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3d:: shmup mode now works as a fps

This commit is contained in:
? 2019-02-25 14:51:51 +01:00 committed by Zeno Rogue
parent 5ae2714e37
commit bba0e5138e
2 changed files with 35 additions and 9 deletions

View File

@ -1037,6 +1037,11 @@ void centerpc(ld aspd) {
if(geometry == gCrystal)
crystal::centerrug(aspd);
#endif
if(shmup::on && DIM == 3) {
transmatrix at = cpush(2, -vid.yshift) * ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at;
View = inverse(at) * View;
}
#if CAP_RACING
if(racing::on && !racing::standard_centering) {

View File

@ -728,6 +728,8 @@ void handleInput(int delta) {
double panspin = actionspressed[52] - actionspressed[53] + axespressed[1] / 20000.0;
double panmove = actionspressed[59] - actionspressed[60] + axespressed[4] / 20000.0;
if(actionspressed[54]) { centerplayer = -1, playermoved = true; centerpc(100); }
if(actionspressed[55] && !lactionpressed[55])
@ -744,8 +746,11 @@ void handleInput(int delta) {
if(actionspressed[58] && !lactionpressed[58])
pushScreen(showMainMenu);
if(panx || pany || panspin) {
View = xpush(-panx * d) * ypush(-pany * d) * spin(panspin * d) * View;
if(panx || pany || panspin || (DIM == 3 && panmove)) {
if(DIM == 2)
View = xpush(-panx * d) * ypush(-pany * d) * spin(panspin * d) * View;
else
View = cspin(0, 2, panx) * cspin(0, 1, pany) * spin(panspin * d) * cpush(2, panmove) * View;
playermoved = false;
}
#endif
@ -1176,7 +1181,7 @@ void degradeDemons() {
}
// we need these for the Mimics!
double playerturn[MAXPLAYER], playergo[MAXPLAYER];
double playerturn[MAXPLAYER], playergo[MAXPLAYER], playerstrafe[MAXPLAYER], playerturny[MAXPLAYER];
bool playerfire[MAXPLAYER];
void awakenMimics(monster *m, cell *c2) {
@ -1538,7 +1543,6 @@ void movePlayer(monster *m, int delta) {
#endif
double mturn = 0, mgo = 0, mdx = 0, mdy = 0;
ignore(mdx); ignore(mdy);
bool shotkey = false, dropgreen = false, facemouse = false;
if(facemouse) {
@ -1546,7 +1550,7 @@ void movePlayer(monster *m, int delta) {
}
int b = 16*tableid[cpid];
for(int i=0; i<8; i++) if(actionspressed[b+i]) playermoved = true;
for(int i=0; i<(DIM == 3 ? 4 : 8); i++) if(actionspressed[b+i]) playermoved = true;
int jb = 4*tableid[cpid];
for(int i=0; i<4; i++) if(axespressed[jb+i]) playermoved = true;
@ -1654,7 +1658,7 @@ void movePlayer(monster *m, int delta) {
bool blown = m->blowoff > curtime;
if(playerturn[cpid] && canmove && !blown) {
if(playerturn[cpid] && canmove && !blown && DIM == 2) {
m->swordangle -= playerturn[cpid];
nat = nat * spin(playerturn[cpid]);
}
@ -1683,6 +1687,12 @@ void movePlayer(monster *m, int delta) {
playergo[cpid] = mgo * SCALE * delta / 600;
}
if(DIM == 3) {
playerstrafe[cpid] = mturn * SCALE * delta / 600;
playerturn[cpid] = mdx * SCALE * delta / 600;
playerturny[cpid] = mdy * SCALE * delta / 600;
}
if(playergo[cpid] && markOrb(itOrbDash)) playergo[cpid] *= 1.5;
bool go = false;
@ -1710,7 +1720,9 @@ void movePlayer(monster *m, int delta) {
go = true;
if(playergo[cpid])
if(DIM == 3)
nat = nat1 * cpush(0, playerstrafe[cpid]) * cpush(2, playergo[cpid]) * cspin(0, 2, playerturn[cpid]) * cspin(1, 2, playerturny[cpid]);
else if(playergo[cpid])
nat = nat1 * spin(igospan[igo]) * xpush(playergo[cpid]) * spin(-igospan[igo]);
// spin(span[igo]) * xpush(playergo[cpid]) * spin(-span[igo]);
@ -2208,6 +2220,11 @@ int speedfactor() {
return items[itOrbSpeed]?2:1;
}
transmatrix frontpush(ld x) {
if(DIM == 2) return xpush(x);
else return cpush(2, x);
}
void moveBullet(monster *m, int delta) {
cpid = m->pid;
m->findpat();
@ -2241,7 +2258,7 @@ void moveBullet(monster *m, int delta) {
if(m->isVirtual || !m->parent || intval(nat*C0, m->parent->pat*C0) > SCALE2 * 0.4)
m->dead = true;
}
nat = nat * xpush(delta * SCALE * m->vel / speedfactor());
nat = nat * frontpush(delta * SCALE * m->vel / speedfactor());
cell *c2 = m->findbase(nat);
if(m->parent && isPlayer(m->parent) && markOrb(itOrbLava) && c2 != m->base && !isPlayerOn(m->base))
@ -3370,6 +3387,7 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
switch(m->type) {
case moPlayer:
playerfound = true;
if(playermoved && DIM == 3) continue;
cpid = m->pid;
drawPlayerEffects(view, c, true);
if(m->inBoat) m->footphase = 0;
@ -3442,7 +3460,10 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
if(hasHitpoints(m->type))
c->hitpoints = m->hitpoints;
if(m->type == moTortoise) tortoise::emap[c] = getBits(m->torigin);
drawMonsterType(m->type, c, view, col, m->footphase);
if(DIM == 3)
drawMonsterType(m->type, c, view * cspin(0, 2, M_PI/2), col, m->footphase);
else
drawMonsterType(m->type, c, view, col, m->footphase);
if(m->type == moTortoise) tortoise::emap.erase(c);
break;
}