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[10.3i] random pattern mode: randomized the starting land; Baby Tortoises no longer appear
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@ -808,7 +808,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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else c2->mondir = NODIR;
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}
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}
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if(!c->monst && !tactic::on && !yendor::on && !peace::on && !euclid && hrand(4000) < 10 && !safety) {
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if(!c->monst && !tactic::on && !yendor::on && !randomPatternsMode && !peace::on && !euclid && hrand(4000) < 10 && !safety) {
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c->item = itBabyTortoise;
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tortoise::babymap[c] = getBits(c) ^ tortoise::getRandomBits();
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}
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@ -1260,7 +1260,7 @@ void start_game() {
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randompattern[i] -= (randompattern[i] % 5);
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}
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}
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if(randomPatternsMode) firstland = pickLandRPM(laNone);
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if(randomPatternsMode) specialland = pickLandRPM(laNone);
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clearMemoRPM();
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}
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