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3D:: wasd keys (by default) now work as usual, plus mouse for aiming

This commit is contained in:
? 2019-02-26 02:36:19 +01:00 committed by Zeno Rogue
parent 71f02d5dc2
commit 3188fb2e68

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@ -78,8 +78,8 @@ namespace multi {
};
vector<string> playercmds_shmup3 = {
"move forward", "strafe right", "move backward", "strafe left",
"rotate up", "rotate down", "rotate left", "rotate right",
"move up", "move right", "move down", "move left",
"throw a knife", "face the pointer", "throw at the pointer",
"drop Dead Orb", "center the map on me", "Orb power (target: mouse)",
"Orb power (target: facing)"
@ -1718,9 +1718,10 @@ void movePlayer(monster *m, int delta) {
}
if(DIM == 3) {
playerstrafe[cpid] = mturn * SCALE * delta / 600;
playerturn[cpid] = mdx * SCALE * delta / 200;
playerturny[cpid] = mdy * SCALE * delta / 200;
playergo[cpid] = -mdy * SCALE * delta / 600;
playerstrafe[cpid] = mdx * SCALE * delta / 600;
playerturn[cpid] = mgo * SCALE * delta / 200;
playerturny[cpid] = mturn * SCALE * delta / 200;
if(!lctrlclick) {
playerturn[cpid] += mouseaim_x;