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3D:: conformal::rotation is now used to get the initial rotation right in 3D
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@ -391,6 +391,7 @@ void switch_always3() {
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if(rug::rugged) rug::close();
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if(dual::split(switch_fpp)) return;
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check_cgi(); cgi.require_basics();
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View = inverse(conformal::rotmatrix()) * View;
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if(!vid.always3) {
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vid.always3 = true;
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ld ms = min<ld>(cgi.scalefactor, 1);
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@ -422,8 +423,9 @@ void switch_always3() {
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swapmatrix(View);
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callhooks(hooks_swapdim);
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}
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View = conformal::rotmatrix() * View;
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#endif
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}
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}
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}
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@ -1289,13 +1289,13 @@ void ballgeometry() {
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void resetview() {
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DEBBI(DF_GRAPH, ("reset view"));
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View = Id;
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View = conformal::rotmatrix();
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// EUCLIDEAN
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if(!masterless)
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viewctr.at = cwt.at->master,
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viewctr.spin = cwt.spin;
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else centerover = cwt;
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cwtV = Id;
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cwtV = View;
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// SDL_LockSurface(s);
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// SDL_UnlockSurface(s);
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}
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