Zeno Rogue
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dc54135d5f
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radarrange configurable
|
2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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44b9968ff8
|
cleaned up invis_point -> point_behind and invalid_point(transmatrix), also implemented for Solv
|
2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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1e81ed606d
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solv:: graphical coordinates are now always standard -- local_perspective used in all models
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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03119d0dd5
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solv:: behind-camera optimization
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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8ba99c42a0
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solv:: fixup to ilocal_perspective removal, to work in mdPerspective too
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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49c3a643ae
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solv:: backward wall optimization
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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3b7d80bb17
|
solv:: Vineyard
|
2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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487f5a0d24
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solv:: fixed minemarks obscuring the view
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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d36bd6977b
|
fixed crash on displaying Rugs in inventory in 3D geometries
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
|
21a6e64e96
|
more ddspin/nearcorner bugfixes
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
|
5a0d84683a
|
fixed crash in (i)ddspin: move to cmove
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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c97ab10700
|
pushed unimplemented Product
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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598603c937
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geodesics in Sol
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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9326b9594b
|
fixed transwall coloring inconsistencies
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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cf496e8940
|
kite-and-dart tiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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f72da51b38
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3D:: support for drawing walls on multiple types of cells
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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dd5d317cb3
|
Sol geometry
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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946570da31
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moved zpush from 3dmodels to hyperpoint
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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2d30f3830c
|
standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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7baf97521c
|
linewidth multipliers for grid and ring
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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5476b33e94
|
fixed to work on OPENGL 1.0
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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1d8c086169
|
more exports, inlines exported
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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e92b8c7512
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wclick fixup
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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4689b7a79a
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no below-centering in native perspective
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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de06aede33
|
fixed movement in mobile 3D, also WAIT if held for 250-500 ms in full 3D geometry
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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77f7b42856
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camera movement in mobile/orientation/DRAG
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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a602dcc593
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added missing CAP_TEXTURE guard
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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c390c1c111
|
a hack to make sky work correctly in stereo
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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db988058de
|
added a separate option axes3 for highlighting forward, and in different location
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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3a4e84effe
|
Orb of the Sword in non-shmup 3D geometries
|
2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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84df837855
|
fixed drawing the sky in stereo
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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1e8e8d9fa3
|
fixed incorrect bridges on mercury rivers
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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7451d1886f
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improved the ceiling above the mercury rivers
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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06573ea3c8
|
shadow of the player character is always shown
|
2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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8ec38e36e2
|
improved Tortoise graphics in 3D, Baby Tortoises appear
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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66560a6e9f
|
fixed the vertical placement of Jiangshi
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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fcb7308aa4
|
fixed weird coloring of ghost-on-tentacle
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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dd212d756b
|
fixed the monster color in the minimap for Dragons etc
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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99aeb04185
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reduced the number of bird animation frames
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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488c25ecea
|
halved animatedbird space usage
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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05b81b8c7d
|
more stars in R'Lyeh
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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c039f229e3
|
better sky for R'Lyeh, Temple, and Ruined City
|
2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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b7e84ec04c
|
fixed the Z-placement of the Tentacle tail
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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37f3b122c3
|
3D:: no more FACE-direction changing in HUD
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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0cedcc23f5
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ascii: fixed monster coloring including Mimics
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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2db7dc4b6b
|
ascii: fixed compasses
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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40b1e7bab1
|
ascii: fixed a bug with grid
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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e19d7e2e64
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ascii: better warped/normal border
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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e8becb8ba2
|
eyes on warrior statues
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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57470eafe4
|
better sky in Irradiated
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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2db8eec411
|
hell/Alchemist brighter
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5de371f1f7
|
fixed adding things to non-existent sky
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5fc24ac17a
|
a bit higher sky, and Great Walls with more elements
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2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
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06301d73fc
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new memory handling
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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db744db786
|
flattened reptiles on non-standard tilings
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
|
d23af4b71b
|
fixed a crash in Terracotta
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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101707e2ad
|
fixed rose
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2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
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a848617991
|
more visible rose waves
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5d7a01febe
|
3D:: dog stripes
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
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1077abf223
|
red power aura in Land of Power
|
2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
|
eed8df5982
|
better sky, sky color variation
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2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
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5519252fd0
|
added some missing CAP_* guards
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2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
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a49de4530f
|
dual:: added some missing gd->store's
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2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
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246efc72a5
|
2D3D:: fixed a crash in Euclidean when changing camera level
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2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
003f2361a8
|
gridlines in radar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
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1c6e6bafb4
|
moved the parameters from geom3:: to videopar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
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baa1871d01
|
Euclidean sky as a shape
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
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88d6c0d144
|
2D3D:: better stars
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
42dd86f650
|
improved Euclidean sky color
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
025ebd8542
|
items on boats are now colored as items
|
2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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8295251cdc
|
multigame support, including dualmode
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
587652e540
|
2D3D:: Euclidean skies
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
13a044154b
|
sword:: accurate sword angles
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
96d4b3bba7
|
cgi set in other places
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b6e303ec7d
|
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
9c5344289a
|
big carpet
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
542639bcc8
|
2D3D:: fixed a crash bug when drawing Palace ceiling
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
a8c494a96c
|
R'Lyeh windows
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
6c2ae951b8
|
2D3D:: better Rugs
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
599d5d63e8
|
2D3D:: higher ceilings in the Palace
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
67f3bd6a3c
|
2D3D:: palace gates
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b8919c884c
|
2D3D:: fixed bird positioning
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
1626e06599
|
3D:: fixed a crash on drawing Hyperbugs
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
4ac7f9043b
|
3D:: Ratlings improved
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
7498db911d
|
removed double drawing of items in minimap
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
5483ec8779
|
mini-map correct in all circumstances, including vertical movement or y/z rotation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
6084172b5e
|
2D3D:: Space Rocks has no grid, but stars both down and up
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
6012cbc8e2
|
racing: in SpaceRocks
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
32626dc0c1
|
2D3D:: fixed grids
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fa06306ef9
|
2D3D:: display Rose waves
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
73a742119d
|
3D: Roses (items) did not appear
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fbbe37a4c4
|
hall ceiling fixup: disable in other models
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
f08c33a8e2
|
3D:: added missing eyes and faces in drawMimic
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
5436265311
|
2D3D:: Mirror Land ceiling draws halffloors correctly
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
0f783f86aa
|
2D3D: fixed item colors in minimap
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
8eb3fa65e2
|
2D3D:: skies and ceilings
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
04a7e560a2
|
2D3D:: fixed Vineyard
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
46443b3d6d
|
drawcell_in_radar factored out
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
cdb85d5edf
|
improved dog leg animation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fc7100bbf1
|
3D:: animation for all birds; fixed a crash on Butterfly drawing
|
2019-09-12 22:50:02 +02:00 |
|