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brownian:: improvement in distant generation
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parent
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35
complex2.cpp
35
complex2.cpp
@ -29,40 +29,40 @@ namespace brownian {
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if(c1->land == laOcean) {
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c1->land = laBrownian;
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c1->landparam = 0;
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c1->wall = waSea;
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}
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}
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c->landparam += val;
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}
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void recurse(cell *c, bool fat, int fatten_limit = 0) {
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void recurse(cell *c, bool fat, cell *fatten_close = NULL) {
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int dl = getDistLimit();
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while(true) {
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totalsteps++;
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if(!fatten_limit && celldist(c) >= dl * (fat ? 4 : ISMOBILE ? 2 : 3) + celldist(cwt.at)) {
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if(!fatten_close && celldist(c) >= dl * (fat ? 4 : ISMOBILE ? 2 : 3) + celldist(cwt.at)) {
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cell *c1 = c;
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while(true) {
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cell *c2 = ts::left_parent(c1, celldist);
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if(!c2 || c2->mpdist < BARLEV) break;
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setdist(c2, BARLEV, c1);
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if(c2->land == laOcean) {
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c2->land = laBrownian;
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c2->landparam = 0;
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}
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c1 = c2;
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}
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futures[c1].emplace_back(c, fat);
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return;
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}
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if(c->mpdist <= 7) { centersteps++; return; }
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if(c->mpdist <= 7 || !among(c->land, laNone, laOcean, laBrownian) || (c->land != laBrownian && c->bardir != NODIR)) {
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centersteps++; return;
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}
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cell *c2 = c->cmove(hrand(c->type));
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// while(hrand(1000) < 1000 * chance) recurse(c);
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if(fat) recurse(c, false);
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if(!fat && (fatten_limit == 1 || hrand(20000) == 0)) {
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if(!fat && ((fatten_close && celldistance(c, fatten_close) >= dl * 2) || hrand(20000) == 0)) {
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recurse(c, true);
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fat = true;
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fatten_close = NULL;
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}
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if(fatten_limit) fatten_limit--;
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rise(c, fat ? 256 : 1);
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c = c->cmove(hrand(c->type));
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c = c2;
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}
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}
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@ -118,8 +118,8 @@ namespace brownian {
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println(hlog, "brownian::init ", cw.at, " in distance ", celldistance(cw.at, cwt.at));
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recurse(cw.at, false, 50 + hrand(100));
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recurse(cw.at, false, 50 + hrand(100));
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recurse(cw.at, false, cw.at);
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recurse(cw.at, false);
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cell *c2 = c;
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while(c2->mpdist > 7) {
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@ -129,14 +129,19 @@ namespace brownian {
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}
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if(!c2->monst && c2->wall != waBoat) c2->monst = moAcidBird;
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}
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void build(cell *c, int d) {
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void apply_futures(cell *c) {
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if(futures.count(c)) {
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for(pair <cell*, bool> p: futures[c])
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auto m = move(futures[c]);
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futures.erase(c);
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for(pair <cell*, bool> p: m)
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recurse(p.first, p.second);
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futures.erase(c);
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printf("centersteps = %d futures = %d totalsteps = %d\n", centersteps, isize(futures), totalsteps);
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}
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}
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void build(cell *c, int d) {
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ONEMPTY {
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if(hrand(10000) < min(250, 100 + 2 * PT(kills[moAcidBird] + kills[moBrownBug], 50)) * (25 + min(items[itBrownian], 100)) / 25 && c->landparam >= 4 && c->landparam < 24)
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@ -2491,6 +2491,8 @@ void setdist(cell *c, int d, cell *from) {
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buildEquidistant(c);
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}
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if(d < BARLEV) brownian::apply_futures(c);
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giantLandSwitch(c, d, from);
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if(d == 9) moreBigStuff(c);
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