fixed worm shadows

This commit is contained in:
Zeno Rogue 2019-06-07 17:52:22 +02:00
parent 5fc24ac17a
commit a1d0cef847
1 changed files with 2 additions and 1 deletions

View File

@ -821,7 +821,8 @@ void geometry_information::make_3d_models() {
for(hpcshape* sh: {&shBatWings, &shBugBody, &shBullBody, &shButterflyWing, &shCatBody, &shDogBody, &shDogTorso,
&shEagle, &shFemaleBody, &shFlailMissile, &shGadflyWing, &shGargoyleWings, &shHawk, &shJiangShi, &shKnife,
&shPBody, &shPHead, &shRaiderBody, &shReptileBody, &shSkeletonBody, &shTongue, &shTrapArrow, &shTrylobite,
&shWaterElemental, &shWolfBody, &shYeti})
&shWaterElemental, &shWolfBody, &shYeti, &shWormHead, &shWormHead, &shDragonHead, &shDragonSegment, &shDragonTail,
&shTentacleX, &shTentHead, &shILeaf[0], &shILeaf[1]})
make_shadow(*sh);
for(int i=0; i<8; i++) make_shadow(shAsteroid[i]);