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shmup:: collect items when bumping into them in a boat
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@ -1929,6 +1929,7 @@ void movePlayer(monster *m, int delta) {
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}
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else if(m->inBoat && !isWateryOrBoat(c2) && passable(c2, m->base, P_ISPLAYER | P_MIRROR | reflectflag)) {
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if(boatGoesThrough(c2) && markOrb(itOrbWater)) {
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collectItem(c2);
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c2->wall = isIcyLand(m->base) ? waLake : waSea;
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}
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else {
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