[10.3i] random pattern mode: randomized the starting land; Baby Tortoises no longer appear

This commit is contained in:
Zeno Rogue 2018-06-29 13:16:31 +02:00
parent 941982be98
commit cb1a65221c
2 changed files with 2 additions and 2 deletions

View File

@ -808,7 +808,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
else c2->mondir = NODIR;
}
}
if(!c->monst && !tactic::on && !yendor::on && !peace::on && !euclid && hrand(4000) < 10 && !safety) {
if(!c->monst && !tactic::on && !yendor::on && !randomPatternsMode && !peace::on && !euclid && hrand(4000) < 10 && !safety) {
c->item = itBabyTortoise;
tortoise::babymap[c] = getBits(c) ^ tortoise::getRandomBits();
}

View File

@ -1260,7 +1260,7 @@ void start_game() {
randompattern[i] -= (randompattern[i] % 5);
}
}
if(randomPatternsMode) firstland = pickLandRPM(laNone);
if(randomPatternsMode) specialland = pickLandRPM(laNone);
clearMemoRPM();
}