Zeno Rogue
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1e8e8d9fa3
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fixed incorrect bridges on mercury rivers
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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7451d1886f
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improved the ceiling above the mercury rivers
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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06573ea3c8
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shadow of the player character is always shown
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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8ec38e36e2
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improved Tortoise graphics in 3D, Baby Tortoises appear
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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66560a6e9f
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fixed the vertical placement of Jiangshi
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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fcb7308aa4
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fixed weird coloring of ghost-on-tentacle
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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dd212d756b
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fixed the monster color in the minimap for Dragons etc
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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99aeb04185
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reduced the number of bird animation frames
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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488c25ecea
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halved animatedbird space usage
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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05b81b8c7d
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more stars in R'Lyeh
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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c039f229e3
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better sky for R'Lyeh, Temple, and Ruined City
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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b7e84ec04c
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fixed the Z-placement of the Tentacle tail
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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37f3b122c3
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3D:: no more FACE-direction changing in HUD
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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0cedcc23f5
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ascii: fixed monster coloring including Mimics
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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2db7dc4b6b
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ascii: fixed compasses
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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40b1e7bab1
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ascii: fixed a bug with grid
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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e19d7e2e64
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ascii: better warped/normal border
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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e8becb8ba2
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eyes on warrior statues
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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57470eafe4
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better sky in Irradiated
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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2db8eec411
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hell/Alchemist brighter
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5de371f1f7
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fixed adding things to non-existent sky
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5fc24ac17a
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a bit higher sky, and Great Walls with more elements
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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06301d73fc
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new memory handling
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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db744db786
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flattened reptiles on non-standard tilings
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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d23af4b71b
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fixed a crash in Terracotta
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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101707e2ad
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fixed rose
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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a848617991
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more visible rose waves
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5d7a01febe
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3D:: dog stripes
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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1077abf223
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red power aura in Land of Power
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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eed8df5982
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better sky, sky color variation
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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5519252fd0
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added some missing CAP_* guards
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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a49de4530f
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dual:: added some missing gd->store's
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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246efc72a5
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2D3D:: fixed a crash in Euclidean when changing camera level
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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003f2361a8
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gridlines in radar
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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1c6e6bafb4
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moved the parameters from geom3:: to videopar
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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baa1871d01
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Euclidean sky as a shape
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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88d6c0d144
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2D3D:: better stars
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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42dd86f650
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improved Euclidean sky color
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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025ebd8542
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items on boats are now colored as items
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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8295251cdc
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multigame support, including dualmode
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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587652e540
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2D3D:: Euclidean skies
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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13a044154b
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sword:: accurate sword angles
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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96d4b3bba7
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cgi set in other places
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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9c5344289a
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big carpet
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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542639bcc8
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2D3D:: fixed a crash bug when drawing Palace ceiling
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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a8c494a96c
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R'Lyeh windows
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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6c2ae951b8
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2D3D:: better Rugs
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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599d5d63e8
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2D3D:: higher ceilings in the Palace
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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67f3bd6a3c
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2D3D:: palace gates
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b8919c884c
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2D3D:: fixed bird positioning
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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1626e06599
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3D:: fixed a crash on drawing Hyperbugs
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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4ac7f9043b
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3D:: Ratlings improved
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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7498db911d
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removed double drawing of items in minimap
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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5483ec8779
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mini-map correct in all circumstances, including vertical movement or y/z rotation
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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6084172b5e
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2D3D:: Space Rocks has no grid, but stars both down and up
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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6012cbc8e2
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racing: in SpaceRocks
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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32626dc0c1
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2D3D:: fixed grids
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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fa06306ef9
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2D3D:: display Rose waves
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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73a742119d
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3D: Roses (items) did not appear
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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fbbe37a4c4
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hall ceiling fixup: disable in other models
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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f08c33a8e2
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3D:: added missing eyes and faces in drawMimic
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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5436265311
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2D3D:: Mirror Land ceiling draws halffloors correctly
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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0f783f86aa
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2D3D: fixed item colors in minimap
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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8eb3fa65e2
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2D3D:: skies and ceilings
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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04a7e560a2
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2D3D:: fixed Vineyard
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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46443b3d6d
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drawcell_in_radar factored out
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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cdb85d5edf
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improved dog leg animation
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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fc7100bbf1
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3D:: animation for all birds; fixed a crash on Butterfly drawing
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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dc92ff2eda
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2D3D:: draw stun stars on the correct level
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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a12b4f451e
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2D3D:: Orb of Storms particles
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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22d5a2b578
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3D: add items to radar even if user-shaped or hidden
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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969cc76f6d
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fixed some issues with 'cells_generated_limit'
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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8c2b717223
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monster orientation is now modelled in non-orientable geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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66b73648d5
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2D3D:: in elliptic, draw only the correct orientation
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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b9fa90cafb
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2D3D:: better radar in Euclidean
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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dec0d191a8
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2d3d:: better radar in sphere, also better sin/cos in general
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1769f65ddb
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2D3D:: gravity particles
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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3e7b29a188
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3D:: fixed how elliptic geometry works
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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e2ef8932fa
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3D:: disabled backwall optimization in sphere
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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276c47d7ff
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2D3D:: fixed radar in Euclidean
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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d6b81ed816
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do not display HiddenFromSight items on radar
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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d2c20fee22
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redone spinEdge so that fixed_yz works in gravity lands
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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47ffff2e1d
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fixed skulls' eyes in 2D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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740cc5fbb6
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2D3D:: wall shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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653e0cd442
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3D:: walls on radar only in 2D3D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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866b3075a4
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3D:: disabled backwall optimization in quotient spaces
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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f88de70a79
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3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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175c061ab4
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2d3d:: shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
|
b63f8a3c4d
|
3D:: disabled the Thumper animation
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
|
402b6aa0ad
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improved armor models; head lower; configurable human eye color
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
|
5d9ff8b625
|
3d:: redone ratling head
|
2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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de0f4d0685
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3d:: Princess hair darker to make it stand out better in 3d
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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5c65ba9a7f
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2d3d:: ASCII mini-map replaces the radar
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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dea2073714
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2d3d:: smaller cones for fires/bonfires/buoys/thumpers
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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f3e0e099c1
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3d:: humanoid eyes (except the player)
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2019-09-12 22:49:57 +02:00 |
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Zeno Rogue
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9a21401b9c
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item/monster icons in 3d
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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d994c92ab6
|
fixed centering in racing
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2019-09-12 22:49:53 +02:00 |
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Zeno Rogue
|
0c3b26c997
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2d3d:: gridline used by linepatterns
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2019-09-12 22:49:52 +02:00 |
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