3d::racing:: 3d racing (partial)

This commit is contained in:
? 2019-02-27 13:34:52 +01:00 committed by Zeno Rogue
parent 2b307f5e4a
commit 0d795e60bf
3 changed files with 46 additions and 24 deletions

View File

@ -1042,6 +1042,7 @@ void centerpc(ld aspd) {
if(shmup::on && DIM == 3 && vid.sspeed > -5) {
transmatrix at = ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at * cpush(2, -vid.yshift);
View = inverse(at) * View;
if(racing::on) racing::set_view();
return;
}

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@ -426,19 +426,19 @@ void generate_track() {
for(cell *sc: track) {
straight = calc_relative_matrix(sc, track[0], C0);
if(straight[2][2] > 1e8) break;
if(straight[DIM][DIM] > 1e8) break;
}
straight = rspintox(straight * C0);
ld& a = start_line_width;
for(a=0; a<10; a += .1) {
if(DIM == 2) for(a=0; a<10; a += .1) {
hyperpoint h = straight * parabolic1(a) * C0;
cell *at = s;
virtualRebase(at, h, true);
if(!rti_id.count(at) || get_info(at).from_track >= TWIDTH) break;
}
for(ld cleaner=0; cleaner<a*.75; cleaner += .2) for(int dir=-1; dir<=1; dir+=2) {
if(DIM == 2) for(ld cleaner=0; cleaner<a*.75; cleaner += .2) for(int dir=-1; dir<=1; dir+=2) {
transmatrix T = straight * parabolic1(cleaner * dir);
cell *at = s;
virtualRebase(at, T, true);
@ -469,7 +469,10 @@ void generate_track() {
// this is intentionally not hrand
for(int j=0; j<100; j++) {
who->at = straight * parabolic1(start_line_width * (rand() % 20000 - 10000) / 40000) * spin(rand() % 360);
if(DIM == 3)
who->at = Id; // straight * cspin(0, 2, rand() % 360) * cspin(1, 2, rand() % 360);
else
who->at = straight * parabolic1(start_line_width * (rand() % 20000 - 10000) / 40000) * spin(rand() % 360);
who->base = s;
bool ok = true;
for(const transmatrix& t: forbidden) if(hdist(t*C0, who->at * C0) < 10. / (j+10)) ok = false;
@ -638,6 +641,7 @@ int current_player;
void set_view() {
if(race_start_tick == 0) race_start_tick = ticks + 5000;
if(DIM == 3) return;
if(subscreen_split(set_view)) return;
@ -1247,6 +1251,7 @@ void draw_ghost_state(ghost& ghost) {
void drawStats() {
if(!racing::on) return;
if(DIM == 3) return;
initquickqueue();
@ -1272,13 +1277,13 @@ void drawStats() {
void markers() {
if(!racing::on) return;
if(guiding) for(int i=0; i<multi::players; i++) {
if(guiding && DIM == 2) for(int i=0; i<multi::players; i++) {
shmup::monster *m = shmup::pc[i];
if(!m) continue;
for(int j=0; j<5; j++)
queueline(m->pat * xpush0(j), m->pat * xpush0(j+1), multi::scs[i].uicolor, 2);
}
if(racing::player_relative || racing::standard_centering) {
if(racing::player_relative || racing::standard_centering || DIM == 3) {
using namespace racing;
cell *goal = NULL;
for(cell *c: track) if(inscreenrange(c)) goal = c;

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@ -1648,11 +1648,13 @@ void movePlayer(monster *m, int delta) {
#if CAP_RACING
if(racing::on) {
if(abs(mdy) > abs(mgo)) mgo = -mdy;
if(abs(mdx) > abs(mturn)) mturn = -mdx;
mdx = mdy = 0;
if(DIM == 2) {
if(abs(mdy) > abs(mgo)) mgo = -mdy;
if(abs(mdx) > abs(mturn)) mturn = -mdx;
mdx = mdy = 0;
}
facemouse = shotkey = dropgreen = false;
if(ticks < racing::race_start_tick || !racing::race_start_tick) mgo = 0;
if(ticks < racing::race_start_tick || !racing::race_start_tick) (DIM == 2 ? mgo : mdy) = 0;
}
#endif
@ -1702,24 +1704,38 @@ void movePlayer(monster *m, int delta) {
if(rosedist(m->base) == 1)
roseCurrents(nat, m, delta);
if(mgo > 1) mgo = 1;
if(mgo < -1) mgo = -1;
if(!canmove) mgo = 0;
if(racing::on) {
// braking is more efficient
if(m->vel * mgo < 0) mgo *= 3;
m->vel += mgo * delta / 600;
playergo[cpid] = m->vel * SCALE * delta / 600;
if(DIM == 2) {
if(mgo > 1) mgo = 1;
if(mgo < -1) mgo = -1;
if(racing::on) {
// braking is more efficient
if(m->vel * mgo < 0) mgo *= 3;
m->vel += mgo * delta / 600;
playergo[cpid] = m->vel * SCALE * delta / 600;
}
else {
playergo[cpid] = mgo * SCALE * delta / 600;
}
}
else {
playergo[cpid] = mgo * SCALE * delta / 600;
}
if(DIM == 3) {
playergo[cpid] = -mdy * SCALE * delta / 600;
playerstrafe[cpid] = mdx * SCALE * delta / 600;
else if(DIM == 3) {
if(mdy > 1) mdy = 1;
if(mdy < -1) mdy = -1;
if(mdx > 1) mdx = 1;
if(mdx < -1) mdx = -1;
if(racing::on) {
if(m->vel * -mdy < 0) mdy *= 3;
m->vel += -mdy * delta / 600;
playergo[cpid] = m->vel * SCALE * delta / 600;
playerstrafe[cpid] = m->vel * mdx * SCALE * delta / 600;
}
else {
playergo[cpid] = -mdy * SCALE * delta / 600;
playerstrafe[cpid] = mdx * SCALE * delta / 600;
}
playerturn[cpid] = mgo * SCALE * delta / 200;
playerturny[cpid] = mturn * SCALE * delta / 200;