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reverted reverse_transparent_walls
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@@ -1532,7 +1532,6 @@ void draw_main() {
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glClearDepth(0.0f);
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#endif
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glDepthFunc(GL_GEQUAL);
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reverse_transparent_walls();
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}
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glClear(GL_DEPTH_BUFFER_BIT);
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glhr::be_nontextured();
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@@ -1544,7 +1543,6 @@ void draw_main() {
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reset_projection();
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for(auto& ptd: ptds) ptd->draw();
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}
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if(p == 1 || p == 2) reverse_transparent_walls();
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// glflush();
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}
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}
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