fixed glDepthMask and thus shadows

This commit is contained in:
Zeno Rogue 2019-05-15 10:49:54 +02:00
parent 32c43f7dd9
commit 6aeba2d906
2 changed files with 5 additions and 2 deletions

View File

@ -411,6 +411,9 @@ void setGLProjection(color_t col) {
GLERR("setGLProjection");
reset_projection();
glhr::set_depthwrite(true);
glClear(GL_DEPTH_BUFFER_BIT);
}
inline int next_p2 (int a )

View File

@ -788,11 +788,11 @@ void set_depthtest(bool b) {
void set_depthwrite(bool b) {
/*if(b != current_depthwrite) { <- this does not work ask intended for some reason...
if(b != current_depthwrite) { // <- this does not work ask intended for some reason...
current_depthwrite = b;
if(b) glDepthMask(GL_TRUE);
else glDepthMask(GL_FALSE);
} */
}
}
}