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3d::racing:: 3d racing (partial)
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@ -1042,6 +1042,7 @@ void centerpc(ld aspd) {
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if(shmup::on && DIM == 3 && vid.sspeed > -5) {
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transmatrix at = ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at * cpush(2, -vid.yshift);
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View = inverse(at) * View;
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if(racing::on) racing::set_view();
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return;
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}
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17
racing.cpp
17
racing.cpp
@ -426,19 +426,19 @@ void generate_track() {
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for(cell *sc: track) {
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straight = calc_relative_matrix(sc, track[0], C0);
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if(straight[2][2] > 1e8) break;
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if(straight[DIM][DIM] > 1e8) break;
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}
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straight = rspintox(straight * C0);
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ld& a = start_line_width;
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for(a=0; a<10; a += .1) {
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if(DIM == 2) for(a=0; a<10; a += .1) {
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hyperpoint h = straight * parabolic1(a) * C0;
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cell *at = s;
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virtualRebase(at, h, true);
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if(!rti_id.count(at) || get_info(at).from_track >= TWIDTH) break;
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}
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for(ld cleaner=0; cleaner<a*.75; cleaner += .2) for(int dir=-1; dir<=1; dir+=2) {
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if(DIM == 2) for(ld cleaner=0; cleaner<a*.75; cleaner += .2) for(int dir=-1; dir<=1; dir+=2) {
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transmatrix T = straight * parabolic1(cleaner * dir);
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cell *at = s;
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virtualRebase(at, T, true);
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@ -469,7 +469,10 @@ void generate_track() {
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// this is intentionally not hrand
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for(int j=0; j<100; j++) {
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who->at = straight * parabolic1(start_line_width * (rand() % 20000 - 10000) / 40000) * spin(rand() % 360);
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if(DIM == 3)
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who->at = Id; // straight * cspin(0, 2, rand() % 360) * cspin(1, 2, rand() % 360);
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else
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who->at = straight * parabolic1(start_line_width * (rand() % 20000 - 10000) / 40000) * spin(rand() % 360);
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who->base = s;
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bool ok = true;
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for(const transmatrix& t: forbidden) if(hdist(t*C0, who->at * C0) < 10. / (j+10)) ok = false;
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@ -638,6 +641,7 @@ int current_player;
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void set_view() {
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if(race_start_tick == 0) race_start_tick = ticks + 5000;
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if(DIM == 3) return;
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if(subscreen_split(set_view)) return;
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@ -1247,6 +1251,7 @@ void draw_ghost_state(ghost& ghost) {
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void drawStats() {
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if(!racing::on) return;
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if(DIM == 3) return;
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initquickqueue();
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@ -1272,13 +1277,13 @@ void drawStats() {
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void markers() {
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if(!racing::on) return;
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if(guiding) for(int i=0; i<multi::players; i++) {
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if(guiding && DIM == 2) for(int i=0; i<multi::players; i++) {
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shmup::monster *m = shmup::pc[i];
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if(!m) continue;
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for(int j=0; j<5; j++)
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queueline(m->pat * xpush0(j), m->pat * xpush0(j+1), multi::scs[i].uicolor, 2);
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}
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if(racing::player_relative || racing::standard_centering) {
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if(racing::player_relative || racing::standard_centering || DIM == 3) {
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using namespace racing;
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cell *goal = NULL;
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for(cell *c: track) if(inscreenrange(c)) goal = c;
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52
shmup.cpp
52
shmup.cpp
@ -1648,11 +1648,13 @@ void movePlayer(monster *m, int delta) {
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#if CAP_RACING
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if(racing::on) {
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if(abs(mdy) > abs(mgo)) mgo = -mdy;
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if(abs(mdx) > abs(mturn)) mturn = -mdx;
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mdx = mdy = 0;
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if(DIM == 2) {
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if(abs(mdy) > abs(mgo)) mgo = -mdy;
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if(abs(mdx) > abs(mturn)) mturn = -mdx;
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mdx = mdy = 0;
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}
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facemouse = shotkey = dropgreen = false;
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if(ticks < racing::race_start_tick || !racing::race_start_tick) mgo = 0;
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if(ticks < racing::race_start_tick || !racing::race_start_tick) (DIM == 2 ? mgo : mdy) = 0;
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}
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#endif
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@ -1702,24 +1704,38 @@ void movePlayer(monster *m, int delta) {
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if(rosedist(m->base) == 1)
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roseCurrents(nat, m, delta);
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if(mgo > 1) mgo = 1;
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if(mgo < -1) mgo = -1;
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if(!canmove) mgo = 0;
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if(racing::on) {
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// braking is more efficient
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if(m->vel * mgo < 0) mgo *= 3;
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m->vel += mgo * delta / 600;
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playergo[cpid] = m->vel * SCALE * delta / 600;
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if(DIM == 2) {
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if(mgo > 1) mgo = 1;
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if(mgo < -1) mgo = -1;
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if(racing::on) {
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// braking is more efficient
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if(m->vel * mgo < 0) mgo *= 3;
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m->vel += mgo * delta / 600;
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playergo[cpid] = m->vel * SCALE * delta / 600;
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}
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else {
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playergo[cpid] = mgo * SCALE * delta / 600;
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}
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}
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else {
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playergo[cpid] = mgo * SCALE * delta / 600;
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}
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if(DIM == 3) {
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playergo[cpid] = -mdy * SCALE * delta / 600;
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playerstrafe[cpid] = mdx * SCALE * delta / 600;
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else if(DIM == 3) {
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if(mdy > 1) mdy = 1;
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if(mdy < -1) mdy = -1;
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if(mdx > 1) mdx = 1;
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if(mdx < -1) mdx = -1;
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if(racing::on) {
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if(m->vel * -mdy < 0) mdy *= 3;
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m->vel += -mdy * delta / 600;
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playergo[cpid] = m->vel * SCALE * delta / 600;
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playerstrafe[cpid] = m->vel * mdx * SCALE * delta / 600;
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}
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else {
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playergo[cpid] = -mdy * SCALE * delta / 600;
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playerstrafe[cpid] = mdx * SCALE * delta / 600;
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}
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playerturn[cpid] = mgo * SCALE * delta / 200;
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playerturny[cpid] = mturn * SCALE * delta / 200;
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