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3d:: orb targetting in shmup (in noshmup it already worked)
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55c31ec645
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@ -1450,7 +1450,7 @@ void roseCurrents(transmatrix& nat, monster *m, int delta) {
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hyperpoint keytarget(int i) {
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double d = 2 + sin(curtime / 350.);
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return pc[i]->pat * xpush0(d);
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return pc[i]->pat * cpush0(DIM == 3 ? 2 : 0, d * scalefactor);
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}
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/* int charidof(int pid) {
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@ -3474,7 +3474,12 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
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if(keyresult[cpid]) {
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hyperpoint h = keytarget(cpid);
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queuechr(h, vid.fsize, '+', iinf[keyresult[cpid]].color);
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if(DIM == 2)
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queuechr(h, vid.fsize, '+', iinf[keyresult[cpid]].color);
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else {
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dynamicval<color_t> p(poly_outline, darkena(iinf[keyresult[cpid]].color, 0, 255));
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queuepoly(rgpushxto0(h) * cspin(0, 1, ticks / 140.), shGem[1], 0);
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}
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}
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break;
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