mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
2d3d:: slime model
This commit is contained in:
parent
51030e87aa
commit
61a2c1a69e
@ -652,6 +652,17 @@ void animate_bird(hpcshape& orig, hpcshape animated[30], ld body) {
|
||||
}
|
||||
}
|
||||
|
||||
void slimetriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev) {
|
||||
dynamicval<int> d(vid.texture_step, 8);
|
||||
texture_order([&] (ld x, ld y) {
|
||||
using namespace hyperpoint_vec;
|
||||
ld z = 1-x-y;
|
||||
ld r = scalefactor * hcrossf7 * (0 + pow(max(x,max(y,z)), .3) * 0.8);
|
||||
hyperpoint h = rspintox(a*x+b*y+c*z) * xpush0(r);
|
||||
hpcpush(h);
|
||||
});
|
||||
}
|
||||
|
||||
void balltriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev) {
|
||||
if(lev == 0) {
|
||||
hpcpush(a);
|
||||
@ -849,7 +860,6 @@ void make_3d_models() {
|
||||
make_revolution_cut(shShark, 180, WDIM == 2 ? -geom3::FLOOR : 0);
|
||||
|
||||
make_revolution_cut(shGhost, 60, g);
|
||||
make_revolution_cut(shSlime, 60);
|
||||
|
||||
make_revolution_cut(shEagle, 180, 0, 0.05*S);
|
||||
make_revolution_cut(shHawk, 180, 0, 0.05*S);
|
||||
@ -949,6 +959,26 @@ void make_3d_models() {
|
||||
|
||||
shift_shape(shThorns, geom3::FLOOR - geom3::human_height * 1/40);
|
||||
shift_shape(shRose, geom3::FLOOR - geom3::human_height * 1/20);
|
||||
|
||||
bshape(shSlime, PPR::MONSTER_BODY);
|
||||
hyperpoint tip = xpush0(1);
|
||||
hyperpoint atip = xpush0(-1);
|
||||
ld z = 63.43 * degree;
|
||||
for(int i=0; i<5; i++) {
|
||||
auto a = cspin(1, 2, (72 * i ) * degree) * spin(z) * xpush0(1);
|
||||
auto b = cspin(1, 2, (72 * i-72) * degree) * spin(z) * xpush0(1);
|
||||
auto c = cspin(1, 2, (72 * i+36) * degree) * spin(M_PI-z) * xpush0(1);
|
||||
auto d = cspin(1, 2, (72 * i-36) * degree) * spin(M_PI-z) * xpush0(1);
|
||||
slimetriangle(tip, a, b, 1, 0);
|
||||
slimetriangle(a, b, c, 1, 0);
|
||||
slimetriangle(b, c, d, 1, 0);
|
||||
slimetriangle(c, d, atip, 1, 0);
|
||||
}
|
||||
last->flags |= POLY_TRIANGLES;
|
||||
add_texture(*last);
|
||||
finishshape();
|
||||
if(WDIM == 2) shift_last_straight(geom3::FLOOR);
|
||||
shJelly = shSlime;
|
||||
|
||||
shift_shape(shMagicSword, geom3::ABODY);
|
||||
shift_shape(shMagicShovel, geom3::ABODY);
|
||||
|
Loading…
Reference in New Issue
Block a user