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crystal:: Emerald Mine now uses random floors

This commit is contained in:
Zeno Rogue 2019-01-17 02:01:07 +01:00
parent 2407efc313
commit 681fd0f1c9

View File

@ -405,7 +405,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
c->wall = waCavewall;
else c->wall = waCavefloor;
}
else if(a4 || archimedean)
else if(a4 || archimedean || geometry == gCrystal)
c->wall = hrand(100) < 50 ? waCavefloor : waCavewall;
else if(!BITRUNCATED) {
if(polarb50(c))