Zeno Rogue
|
c97ab10700
|
pushed unimplemented Product
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
598603c937
|
geodesics in Sol
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
9326b9594b
|
fixed transwall coloring inconsistencies
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
cf496e8940
|
kite-and-dart tiling
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
f72da51b38
|
3D:: support for drawing walls on multiple types of cells
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
dd5d317cb3
|
Sol geometry
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
946570da31
|
moved zpush from 3dmodels to hyperpoint
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
2d30f3830c
|
standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
7baf97521c
|
linewidth multipliers for grid and ring
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
5476b33e94
|
fixed to work on OPENGL 1.0
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
1d8c086169
|
more exports, inlines exported
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
e92b8c7512
|
wclick fixup
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
4689b7a79a
|
no below-centering in native perspective
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
de06aede33
|
fixed movement in mobile 3D, also WAIT if held for 250-500 ms in full 3D geometry
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
77f7b42856
|
camera movement in mobile/orientation/DRAG
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
a602dcc593
|
added missing CAP_TEXTURE guard
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
c390c1c111
|
a hack to make sky work correctly in stereo
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
db988058de
|
added a separate option axes3 for highlighting forward, and in different location
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
3a4e84effe
|
Orb of the Sword in non-shmup 3D geometries
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
84df837855
|
fixed drawing the sky in stereo
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
1e8e8d9fa3
|
fixed incorrect bridges on mercury rivers
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
7451d1886f
|
improved the ceiling above the mercury rivers
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
06573ea3c8
|
shadow of the player character is always shown
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
8ec38e36e2
|
improved Tortoise graphics in 3D, Baby Tortoises appear
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
66560a6e9f
|
fixed the vertical placement of Jiangshi
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
fcb7308aa4
|
fixed weird coloring of ghost-on-tentacle
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
dd212d756b
|
fixed the monster color in the minimap for Dragons etc
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
99aeb04185
|
reduced the number of bird animation frames
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
488c25ecea
|
halved animatedbird space usage
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
05b81b8c7d
|
more stars in R'Lyeh
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
c039f229e3
|
better sky for R'Lyeh, Temple, and Ruined City
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
b7e84ec04c
|
fixed the Z-placement of the Tentacle tail
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
37f3b122c3
|
3D:: no more FACE-direction changing in HUD
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
0cedcc23f5
|
ascii: fixed monster coloring including Mimics
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
2db7dc4b6b
|
ascii: fixed compasses
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
40b1e7bab1
|
ascii: fixed a bug with grid
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
e19d7e2e64
|
ascii: better warped/normal border
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
e8becb8ba2
|
eyes on warrior statues
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
57470eafe4
|
better sky in Irradiated
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
2db8eec411
|
hell/Alchemist brighter
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5de371f1f7
|
fixed adding things to non-existent sky
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5fc24ac17a
|
a bit higher sky, and Great Walls with more elements
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
06301d73fc
|
new memory handling
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
db744db786
|
flattened reptiles on non-standard tilings
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
d23af4b71b
|
fixed a crash in Terracotta
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
101707e2ad
|
fixed rose
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
a848617991
|
more visible rose waves
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5d7a01febe
|
3D:: dog stripes
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
1077abf223
|
red power aura in Land of Power
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
eed8df5982
|
better sky, sky color variation
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
5519252fd0
|
added some missing CAP_* guards
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
a49de4530f
|
dual:: added some missing gd->store's
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
246efc72a5
|
2D3D:: fixed a crash in Euclidean when changing camera level
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
003f2361a8
|
gridlines in radar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
1c6e6bafb4
|
moved the parameters from geom3:: to videopar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
baa1871d01
|
Euclidean sky as a shape
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
88d6c0d144
|
2D3D:: better stars
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
42dd86f650
|
improved Euclidean sky color
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
025ebd8542
|
items on boats are now colored as items
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
8295251cdc
|
multigame support, including dualmode
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
587652e540
|
2D3D:: Euclidean skies
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
13a044154b
|
sword:: accurate sword angles
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
96d4b3bba7
|
cgi set in other places
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b6e303ec7d
|
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
9c5344289a
|
big carpet
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
542639bcc8
|
2D3D:: fixed a crash bug when drawing Palace ceiling
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
a8c494a96c
|
R'Lyeh windows
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
6c2ae951b8
|
2D3D:: better Rugs
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
599d5d63e8
|
2D3D:: higher ceilings in the Palace
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
67f3bd6a3c
|
2D3D:: palace gates
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b8919c884c
|
2D3D:: fixed bird positioning
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
1626e06599
|
3D:: fixed a crash on drawing Hyperbugs
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
4ac7f9043b
|
3D:: Ratlings improved
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
7498db911d
|
removed double drawing of items in minimap
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
5483ec8779
|
mini-map correct in all circumstances, including vertical movement or y/z rotation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
6084172b5e
|
2D3D:: Space Rocks has no grid, but stars both down and up
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
6012cbc8e2
|
racing: in SpaceRocks
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
32626dc0c1
|
2D3D:: fixed grids
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fa06306ef9
|
2D3D:: display Rose waves
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
73a742119d
|
3D: Roses (items) did not appear
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fbbe37a4c4
|
hall ceiling fixup: disable in other models
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
f08c33a8e2
|
3D:: added missing eyes and faces in drawMimic
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
5436265311
|
2D3D:: Mirror Land ceiling draws halffloors correctly
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
0f783f86aa
|
2D3D: fixed item colors in minimap
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
8eb3fa65e2
|
2D3D:: skies and ceilings
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
04a7e560a2
|
2D3D:: fixed Vineyard
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
46443b3d6d
|
drawcell_in_radar factored out
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
cdb85d5edf
|
improved dog leg animation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fc7100bbf1
|
3D:: animation for all birds; fixed a crash on Butterfly drawing
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
dc92ff2eda
|
2D3D:: draw stun stars on the correct level
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
a12b4f451e
|
2D3D:: Orb of Storms particles
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
22d5a2b578
|
3D: add items to radar even if user-shaped or hidden
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
969cc76f6d
|
fixed some issues with 'cells_generated_limit'
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
8c2b717223
|
monster orientation is now modelled in non-orientable geometries
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
66b73648d5
|
2D3D:: in elliptic, draw only the correct orientation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b9fa90cafb
|
2D3D:: better radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
dec0d191a8
|
2d3d:: better radar in sphere, also better sin/cos in general
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
1769f65ddb
|
2D3D:: gravity particles
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
3e7b29a188
|
3D:: fixed how elliptic geometry works
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
e2ef8932fa
|
3D:: disabled backwall optimization in sphere
|
2019-09-12 22:50:00 +02:00 |
|