
| @@ -1628,6 +1628,7 @@ void prespill(cell* c, eWall t, int rad, cell *from) { | ||||
|     } | ||||
|      | ||||
|   destroyHalfvine(c); | ||||
|   if(c->wall == waTerraWarrior) kills[waTerraWarrior]++; | ||||
|   c->wall = t; | ||||
|   // destroy items... | ||||
|   c->item = itNone; | ||||
|   | ||||
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