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3d:: improved rotation speed
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@ -1689,8 +1689,8 @@ void movePlayer(monster *m, int delta) {
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if(DIM == 3) {
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playerstrafe[cpid] = mturn * SCALE * delta / 600;
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playerturn[cpid] = mdx * SCALE * delta / 600;
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playerturny[cpid] = mdy * SCALE * delta / 600;
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playerturn[cpid] = mdx * SCALE * delta / 200;
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playerturny[cpid] = mdy * SCALE * delta / 200;
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}
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if(playergo[cpid] && markOrb(itOrbDash)) playergo[cpid] *= 1.5;
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