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3d:: shmup mode now works as a fps
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5ae2714e37
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@ -1037,6 +1037,11 @@ void centerpc(ld aspd) {
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if(geometry == gCrystal)
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crystal::centerrug(aspd);
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#endif
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if(shmup::on && DIM == 3) {
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transmatrix at = cpush(2, -vid.yshift) * ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at;
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View = inverse(at) * View;
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}
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#if CAP_RACING
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if(racing::on && !racing::standard_centering) {
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39
shmup.cpp
39
shmup.cpp
@ -728,6 +728,8 @@ void handleInput(int delta) {
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double panspin = actionspressed[52] - actionspressed[53] + axespressed[1] / 20000.0;
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double panmove = actionspressed[59] - actionspressed[60] + axespressed[4] / 20000.0;
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if(actionspressed[54]) { centerplayer = -1, playermoved = true; centerpc(100); }
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if(actionspressed[55] && !lactionpressed[55])
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@ -744,8 +746,11 @@ void handleInput(int delta) {
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if(actionspressed[58] && !lactionpressed[58])
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pushScreen(showMainMenu);
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if(panx || pany || panspin) {
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View = xpush(-panx * d) * ypush(-pany * d) * spin(panspin * d) * View;
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if(panx || pany || panspin || (DIM == 3 && panmove)) {
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if(DIM == 2)
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View = xpush(-panx * d) * ypush(-pany * d) * spin(panspin * d) * View;
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else
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View = cspin(0, 2, panx) * cspin(0, 1, pany) * spin(panspin * d) * cpush(2, panmove) * View;
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playermoved = false;
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}
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#endif
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@ -1176,7 +1181,7 @@ void degradeDemons() {
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}
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// we need these for the Mimics!
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double playerturn[MAXPLAYER], playergo[MAXPLAYER];
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double playerturn[MAXPLAYER], playergo[MAXPLAYER], playerstrafe[MAXPLAYER], playerturny[MAXPLAYER];
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bool playerfire[MAXPLAYER];
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void awakenMimics(monster *m, cell *c2) {
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@ -1538,7 +1543,6 @@ void movePlayer(monster *m, int delta) {
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#endif
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double mturn = 0, mgo = 0, mdx = 0, mdy = 0;
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ignore(mdx); ignore(mdy);
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bool shotkey = false, dropgreen = false, facemouse = false;
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if(facemouse) {
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@ -1546,7 +1550,7 @@ void movePlayer(monster *m, int delta) {
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}
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int b = 16*tableid[cpid];
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for(int i=0; i<8; i++) if(actionspressed[b+i]) playermoved = true;
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for(int i=0; i<(DIM == 3 ? 4 : 8); i++) if(actionspressed[b+i]) playermoved = true;
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int jb = 4*tableid[cpid];
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for(int i=0; i<4; i++) if(axespressed[jb+i]) playermoved = true;
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@ -1654,7 +1658,7 @@ void movePlayer(monster *m, int delta) {
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bool blown = m->blowoff > curtime;
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if(playerturn[cpid] && canmove && !blown) {
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if(playerturn[cpid] && canmove && !blown && DIM == 2) {
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m->swordangle -= playerturn[cpid];
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nat = nat * spin(playerturn[cpid]);
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}
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@ -1683,6 +1687,12 @@ void movePlayer(monster *m, int delta) {
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playergo[cpid] = mgo * SCALE * delta / 600;
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}
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if(DIM == 3) {
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playerstrafe[cpid] = mturn * SCALE * delta / 600;
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playerturn[cpid] = mdx * SCALE * delta / 600;
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playerturny[cpid] = mdy * SCALE * delta / 600;
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}
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if(playergo[cpid] && markOrb(itOrbDash)) playergo[cpid] *= 1.5;
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bool go = false;
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@ -1710,7 +1720,9 @@ void movePlayer(monster *m, int delta) {
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go = true;
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if(playergo[cpid])
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if(DIM == 3)
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nat = nat1 * cpush(0, playerstrafe[cpid]) * cpush(2, playergo[cpid]) * cspin(0, 2, playerturn[cpid]) * cspin(1, 2, playerturny[cpid]);
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else if(playergo[cpid])
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nat = nat1 * spin(igospan[igo]) * xpush(playergo[cpid]) * spin(-igospan[igo]);
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// spin(span[igo]) * xpush(playergo[cpid]) * spin(-span[igo]);
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@ -2208,6 +2220,11 @@ int speedfactor() {
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return items[itOrbSpeed]?2:1;
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}
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transmatrix frontpush(ld x) {
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if(DIM == 2) return xpush(x);
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else return cpush(2, x);
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}
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void moveBullet(monster *m, int delta) {
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cpid = m->pid;
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m->findpat();
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@ -2241,7 +2258,7 @@ void moveBullet(monster *m, int delta) {
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if(m->isVirtual || !m->parent || intval(nat*C0, m->parent->pat*C0) > SCALE2 * 0.4)
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m->dead = true;
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}
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nat = nat * xpush(delta * SCALE * m->vel / speedfactor());
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nat = nat * frontpush(delta * SCALE * m->vel / speedfactor());
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cell *c2 = m->findbase(nat);
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if(m->parent && isPlayer(m->parent) && markOrb(itOrbLava) && c2 != m->base && !isPlayerOn(m->base))
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@ -3370,6 +3387,7 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
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switch(m->type) {
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case moPlayer:
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playerfound = true;
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if(playermoved && DIM == 3) continue;
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cpid = m->pid;
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drawPlayerEffects(view, c, true);
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if(m->inBoat) m->footphase = 0;
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@ -3442,7 +3460,10 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
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if(hasHitpoints(m->type))
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c->hitpoints = m->hitpoints;
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if(m->type == moTortoise) tortoise::emap[c] = getBits(m->torigin);
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drawMonsterType(m->type, c, view, col, m->footphase);
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if(DIM == 3)
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drawMonsterType(m->type, c, view * cspin(0, 2, M_PI/2), col, m->footphase);
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else
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drawMonsterType(m->type, c, view, col, m->footphase);
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if(m->type == moTortoise) tortoise::emap.erase(c);
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break;
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}
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