Zeno Rogue
f94163bb78
curses thrown are now animated
2021-06-06 10:35:55 +02:00
Zeno Rogue
63570af240
XGD: filled circles and start with clearscreen
2021-06-03 13:26:10 +02:00
Zeno Rogue
be5194958e
refactored to use isDie if applicable
2021-06-01 13:07:56 +02:00
Zeno Rogue
874ede836d
fixed face_the_player to orient ASCII correctly in VR
2021-06-01 13:07:55 +02:00
Zeno Rogue
db06438823
brought back the color for laDice
2021-06-01 13:07:55 +02:00
Zeno Rogue
12c1009039
improved theme for Dice Heaven and Cursed Canyon
2021-06-01 13:07:55 +02:00
Zeno Rogue
2973cada6d
dice:: added Angry Dice
2021-06-01 13:07:55 +02:00
Zeno Rogue
6a6ed4ea0d
first version of the Land of Dice
2021-06-01 13:07:36 +02:00
Zeno Rogue
b879682d82
added lmouseover_distant
2021-06-01 13:07:36 +02:00
Zeno Rogue
773e3afd7c
floor color for laCursed
2021-05-23 16:00:50 +02:00
Zeno Rogue
8f4a0935b9
more XLAT refactoring, and preparation for gentrans.cpp
2021-05-23 16:00:50 +02:00
Zeno Rogue
0f767e16b6
XLAT refactor continued
2021-05-23 16:00:50 +02:00
Zeno Rogue
99d8e8d424
graphical effects for some curses
2021-05-23 16:00:49 +02:00
Zeno Rogue
e78a170e7e
added some missing CAP_SDL and CAP_GL guards
2021-05-23 16:00:49 +02:00
Zeno Rogue
d22965a1da
monster added: Hag
2021-05-17 14:18:45 +02:00
Zeno Rogue
bdc428e8b1
MAXMDIM guard
2021-05-09 02:25:41 +02:00
Zeno Rogue
6504e949b9
no inner line drawn in rings
2021-05-09 02:25:05 +02:00
Zeno Rogue
61891c4eb8
implemented curses
2021-05-02 15:16:29 +02:00
Zeno Rogue
46683b06fe
extra Orb shapes
2021-05-02 13:39:09 +02:00
Zeno Rogue
3146fdd02f
hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product
2021-05-01 14:14:28 +02:00
Zeno Rogue
639122e314
added faraway monster highlight as in @still-flow's pull request
2021-04-30 19:44:54 +02:00
Zeno Rogue
4eb780f237
no more 'press SPACE to find the player' if no mapeditor::drawplayer
2021-04-15 17:56:17 +02:00
Zeno Rogue
91cf680182
improved ASCII: fixed domination
2021-04-15 17:55:58 +02:00
Zeno Rogue
9291e47400
improved ASCII: fixed viies
2021-04-15 17:55:46 +02:00
Zeno Rogue
885c377dd5
ASCII displayed for terracotta warriors in the ASCII mode
2021-04-15 17:17:01 +02:00
Zeno Rogue
a3add19eba
improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
2021-04-15 15:26:32 +02:00
Zeno Rogue
4b1b0516f3
choice of the land structure
2021-04-11 22:15:40 +02:00
Zeno Rogue
0c1086f81f
fixed incorrect clipping in H2xE
2021-04-07 21:04:25 +02:00
Zeno Rogue
bcf014a6dc
fixed clipping planes affecting 2D geometries
2021-04-07 20:25:27 +02:00
Zeno Rogue
75961e6543
in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor
2021-04-07 18:13:45 +02:00
Zeno Rogue
939cfc209e
one more guard fixup
2021-03-30 11:33:35 +02:00
Zeno Rogue
5a73510c4f
added some guards for MAXMDIM >= 4 and CAP_SOLV
2021-03-30 11:27:48 +02:00
Zeno Rogue
4a80af6912
asonov:: added a geometry flag to recognize Arnold's cat
2021-03-25 10:57:48 +01:00
Zeno Rogue
355b8df23a
added colors.cpp for all color-related functions
2021-03-25 10:56:20 +01:00
Zeno Rogue
0f081fb1ab
stereographic projection added
2021-03-21 12:51:50 +01:00
Zeno Rogue
54661a975f
another missing CAP_VR guard
2021-03-09 16:22:22 +01:00
Zeno Rogue
16143f3c9f
frustum culling in VR
2021-03-09 16:04:53 +01:00
Zeno Rogue
56485f20a9
various changes and fixes to make coolfog and sky work correctly in VR
2021-03-09 13:12:53 +01:00
Zeno Rogue
95d4e942e2
removed obsolete profiling
2021-03-09 10:45:44 +01:00
Zeno Rogue
f00696711a
HyperRogue ported to SDL2 (in mymake do -sdl2)
2021-03-06 14:53:25 +01:00
Zeno Rogue
40d450676e
more fixes to multiplayer
2021-03-06 11:46:13 +01:00
Zeno Rogue
9844125d78
vr:: emptyscreen() so that VR knows what to do if there is no screen
2021-02-07 22:55:11 +01:00
Zeno Rogue
de0fc0f452
added missing CAP_VR guard
2021-02-07 22:55:11 +01:00
Zeno Rogue
1da9622c67
generalized VR UI placement
2021-02-07 22:55:11 +01:00
Zeno Rogue
fd67ec2385
vr:: improved performance?
2021-02-07 22:55:10 +01:00
Zeno Rogue
db00cf3ae4
vr:: better face_the_player
2021-02-07 22:55:10 +01:00
Zeno Rogue
cafc265cc6
vr:: controller ray now extend to the correct distance
2020-12-31 19:11:14 +01:00
Zeno Rogue
1b976d364b
uniform VR control
2020-12-31 19:11:14 +01:00
Zeno Rogue
1dc2041dab
disable aura in vr
2020-12-31 19:11:14 +01:00
Zeno Rogue
e4e1a856e6
replace vrhr::state checking with nicer functions
2020-12-31 19:11:14 +01:00
Zeno Rogue
8a63307ed5
moved mouse-line from rug to drawMarkers
2020-12-31 19:11:14 +01:00
Zeno Rogue
e6ff8c041f
pointing in 2D modes
2020-12-31 19:11:14 +01:00
Zeno Rogue
9c9afceb41
Princess hug animation
2020-12-26 18:09:09 +01:00
Zeno Rogue
68ab6fedc6
fixed a bug when moving animation with m.s == m.t
2020-12-25 06:08:19 +01:00
Zeno Rogue
0de8ce9a10
initial implementation of VR
2020-11-22 17:58:40 +01:00
Zeno Rogue
8a5d4db2c3
shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things
2020-11-14 13:17:55 +01:00
Zeno Rogue
d7351d169a
fixed some pconf/vpconf bugs
2020-11-08 12:09:42 +01:00
Zeno Rogue
71e8f84cec
using GLWRAP
2020-11-08 11:49:19 +01:00
Zeno Rogue
358d94f020
fixed camera-rotated aura for stretch
2020-11-05 18:26:37 +01:00
Zeno Rogue
14555bf1b4
fixed the aura when camera angle changed
2020-11-05 16:26:50 +01:00
Zeno Rogue
37a18eafd8
fixed a bug which allowed change range
2020-11-05 15:24:58 +01:00
Zeno Rogue
fd9fb83540
panini: frustum_culling disabling done nicely
2020-11-01 21:38:45 +01:00
Zeno Rogue
6513b3a87e
Panini projection
2020-11-01 21:20:54 +01:00
Zeno Rogue
00f900a04c
gamescreen should now be able to draw multiple screens in screenshot
2020-11-01 20:23:14 +01:00
Zeno Rogue
d64c5e338c
extra guards
2020-10-15 16:33:52 +02:00
Zeno Rogue
abde8f049c
fixed precise_mouseover on sphere
2020-09-21 12:00:25 +02:00
Zeno Rogue
5aaa7f2b27
orb of domination X is no longer huge
2020-09-16 23:49:17 +02:00
Zeno Rogue
f02170ba28
Mirror Spirits now face the original player
2020-09-16 23:49:17 +02:00
Zeno Rogue
9b9e7ccaf2
fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not
2020-09-16 23:49:17 +02:00
Zeno Rogue
e26f8f5a5b
optimized inverses
2020-09-16 23:49:17 +02:00
Zeno Rogue
cea3da31fc
separated highlight
2020-09-16 23:49:17 +02:00
Zeno Rogue
c11e552318
an option to disable drawing centerover
2020-09-16 23:49:13 +02:00
Zeno Rogue
acc9b40431
no_find_player option
2020-09-11 11:16:59 +02:00
Zeno Rogue
b90df0d37b
correct key buffering
2020-09-11 11:14:32 +02:00
Zeno Rogue
92502dc75e
no 'find the player' in sphere
2020-08-05 01:18:08 +02:00
Zeno Rogue
81d1066596
display other players in 2.5D radar
2020-08-01 16:48:08 +02:00
Zeno Rogue
e8a462da0e
fixed pushdown
2020-07-28 22:06:14 +02:00
Zeno Rogue
67595a4ed3
redone hrmap::draw() function to keep DRY
2020-07-28 22:06:14 +02:00
Zeno Rogue
26a98237e0
'monster face the player: changed the code to simpler and better
2020-07-28 22:06:14 +02:00
Zeno Rogue
82f32607e6
MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
2020-07-28 22:06:14 +02:00
Zeno Rogue
958388eec2
fixed colors of underwater compasses and rugs
2020-07-24 16:21:11 +02:00
Zeno Rogue
f3c35de400
more guards cont.
2020-07-03 14:48:36 +02:00
Zeno Rogue
89585f004b
fixed some guards (in progress)
2020-07-03 14:42:33 +02:00
Zeno Rogue
2a0b0101fd
raycasting in 2D
2020-06-03 15:11:20 +02:00
Zeno Rogue
7bb4407273
flip_dark
2020-05-29 02:42:54 +02:00
Zeno Rogue
b785a0a7cc
frustum_culling can now be disabled
2020-05-25 02:27:23 +02:00
Zeno Rogue
61e249a3af
fixed skies in the new lands
2020-05-16 01:06:47 +02:00
Zeno Rogue
033a9099d6
improved discrete animation while affine
2020-05-15 22:52:52 +02:00
Zeno Rogue
437722fe58
'light' movestar now has size adjusting to geometry
2020-05-15 15:30:04 +02:00
Zeno Rogue
9c676d082a
WASD keys and VI keys as help for keyboard users options
2020-05-15 15:28:59 +02:00
Zeno Rogue
e8461d8661
fixed legs in rotspaces being drawn far away
2020-05-15 14:54:11 +02:00
Arthur O'Dwyer
f2b7746c1b
Move all defaulting-of-CAP_FOO
to sysconfig.h.
...
- The phrase `#ifdef CAP_` should never appear anywhere.
- The phrase `#ifndef CAP_` should appear only in sysconfig.h.
- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
as long as "sysconfig.h" is included first.
The rules for `CAP_FOO` equally apply to `ISFOO`.
There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue
1f31c2cd7a
more safe clipping in Sol
2020-04-29 15:19:25 +02:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming
2020-04-19 13:39:07 +02:00
Zeno Rogue
c24658bf38
more drawing tool improvements; no crash drawing tool; restart editors will ask for confirmation
2020-04-17 20:34:49 +02:00
Zeno Rogue
ad233a1e19
drawing tool
2020-04-17 20:04:33 +02:00
Zeno Rogue
14cb26b986
fixed the Handsome Gardener's Flower
2020-04-17 15:03:23 +02:00
Zeno Rogue
c0115e60e9
added some more debug lines to DF_GRAPH
2020-04-17 15:03:05 +02:00
Zeno Rogue
0472bf764f
moved all projection-related parameters to a special struct; another copy of that struct created for rug
2020-04-17 00:53:58 +02:00
Zeno Rogue
7f08ca01a2
fat edges are now printable
2020-04-15 16:21:30 +02:00