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3d:: fixed key names in shmup3, also playermoved changed correctly

This commit is contained in:
? 2019-02-27 13:35:15 +01:00 committed by Zeno Rogue
parent 0d795e60bf
commit c0b4ffc343

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@ -78,8 +78,8 @@ namespace multi {
};
vector<string> playercmds_shmup3 = {
"move forward", "strafe right", "move backward", "strafe left",
"rotate up", "rotate down", "rotate left", "rotate right",
"move forward", "strafe right", "move backward", "strafe left",
"throw a knife", "face the pointer", "throw at the pointer",
"drop Dead Orb", "center the map on me", "Orb power (target: mouse)",
"Orb power (target: facing)"
@ -1580,7 +1580,8 @@ void movePlayer(monster *m, int delta) {
}
int b = 16*tableid[cpid];
for(int i=0; i<(DIM == 3 ? 4 : 8); i++) if(actionspressed[b+i]) playermoved = true;
for(int i=(DIM == 3 ? 4 : 0); i<8; i++) if(actionspressed[b+i]) playermoved = true;
int jb = 4*tableid[cpid];
for(int i=0; i<4; i++) if(axespressed[jb+i]) playermoved = true;