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fixed 'extra knife' orbs in 3D
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cecd362915
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@ -1260,7 +1260,7 @@ void shootBullet(monster *m) {
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for(int i=1; i<8; i++) if(markOrb(orbdir[i])) {
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monster* bullet = new monster;
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bullet->base = m->base;
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bullet->at = m->at * spin(M_PI/4*i);
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bullet->at = m->at * cspin(0, WDIM-1, M_PI/4*i);
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if(WDIM == 3) bullet->at = bullet->at * cpush(2, 0.15 * SCALE);
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bullet->type = moBullet;
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bullet->parent = m;
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@ -1268,7 +1268,7 @@ void shootBullet(monster *m) {
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bullet->parenttype = m->type;
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bullet->hitpoints = 0;
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using namespace hyperpoint_vec;
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bullet->inertia = spin(-M_PI/4 * i) * m->inertia;
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bullet->inertia = cspin(0, WDIM-1, -M_PI/4 * i) * m->inertia;
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bullet->inertia[frontdir()] += bullet_velocity(m->type) * SCALE;
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additional.push_back(bullet);
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}
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