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added set_depthwrite when clearing depth in spherical

This commit is contained in:
Zeno Rogue 2019-05-15 14:21:36 +02:00
parent 5330491876
commit 0c82bb64f0

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@ -1511,6 +1511,7 @@ void draw_main() {
if(sphere && DIM == 3 && pmodel == mdPerspective) {
for(int p: {1, 0, 2, 3}) {
if(elliptic && p < 2) continue;
glhr::set_depthwrite(true);
if(p == 0 || p == 3) {
#ifdef GL_ES
glClearDepthf(1.0f);