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fixed a freeze bug in Hunting Ground+Chaos+octagonal
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@ -1629,7 +1629,8 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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forCellEx(c4, c3) if(c4->mpdist > 7 && !isNeighbor(c4, c))
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dogcells.push_back(c4);
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if(items[itHunting] < 10 && size(dogcells) >= 2) {
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while(true) {
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for(int t=0;; t++) {
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if(t == 50) { c->item = itNone; break; }
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cell *dog1 = dogcells[hrand(size(dogcells))];
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cell *dog2 = dogcells[hrand(size(dogcells))];
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if(isNeighbor(dog1, dog2)) {
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