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Emerald and Vineyard are now random in a4
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@ -364,13 +364,13 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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c->wall = waCavewall;
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else c->wall = waCavefloor;
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}
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else if(a4)
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c->wall = hrand(100) < 50 ? waCavefloor : waCavewall;
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else if(nonbitrunc) {
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if(polarb50(c))
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c->wall = waCavewall;
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else c->wall = waCavefloor;
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}
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else if(weirdhyperbolic && S7 != 8)
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c->wall = waCavefloor;
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else {
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int v = emeraldval(c);
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if(v == 0)
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@ -520,6 +520,8 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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int dy = gmod(y, 3);
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if(dy == 1) c->wall = waVinePlant;
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}
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else if(a4)
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c->wall = hrand(100) < 50 ? waNone : waVinePlant;
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else {
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int v = emeraldval(c);
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if(v == 0) c->wall = waStone;
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