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fixed Dragon generation on geometries which include triangles
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@ -805,7 +805,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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c2 = c3;
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c2->monst = moDragonTail;
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c2->hitpoints = 1;
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i = j + 2 + hrand(c2->type-3);
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i = j + (c2->type <= 3 ? 1 : 2 + hrand(c2->type-3));
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i %= c2->type;
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}
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if(isize(dragon) < 5 || isize(dragon) < dragonlength / 2) {
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