Zeno Rogue
|
e192506943
|
fixed mimics in 3D nonisotropic
|
2019-10-05 18:55:11 +02:00 |
|
Zeno Rogue
|
7f9ffe14af
|
racing:: in 3D, you now reflect off blocking walls
|
2019-10-05 18:55:11 +02:00 |
|
Zeno Rogue
|
a023003560
|
stuck prevention and wall sliding
|
2019-10-05 18:55:11 +02:00 |
|
Zeno Rogue
|
82f7ae05d2
|
findbase now gets a parameter which tells how many steps to make
|
2019-10-05 18:55:11 +02:00 |
|
Zeno Rogue
|
aef1787daf
|
fixed a bug with monster placement in shmup
|
2019-09-30 01:51:28 +02:00 |
|
Zeno Rogue
|
7528acfb23
|
shmup:: fixed a bug with going through walls
|
2019-09-28 14:58:38 +02:00 |
|
Zeno Rogue
|
85504de44b
|
shmup:: no more orb usage after death
|
2019-09-27 17:06:12 +02:00 |
|
Zeno Rogue
|
4c0f2d0ea7
|
changed the use of m->type == moAsteroid to inertia_based
|
2019-09-26 13:23:44 +02:00 |
|
Zeno Rogue
|
dca95aa2aa
|
RogueViz stuff
|
2019-09-26 13:23:10 +02:00 |
|
Zeno Rogue
|
848eb8f48b
|
export everything: modules compiled separately
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
9647cbd47e
|
added #include hyper.h to all cpp files
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
b82a0a8dba
|
shmup:: fixed the keyboard rotation direction inconsistency in 3D
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
465e93ec57
|
shmup:: fixed distance checking for product
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
61ea588ffb
|
shmup for product: player movement
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
96bf478482
|
renamed DIM to GDIM
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
8b1c7bffe4
|
initial reformatting of comments for Doxygen
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
ad03115097
|
further cleanup
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
245ee5878f
|
removed function dirfromto as it was equal to neighborId
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
f723a8d419
|
further cleanup, separated multi.cpp from shmup.cpp
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
05bd7a905c
|
more header cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
661743a19b
|
removed the obsolete *MovR functions
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
c131e21198
|
namespace hyperpoint_vec removed
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
64ad97cf2f
|
shmup:: no longer ignores frame limit (just sets it to 30)
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
a6b71facfb
|
fixed spin_towards
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
774c871c74
|
sol:: basic shmup works
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
148db6b84c
|
fixed a bug with recall+safety in Shmup
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
a95eb81b33
|
shmup:: collect items when bumping into them in a boat
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
0d65b73227
|
correction of CAP_SDL guard
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
977c5f2d69
|
CAP_MOUSEGRAB
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
925d06a2b8
|
dead zones are now configured via number dialog
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
b1d8388795
|
2D3D:: improved controller panning
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
9d93da1472
|
fixed Up/Down in shmup mode, also reversed Left/Right for intuitiveness
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
db988058de
|
added a separate option axes3 for highlighting forward, and in different location
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
dd212d756b
|
fixed the monster color in the minimap for Dragons etc
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
6b3f2a94e4
|
fixed 'extra knife' orbs in 3D
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
45c39c6fd8
|
fixed the multiplayer config screen
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
d864c8cc1e
|
racing:: speedometer
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
f4f6d2c028
|
rogueviz:: highlighting correctly
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
0489cde78e
|
added some missing externs
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
e81912c11e
|
shmup/centerpc:: some sanity checks to prevent the PC from disappearing
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
a49de4530f
|
dual:: added some missing gd->store's
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
83d1e048e7
|
dual:: shmup mouseaim correctly dualized
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
c820f9a2f0
|
dual and multiplayer are not compatible (do not appear if other is on)
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
182df69535
|
dual:: shmup
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
3c9f0096e1
|
removed vid.scfg from vid
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
6467e38537
|
recallCell now remembers orientation (is cellwalker)
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
8295251cdc
|
multigame support, including dualmode
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b6e303ec7d
|
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
6012cbc8e2
|
racing: in SpaceRocks
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
ae100b1e72
|
removed some obsolete debug printfs
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
923d94e463
|
fixed 'help for keyboard users'
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
79f36c6f49
|
2d3d:: fixed displaying other selves in shmup
|
2019-09-12 22:49:56 +02:00 |
|
Zeno Rogue
|
221ba3f01d
|
racing:: disabled rotation with mouse in 2D3D
|
2019-09-12 22:49:55 +02:00 |
|
Zeno Rogue
|
7669633fbf
|
no godir change if no movement (just in case)
|
2019-09-12 22:49:55 +02:00 |
|
Zeno Rogue
|
5fbdeaa89d
|
2d3d:: inertia movement now takes rotation into account
|
2019-09-12 22:49:48 +02:00 |
|
Zeno Rogue
|
6ba308cac5
|
2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing)
|
2019-09-12 22:49:47 +02:00 |
|
Zeno Rogue
|
7ce12ef63b
|
factored 'addradar' function
|
2019-09-12 22:49:44 +02:00 |
|
Zeno Rogue
|
360f95ce43
|
2d3d:: adjusted shmup to reversed Z
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
db51c896ae
|
2d3d:: shmup
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
6253c6c3e3
|
redone gravity in shmup
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
6e26508a77
|
replaced some instances of double to ld, so that everything compiles when ld is redefined to float
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
d4ce6c36aa
|
horo_distance used in virtualRebase
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
9fdaa8840c
|
moved shmup::loadConfig to legacy too
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
f98448464a
|
renamed shmup::safety to delayed_safety to prevent confusion
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
10a82c544b
|
3d:: make monster facing correct, based on FACEUP/FACESIDE
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
dd9f7d0275
|
3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
f9db5b3863
|
fixed some uninitialized variable warnings
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
e61c684bca
|
removed the redundant copy of master_relative in shmup
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
27581ff8b0
|
virtualRebase now used in all quotient geometries
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
54a32441a7
|
restructured menus
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
55492e229b
|
Asteroids in 3D
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
6d87b282c3
|
fix cpid crash
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
5356eba11c
|
Asteroids
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
378d21b509
|
findbaseAround for all binary tilings
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
51ae22363d
|
3d:: limit distance between players
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
d121e7ff93
|
3d:: shmup:: monsters better at avoiding obstacles
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
c57679c79f
|
3d:: mimics (mirrors not generated correctly yet)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
10223d33b9
|
3d:: sword
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
14ea73be06
|
choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
d9b90d8a8e
|
3D:: two-player uses split screen
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
1f4afeeeb4
|
3d:: orb targetting in shmup (in noshmup it already worked)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
55c31ec645
|
3d:: refactored the hide_player function
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
adaed6be7c
|
3d:: boats are drawn
|
2019-09-12 22:38:43 +02:00 |
|
?
|
266b55eea2
|
monsters move slower in 3D
|
2019-09-12 22:38:42 +02:00 |
|
?
|
7d46acb1b8
|
3d:: more precise findbaseAround in binary3
|
2019-09-12 22:38:42 +02:00 |
|
?
|
676abdf03b
|
used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
|
2019-09-12 22:38:42 +02:00 |
|
?
|
c0b4ffc343
|
3d:: fixed key names in shmup3, also playermoved changed correctly
|
2019-09-12 22:38:42 +02:00 |
|
?
|
0d795e60bf
|
3d::racing:: 3d racing (partial)
|
2019-09-12 22:38:42 +02:00 |
|
?
|
168b3fb11d
|
3D:: smooth TPP; display player or not correctly
|
2019-09-12 22:38:42 +02:00 |
|
?
|
3188fb2e68
|
3D:: wasd keys (by default) now work as usual, plus mouse for aiming
|
2019-09-12 22:38:40 +02:00 |
|
?
|
71f02d5dc2
|
3d:: mouse aiming
|
2019-09-12 22:38:40 +02:00 |
|
?
|
a88a03e26e
|
3D:: key names for 3D actions in shmup
|
2019-09-12 22:38:40 +02:00 |
|
?
|
6808c4e926
|
smooth_scrolling now configurable
|
2019-09-12 22:38:40 +02:00 |
|
?
|
29afe683c3
|
better keyboard panning
|
2019-09-12 22:38:40 +02:00 |
|
?
|
f68ff9de73
|
3d:: improved rotation speed
|
2019-09-12 22:38:40 +02:00 |
|
?
|
bba0e5138e
|
3d:: shmup mode now works as a fps
|
2019-09-12 22:38:40 +02:00 |
|
?
|
d08e58f404
|
3d:: 2D/3D is now selectable at runtime
|
2019-09-12 22:38:40 +02:00 |
|
?
|
e73d2f2f22
|
some work on 3D view
|
2019-09-12 22:38:39 +02:00 |
|
?
|
a3eb161235
|
added CAP_SHAPES: poly system works, but no shapes are used
|
2019-09-12 22:38:39 +02:00 |
|
?
|
99aa7e420b
|
CAP_POLY part 1
|
2019-09-12 22:38:39 +02:00 |
|