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shmup:: fixed a bug with going through walls
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9de1481b2a
commit
7528acfb23
30
shmup.cpp
30
shmup.cpp
@ -86,7 +86,7 @@ struct monster {
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cell *findbase(const transmatrix& T);
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void rebasePat(const transmatrix& new_pat);
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void rebasePat(const transmatrix& new_pat, cell *tgt);
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};
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#endif
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@ -174,7 +174,7 @@ void fix_to_2(transmatrix& T) {
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fixelliptic(T);
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}
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void monster::rebasePat(const transmatrix& new_pat) {
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void monster::rebasePat(const transmatrix& new_pat, cell *c2) {
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if(isVirtual) {
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at = new_pat;
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virtualRebase(this, true);
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@ -186,10 +186,14 @@ void monster::rebasePat(const transmatrix& new_pat) {
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at = inverse(gmatrix[base]) * new_pat;
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virtualRebase(this, true);
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fix_to_2(at);
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if(base != c2) {
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auto T = calc_relative_matrix(c2, base, tC0(at));
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base = c2;
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at = inverse(T) * at;
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}
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return;
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}
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pat = new_pat;
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cell *c2 = findbase(pat);
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// if(c2 != base) printf("rebase %p -> %p\n", base, c2);
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base = c2;
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at = inverse(gmatrix[c2]) * pat;
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@ -1177,8 +1181,8 @@ void movePlayer(monster *m, int delta) {
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}
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}
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if(go) m->rebasePat(nat);
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else m->rebasePat(nat0);
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if(go) m->rebasePat(nat, c2);
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else m->rebasePat(nat0, m->base);
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if(m->base->wall == waBoat && !m->inBoat) {
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m->inBoat = true; m->base->wall = waSea;
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@ -1385,7 +1389,7 @@ void moveMimic(monster *m) {
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if(c2 != m->base && !passable(c2, m->base, P_ISPLAYER | P_MIRROR | P_MIRRORWALL))
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killMonster(m, moNone);
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else {
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m->rebasePat(nat);
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m->rebasePat(nat, c2);
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if(playerfire[cpid]) shootBullet(m);
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}
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@ -1637,7 +1641,7 @@ void moveBullet(monster *m, int delta) {
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makeflame(c2, 20, false) || makeflame(m->base, 20, false);
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}
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}
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m->rebasePat(nat);
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m->rebasePat(nat, c2);
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// destroy stray bullets
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if(!doall) for(int i=0; i<m->base->type; i++)
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@ -1679,7 +1683,7 @@ void moveBullet(monster *m, int delta) {
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swordmatrix[m2->pid] = spintox(h) * swordmatrix[m2->pid];
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else
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m2->swordangle += atan2(h[1], h[0]);
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m2->rebasePat(m2->pat * rspintox(h));
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m2->rebasePat(m2->pat * rspintox(h), m2->base);
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}
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m2->blowoff = curtime + 1000;
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continue;
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@ -1698,7 +1702,7 @@ void moveBullet(monster *m, int delta) {
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if((m2->type == moPalace || m2->type == moFatGuard || m2->type == moSkeleton ||
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m2->type == moVizier || isMetalBeast(m2->type) || m2->type == moTortoise || m2->type == moBrownBug ||
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m2->type == moReptile || m2->type == moSalamander || m2->type == moTerraWarrior) && m2->hitpoints > 1 && !slayer) {
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m2->rebasePat(spin_towards(m2->pat, m->ori, nat0 * C0, 0, 1));
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m2->rebasePat(spin_towards(m2->pat, m->ori, nat0 * C0, 0, 1), m2->base);
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if(m2->type != moSkeleton && !isMetalBeast(m2->type) && m2->type != moReptile && m2->type != moSalamander && m2->type != moBrownBug)
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m2->hitpoints--;
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m->dead = true;
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@ -1750,7 +1754,7 @@ void moveBullet(monster *m, int delta) {
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if(m2->type == moKnight) {
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if(m->parent && m->parent != &arrowtrap_fakeparent) {
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nat = spin_towards(nat, m->ori, tC0(m->parent->pat), bulletdir(), 1);
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m->rebasePat(nat);
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m->rebasePat(nat, m->base);
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}
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m->parent = m2;
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continue;
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@ -1874,7 +1878,7 @@ void moveMonster(monster *m, int delta) {
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if(inertia_based) {
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ld r = hypot_d(WDIM, m->inertia);
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transmatrix nat = m->pat * rspintox(m->inertia) * xpush(r * delta) * spintox(m->inertia);
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m->rebasePat(nat);
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m->rebasePat(nat, m->base);
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}
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return;
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}
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@ -2014,7 +2018,7 @@ void moveMonster(monster *m, int delta) {
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nat = nat * spin(M_PI * delta / 3000 / speedfactor());
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else
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nat = nat * spin(M_PI * -delta / 3000 / speedfactor());
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m->rebasePat(nat);
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m->rebasePat(nat, m->base);
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// at most 45 degrees
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if(h[0] < fabsl(h[1])) return;
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}
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@ -2288,7 +2292,7 @@ void moveMonster(monster *m, int delta) {
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if(stunned ? passable(c2, m->base, P_BLOW | reflectflag) : passable_for(m->type, c2, m->base, P_CHAIN | reflectflag)) {
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if(c2 != m->base && m->type == moButterfly)
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m->torigin = m->base;
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m->rebasePat(nat);
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m->rebasePat(nat, m->base);
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if(m->type == moRagingBull && step > 1e-6) m->stunoff = CHARGING;
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}
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else {
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