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parts pushed too fast
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@ -761,4 +761,6 @@ bool is_mirrorland(cell *c) {
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return among(c->land, laMirror, laMirrorOld);
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}
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bool isPushable(eWall w) { return w == waThumperOn; }
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}
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2
game.cpp
2
game.cpp
@ -3347,7 +3347,7 @@ void uncoverMinesFull(cell *c2) {
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items[itBombEgg] < 30 ? 2 :
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3;
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bool nomine = !normal_gravity_at(c2);
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bool nomine = false;
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if(!nomine && uncoverMines(c2, mineradius, 0, true) && markOrb(itOrbAether))
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nomine = true;
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@ -58,8 +58,6 @@ void buildRedWall(cell *c, int gemchance) {
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bool reptilecheat = false;
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#define ONEMPTY if(d == 7 && passable(c, NULL, 0) && !safety)
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bool blizzard_no_escape1(cell *c, manual_celllister &cl) {
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if(!cl.add(c)) return true;
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if(c->item == itOrbSafety)
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@ -5,6 +5,9 @@ namespace hr {
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namespace mapeditor {
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hyperpoint lstart;
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cell *lstartcell;
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struct editwhat {
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double dist;
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int rotid, symid, pointid;
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@ -1527,9 +1530,6 @@ namespace mapeditor {
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return true;
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}
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hyperpoint lstart;
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cell *lstartcell;
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void drawHandleKey(int sym, int uni) {
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handlePanning(sym, uni);
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@ -365,7 +365,7 @@ namespace flocking {
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dialog::editNumber(N, 0, 1000, 1, 10, "", "smaller number = more precise simulation");
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});
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dialog::addSelItem("change geometry", XLAT(ginf[geometry].name), 'g');
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dialog::addSelItem("change geometry", XLAT(ginf[geometry].shortname), 'g');
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hr::showquotients = true;
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dialog::add_action(runGeometryExperiments);
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