Zeno Rogue
|
1a3e676310
|
reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes, also removed them with reptilecheat
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
602e6f27db
|
generating various lands in Sol
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
bc912a2fbb
|
setdist with d > BARLEV no longer pointlessly calls itself recursively
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
9f51df9720
|
removed unneeded setdist
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
f5dd6a6b7e
|
disabled the non-tree-fixer in non-hyperbolic geometries
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
4dc83af688
|
fixed a crash when generating Rose Garden in 3D geometries
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
b47525b623
|
some emerald implementation in sol
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
6682c760a9
|
hopefully fixed a bug with prairie in Chaos Mode
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
3b7d80bb17
|
solv:: Vineyard
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
fff0cd1d3e
|
land improvements in Sol/Penrose/B4
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
b2e8a869cb
|
updir and expansion functions in binarytiling
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
cf496e8940
|
kite-and-dart tiling
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
dd5d317cb3
|
Sol geometry
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
d1fb9f3564
|
simplified and generalized cdata
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
c039f229e3
|
better sky for R'Lyeh, Temple, and Ruined City
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
1da7a9b815
|
reduced Trollheim/Hive generation in new submodes of Chaos
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
b93fe4e792
|
fixed the PTM version of Brown Islands
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
4aa004e640
|
fixed generation of Turquoises on non-three-valent tilings
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
bd0ca960c4
|
more roses in total chaos
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
1077abf223
|
red power aura in Land of Power
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
ed2f452532
|
full 3D: a bit more monsters
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
8295251cdc
|
multigame support, including dualmode
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
2402dfeac9
|
Chaos variant of the Prairie
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
2b1aebb9b4
|
chaosmode variants (CLI only for now)
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
cc3b7df66d
|
racing:: fixed the generation of Space Rocks track
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
01207a0e87
|
2d3d:: fixed DIM to WDIM in landgen.cpp
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
aa8d4965e4
|
some more DIM->WDIM/GDIM fixes
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
c8e950cd40
|
added some missing CAP_ and MAXMDIM guards
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
f507b7cf55
|
fixed Orb of the Warp destroyed while refactoring
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
7c59f572ca
|
3d:: in Euclidean, lands are generated just like in Crystal
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
f9ba041451
|
asteroids:: theming, changed look to invisible floors + grid, provided validity rules
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
57f2891826
|
bounded Minefield now works according to the standard Minesweeper rules
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
5356eba11c
|
Asteroids
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
653a0af39f
|
made 3D a bit easier
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
0af9df16e4
|
3d:: Yendorian Forest
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
db5e89feae
|
removed the obsolete function isHive
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
02a174b3ca
|
item/monster/wall/land types done with X-macros; flags given too
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
af25eb1f1f
|
3D:: implemented the cool Emerald Mine pattern for 534, and also some Vineyard/Emerald patterns for both 435 and 534.
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
1e27888f7d
|
for BARLEV=8, buildEquidistant acts at 7
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
cb9513dd0d
|
3d:: horohex geometry
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
311506f45c
|
barrier fixup
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
3f836d1dfe
|
3d:: Great Walls in H3 geometries
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
e5cc9d77a0
|
3d:: automatically adjust monster generation based on the number of generated cells
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
225282a3eb
|
3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
c7eed9db4a
|
3d:: fixed crash in Caribbean
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
497f7f6c0f
|
3d:: reg3:: distances and alt-distances
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
78d88b5909
|
improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
|
2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
|
8d2b6a0093
|
BARLEV now can be 8
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
e0fa2c2e1c
|
Euclidean emerald mine
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
ab1e6a9405
|
no big statues in any 3D kind of Temple of Cthulhu
|
2019-09-12 22:38:43 +02:00 |
|
?
|
142ddc9630
|
3d:: disabled anti-bad-generation
|
2019-09-12 22:38:42 +02:00 |
|
?
|
ba49bb203a
|
3d:: no crash in Power
|
2019-09-12 22:38:42 +02:00 |
|
?
|
e98afaf45c
|
3d:: random building of the Plalace
|
2019-09-12 22:38:42 +02:00 |
|
?
|
2a4d4cbda3
|
3d:: less ivies in Euclidean
|
2019-09-12 22:38:42 +02:00 |
|
?
|
481b417d70
|
3D:: no more statues of Cthulhu in 3D shmup
|
2019-09-12 22:38:40 +02:00 |
|
?
|
31037574f5
|
CAP_COMPLEX2 first
|
2019-09-12 22:38:39 +02:00 |
|
?
|
c5a771c888
|
CAP_FIELD part 1
|
2019-09-12 22:38:39 +02:00 |
|
?
|
b25730d5c9
|
geometry flags part 1
|
2019-09-12 22:38:39 +02:00 |
|
Zeno Rogue
|
41a4c1bb2e
|
brownian:: improvement in distant generation
|
2019-09-12 22:38:38 +02:00 |
|
Zeno Rogue
|
dda147c173
|
newlands:: wandering monsters in Brownian and Variant
|
2019-04-29 17:19:06 +02:00 |
|
Zeno Rogue
|
8a414d1768
|
westwall:: monster theme
|
2019-04-29 17:19:06 +02:00 |
|
Zeno Rogue
|
1d413a7d97
|
racing:: blockoff false routes
|
2019-04-29 17:19:06 +02:00 |
|
Zeno Rogue
|
6d392ce07e
|
westwall:: initial commit
|
2019-04-29 17:19:06 +02:00 |
|
Zeno Rogue
|
724d3516fa
|
variant:: first version
|
2019-04-29 17:19:05 +02:00 |
|
Zeno Rogue
|
410c05554c
|
racing:: fixed some lands for racing
|
2019-04-29 17:19:05 +02:00 |
|
Zeno Rogue
|
a14255158a
|
racing:: no ghosts while racing
|
2019-04-29 17:19:05 +02:00 |
|
Zeno Rogue
|
74ad8ea135
|
brownian:: more serious work
|
2019-04-29 17:19:05 +02:00 |
|
?
|
162542b616
|
parts pushed too fast
|
2019-02-08 17:39:46 +01:00 |
|
Zeno Rogue
|
f6ce7c9039
|
crystal:: no more compasses in minefields
|
2019-02-06 18:48:52 +01:00 |
|
Zeno Rogue
|
681fd0f1c9
|
crystal:: Emerald Mine now uses random floors
|
2019-02-06 18:48:52 +01:00 |
|
Zeno Rogue
|
0a5fd1a328
|
ghosts no longer appear without reason in Crystal and other low-distlimit geometries
|
2019-02-06 18:48:51 +01:00 |
|
Zeno Rogue
|
b90e3a4ed2
|
improved reptilecheat
|
2019-02-06 16:37:35 +01:00 |
|
Zeno Rogue
|
207df51b8a
|
crystal:: pirates no longer drop confusing Compasses
|
2018-12-14 19:27:12 +01:00 |
|
Zeno Rogue
|
46256155d7
|
crystal:: compass generation
|
2018-12-14 19:27:12 +01:00 |
|
Zeno Rogue
|
50f37a6b63
|
crystal:: started working on lands (Camelot done) and distances
|
2018-12-14 19:27:11 +01:00 |
|
Zeno Rogue
|
cd357303b9
|
cleaned up surface flags
|
2018-12-14 19:27:11 +01:00 |
|
Zeno Rogue
|
460eb19881
|
implemented new geometries: cylinder and (only one for now) Mobius band
|
2018-12-11 22:10:53 +01:00 |
|
Arthur O'Dwyer
|
f84975d1d1
|
polara50 and polarb50 now consistently return bool, not int.
MSVC complains about constructions such as
bool polara50(int);
int polara50(cell *c) {
// ...
return polara50(someint);
}
|
2018-09-05 22:28:35 -07:00 |
|
Zeno Rogue
|
dc7e60952b
|
disabled the roundabout bugfix in landgen in Archimedean
|
2018-09-02 15:09:46 +02:00 |
|
Zeno Rogue
|
64a77827f6
|
fixed kraken_pseudohept returning negated values
|
2018-08-30 16:10:49 +02:00 |
|
Zeno Rogue
|
80e0ad5cd0
|
fixed some lands in Archimedean dual
|
2018-08-30 16:10:49 +02:00 |
|
Zeno Rogue
|
5f74f2f641
|
fixed Dragon generation on geometries which include triangles
|
2018-08-28 19:06:30 +02:00 |
|
Zeno Rogue
|
6de0f0a8aa
|
instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
|
2018-08-28 17:17:34 +02:00 |
|
Zeno Rogue
|
a1e532d5a0
|
fixed the Land of Power in some geometries
|
2018-08-22 23:22:43 +02:00 |
|
Zeno Rogue
|
7cdf1a353f
|
improved mirrors in various geometries
|
2018-08-21 15:37:59 +02:00 |
|
Zeno Rogue
|
c54d4ec59d
|
struct archimedean_tiling
|
2018-08-20 02:02:45 +02:00 |
|
Zeno Rogue
|
4d31e5a544
|
renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
|
2018-08-19 23:06:32 +02:00 |
|
Zeno Rogue
|
f738bb7002
|
synt:: graveyard and three-color and line patterns
|
2018-08-19 13:47:51 +02:00 |
|
Zeno Rogue
|
682f804576
|
major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
|
2018-08-18 00:46:45 +02:00 |
|
Zeno Rogue
|
4f3cc3783a
|
binary tiling
|
2018-08-09 19:28:53 +02:00 |
|
Zeno Rogue
|
acd906d7c3
|
irr:: Land of Storms is now random
|
2018-07-21 18:04:06 +02:00 |
|
Zeno Rogue
|
58d8742cf9
|
fixed the generation of some lands in other geometries
|
2018-07-16 20:06:52 +02:00 |
|
Zeno Rogue
|
c8c1e3a346
|
irregular grids
|
2018-07-16 20:05:23 +02:00 |
|
Zeno Rogue
|
711efc3be4
|
gp::fixed land not generating sometimes in a4
|
2018-07-10 14:25:55 +02:00 |
|
Zeno Rogue
|
5786d22774
|
Random Pattern Mode: fixed the Land of Power, treasures appear in the Reptiles.
|
2018-07-08 14:31:48 +02:00 |
|
Zeno Rogue
|
cb1a65221c
|
[10.3i] random pattern mode: randomized the starting land; Baby Tortoises no longer appear
|
2018-06-29 13:16:31 +02:00 |
|
Zeno Rogue
|
cf8dffd6b8
|
fixed bugs with manual celllisters
|
2018-06-28 13:35:03 +02:00 |
|
Zeno Rogue
|
d11044a80a
|
refactoring: sval/aitmp is no more, celllister(manual) used instead
|
2018-06-28 12:59:35 +02:00 |
|
Zeno Rogue
|
ed8ff63ce4
|
removed some more incorrect instances of pathdist
|
2018-06-28 11:55:59 +02:00 |
|
Zeno Rogue
|
bc06f387fc
|
fixed some issues with the generation of Land of Storms in other geometries
|
2018-06-22 19:36:04 +02:00 |
|
Zeno Rogue
|
63869c6d33
|
renamed the size function to isize
|
2018-06-22 14:47:24 +02:00 |
|
Zeno Rogue
|
95a2f617cf
|
Rock Snakes from the Snake Nest now keep their colors in other lands
|
2018-06-17 12:15:46 +02:00 |
|
Zeno Rogue
|
9e712ae8ea
|
more Ivy in Goldberg jungle
|
2018-06-17 12:13:24 +02:00 |
|
Zeno Rogue
|
4c619e60dd
|
moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
|
2018-06-11 01:58:31 +02:00 |
|
Zeno Rogue
|
728e57547a
|
Randomized version of Land of Storms, for other hyperbolic geometries
|
2018-05-16 10:52:23 +02:00 |
|
Zeno Rogue
|
95896cba5a
|
fixed crash in Halloween on square grid
|
2018-05-08 02:07:36 +02:00 |
|
Zeno Rogue
|
e3c3a4202e
|
Kraken variant of pseudohept
|
2018-05-04 12:49:50 +02:00 |
|
Zeno Rogue
|
4bf892442f
|
Raiders take pseudohept into account
|
2018-05-04 12:41:36 +02:00 |
|
Zeno Rogue
|
4aa73c560c
|
started the 'Brownian' land
|
2018-05-04 02:43:25 +02:00 |
|
Zeno Rogue
|
c11dc8229a
|
fixed the 'land mirages' appearing in the Ocean
|
2018-05-03 11:27:37 +02:00 |
|
Zeno Rogue
|
c8b1ea8ee6
|
fixed treasure/monster generation in randomized palaces
|
2018-05-03 11:00:09 +02:00 |
|
Zeno Rogue
|
a61fa39733
|
more roses spawn in chaosmode
|
2018-05-01 00:23:17 +02:00 |
|
Zeno Rogue
|
67ad5f2f4b
|
preparing for daily
|
2018-05-01 00:21:18 +02:00 |
|
Zeno Rogue
|
ad93e77bcc
|
canvas_invisible option
|
2018-04-21 17:57:30 +02:00 |
|
Zeno Rogue
|
1e1cc78732
|
fixed Palace missing walls
|
2018-04-15 13:31:52 +02:00 |
|
Zeno Rogue
|
adc192df46
|
gp:: improved LoP generation
|
2018-04-12 21:29:15 +02:00 |
|
Zeno Rogue
|
a5187864e6
|
gp:: improved patterns
|
2018-04-12 20:53:50 +02:00 |
|
Zeno Rogue
|
b100e77a48
|
Emerald and Vineyard are now random in a4
|
2018-04-12 11:14:26 +02:00 |
|
Zeno Rogue
|
f375ac498a
|
Zebra, Palace, Power, and Vineyard are now OK in gp
|
2018-04-12 11:00:51 +02:00 |
|
Zeno Rogue
|
854c1dd3d2
|
improved the 'full game' in weird CR4
|
2018-04-11 23:37:28 +02:00 |
|
Zeno Rogue
|
4657a76b5d
|
gp:: fixed Halloween
|
2018-04-11 18:09:06 +02:00 |
|
Zeno Rogue
|
9d91390677
|
tactic:: removed lasttactic in favor of specialland. No more treasures on Crossroads in equid lands. Fixed warped walls and CR4 in a4.
|
2018-04-11 17:44:46 +02:00 |
|
Zeno Rogue
|
ebda963d68
|
removed no longer productive 'overgenerate', improved the down/up limits of sightrange_bonus
|
2018-04-10 20:25:56 +02:00 |
|
Zeno Rogue
|
830785990c
|
renamed whirl to goldberg
|
2018-04-09 17:40:12 +02:00 |
|
Zeno Rogue
|
1abca6d08e
|
whirl:: disabled mirrors
|
2018-04-04 15:07:44 +02:00 |
|
Zeno Rogue
|
6f86059550
|
fixed warp in weirdhyperbolic (was disabled for some reason)
|
2018-04-04 15:07:13 +02:00 |
|
Zeno Rogue
|
ccb7bf9efb
|
whirl:: Crystal World and Caves tiling work
|
2018-04-04 12:46:40 +02:00 |
|
Zeno Rogue
|
22a92059b6
|
whirl
|
2018-04-03 23:39:18 +02:00 |
|
Zeno Rogue
|
229f717678
|
split sight/game/generation range; bonuses instead of absolute values
|
2018-04-03 23:34:47 +02:00 |
|
Zeno Rogue
|
17dc4c7e83
|
no more great walls in PTM Graveyard
|
2018-03-24 15:22:47 +01:00 |
|
Zeno Rogue
|
77b6d9eedb
|
disable Windy chasms if reptilecheat is on
|
2018-03-24 15:22:34 +01:00 |
|
Zeno Rogue
|
ac37b6df99
|
more elegant cellwalkers
|
2018-03-24 12:59:01 +01:00 |
|
Zeno Rogue
|
271b916174
|
Tuning the Snake Nest
|
2018-02-13 20:41:56 +01:00 |
|
Zeno Rogue
|
f436a2bc53
|
added more lands to the Random Pattern Mode
|
2018-02-13 13:36:50 +01:00 |
|
Zeno Rogue
|
be06bd31ce
|
Implemented the shmup versions of Ruined City and Jelly Kingdom.
|
2018-02-12 12:48:31 +01:00 |
|
Zeno Rogue
|
e2531fb891
|
compare pathdist with PINFD, not INF
|
2018-02-10 18:20:12 +01:00 |
|
Zeno Rogue
|
64adb6f0ea
|
updated the header comments to 2018, also added the missing ones
|
2018-02-09 00:40:26 +01:00 |
|
Zeno Rogue
|
0b7b24ff82
|
Terracotta Army rebalancing
|
2018-01-25 23:22:33 +01:00 |
|
Zeno Rogue
|
8713d34d19
|
'remove faraway cells from the memory' option
|
2018-01-25 19:49:19 +01:00 |
|
Zeno Rogue
|
78490e75a9
|
fixed S7 and mod S7 in RRV generation
|
2018-01-13 01:12:09 +01:00 |
|
Zeno Rogue
|
51652304ad
|
Crossroads IV in alternate hyperbolic geometries
|
2018-01-08 23:11:29 +01:00 |
|
Zeno Rogue
|
e77314dbc1
|
fixed some bugs with Snake Nest generation
|
2018-01-06 23:39:10 +01:00 |
|
Zeno Rogue
|
5bf6d54c7d
|
changed chamfered to bitruncated
|
2018-01-06 22:34:03 +01:00 |
|
Zeno Rogue
|
e21d8d79fc
|
wandering monsters and tkills
|
2018-01-04 21:24:03 +01:00 |
|
Zeno Rogue
|
495dbba809
|
renamed 'truncated' to 'chamfered'
|
2018-01-04 18:39:04 +01:00 |
|
Zeno Rogue
|
a3acd68880
|
fixed stalemate wrt the other moPair; fixed Magnetic warnings; improved Ruins balance; added the cases for Ruin Walls
|
2018-01-03 22:10:52 +01:00 |
|
Zeno Rogue
|
1e85e21fb4
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renamed enums for Invincible -> Ruins
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2018-01-03 21:51:11 +01:00 |
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Zeno Rogue
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e20f336b82
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better Ruins layout
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2018-01-03 21:49:40 +01:00 |
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Zeno Rogue
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5f1b1a54eb
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Invinc monsters implemented
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2018-01-02 11:15:42 +01:00 |
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Zeno Rogue
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d3e789bc93
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Magnetic and Switch V1
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2017-12-30 15:12:15 +01:00 |
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Zeno Rogue
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72c8e0505b
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Docks no longer crash when using an incorrect geometry
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2017-12-29 12:54:15 +01:00 |
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Zeno Rogue
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5f5c86e529
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new land: Docks
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2017-12-29 01:10:47 +01:00 |
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Zeno Rogue
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11569c693d
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big change: more configuration for the torus (and also Klein bottle)
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2017-12-28 16:46:10 +01:00 |
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Zeno Rogue
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635d1f911c
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Refactoring: moved all the remaining pattern code from mapeditor to pattern2
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2017-12-09 03:48:30 +01:00 |
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Zeno Rogue
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87b6b8b372
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Snakes Nest v1
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2017-12-05 19:43:45 +01:00 |
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Zeno Rogue
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7340ca190a
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no-escape Blizzard cells now generate OoSafety
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2017-12-02 01:13:31 +01:00 |
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Zeno Rogue
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42b1e36cbc
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fixed a freeze bug in Hunting Ground+Chaos+octagonal
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2017-11-06 22:19:22 +01:00 |
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Zeno Rogue
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a99e413f25
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set dx=1
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2017-11-06 19:29:02 +01:00 |
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Zeno Rogue
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ead665e311
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made Power and Palace work on big spheres, be random on other non-stdeuc geometries
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2017-11-03 22:39:46 +01:00 |
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Zeno Rogue
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afa50f744e
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empty emeralds
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2017-11-03 22:30:28 +01:00 |
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Zeno Rogue
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bef3cb60c7
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fixed 'setland' warning in landgen
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2017-11-03 22:20:00 +01:00 |
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Zeno Rogue
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3504307cfb
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improved the Land of Storms in geometries
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2017-11-03 21:51:08 +01:00 |
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Zeno Rogue
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7aa2d90142
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Cubic Windy Plains
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2017-11-03 20:55:41 +01:00 |
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Zeno Rogue
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f1115c4a0a
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Halloween on a Torus
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2017-11-03 19:50:22 +01:00 |
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Zeno Rogue
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f860554c9f
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more special cases fixed
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2017-10-30 22:47:07 +01:00 |
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Zeno Rogue
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ccbe7feb96
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made the equidistant lands generate something without crashing in all geometries
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2017-10-30 19:12:33 +01:00 |
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Zeno Rogue
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ae5938e1a4
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renamed the variable 'purehepta' to 'nontruncated'
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2017-10-30 12:24:41 +01:00 |
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Zeno Rogue
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6b9075b0f0
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one more fix to the Rock Snake
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2017-10-30 10:56:22 +01:00 |
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Zeno Rogue
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f69d538e08
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fixed the Rock Snake generation in weirdhyperbolic
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2017-10-30 10:52:23 +01:00 |
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Zeno Rogue
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36fe4c670b
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more work on the Crystal World
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2017-10-30 09:05:16 +01:00 |
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Zeno Rogue
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3ede3601ea
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started working on the 'Dual Land'
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2017-10-29 23:54:26 +01:00 |
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Zeno Rogue
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b214f3e97e
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more fixes, mainly to Euclidean
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2017-10-29 17:12:40 +01:00 |
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Zeno Rogue
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345bd94c0d
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parially done mirrors; field pattern in weirdhyperbolic; fake other patterns in weirdhyperbolic
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2017-10-29 10:52:02 +01:00 |
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Zeno Rogue
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016ade10c6
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lots of work on the new geometries
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2017-10-29 01:57:34 +02:00 |
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Zeno Rogue
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8a44a09de5
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octagonal geometry and 10.0g
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2017-10-27 20:07:58 +02:00 |
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Zeno Rogue
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9dc49fa297
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nicer bridges over mercury
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2017-10-17 12:54:59 +02:00 |
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Zeno Rogue
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08561433f6
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fixing the Terracotta balancing going the wrong way
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2017-10-16 18:57:38 +02:00 |
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Zeno Rogue
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11750efd2f
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Changed the hunting patterns.
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2017-10-16 00:15:54 +02:00 |
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Zeno Rogue
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a9f96a69e7
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making Terracotta harder at high levels
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2017-10-15 22:56:38 +02:00 |
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Zeno Rogue
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c48ddee018
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towers count as Camelot; moreBigStuff after giantLandSwitch
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2017-10-14 19:41:15 +02:00 |
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Zeno Rogue
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31daa605f2
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no more barrows on the boundary of Burial
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2017-10-14 19:24:49 +02:00 |
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Zeno Rogue
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eda08be74a
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fixed Bulldash fallthrough to Rose
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2017-10-14 19:16:04 +02:00 |
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Zeno Rogue
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9ddea83b87
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fixed Bulldash fallthrough to Rose
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2017-10-14 15:08:52 +02:00 |
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Zeno Rogue
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bf83236863
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fixed a refactoring bug in Caribbean generation
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2017-10-12 11:39:22 +02:00 |
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Zeno Rogue
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c18efff9df
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relaxed local orb generation rule in the Chaos Mode implemented in special cases too
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2017-10-11 23:23:22 +02:00 |
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Zeno Rogue
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135e3cd336
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renamed 'DogPlains' enums to 'Hunting'
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2017-10-10 14:24:39 +02:00 |
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Zeno Rogue
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f8b47115ae
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the new orbs appear (also some more refactoring and updated graphics for Swords)
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2017-10-10 14:05:36 +02:00 |
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Zeno Rogue
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c10b18f77d
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readded treasures in the Hunting Ground
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2017-10-08 14:50:15 +02:00 |
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Zeno Rogue
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3cf8cc3bbe
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More landgen refactoring.
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2017-10-08 13:31:37 +02:00 |
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Zeno Rogue
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f1bba9de0d
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landgen refactoring
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2017-10-08 12:10:40 +02:00 |
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Zeno Rogue
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362abea781
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themed Alchemy2 as Volcanic Wasteland
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2017-10-08 11:12:03 +02:00 |
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Zeno Rogue
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99d27f608d
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increased treasure generation in Terra
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2017-10-07 11:19:58 +02:00 |
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Zeno Rogue
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7567c34705
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fixed Hall of Mirrors in PTM, added mercury rivers, improved wall sorting
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2017-10-07 11:06:52 +02:00 |
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Zeno Rogue
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96bc0fbd65
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more Terracotta theming
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2017-10-07 00:34:10 +02:00 |
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Zeno Rogue
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6d3fcf0a5d
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more work into Terracotta Army
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2017-10-04 21:26:26 +02:00 |
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Zeno Rogue
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fe34a4a555
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new lands for 10.1 -- initial commit
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2017-09-30 11:46:41 +02:00 |
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Zeno Rogue
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30ab400ad0
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fixed a crash bug with Random Pattern Red Rock Valley on mobiles
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2017-09-17 13:13:05 +02:00 |
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Zeno Rogue
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85c46220f6
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10.0m, and some unfinished features for 10.1 ;)
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2017-09-03 21:12:44 +02:00 |
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Zeno Rogue
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3ce89b4d23
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reduced the spawn rate of Gadflies in the Prairie, for better balance
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2017-09-01 22:16:00 +02:00 |
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Zeno Rogue
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8db0918162
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Great Wall continuity
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2017-09-01 22:15:26 +02:00 |
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