Zeno Rogue
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ca57a38ddd
|
3d:: the option to restrict generation no longer produces weird elements
|
2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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418fa37dd8
|
3d:: texture:: remap single-type textures to 3D geometries
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
c1373e64f7
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fixed a bug with animateReplacement in crystal
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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9b7ad345a9
|
mine adjacency rule can be changed (in 2D for now)
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
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8a53258361
|
fixed mines when more than 7 adjacent mines
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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cc5f381d20
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3d:: draw:: draw items without rotation, draw them in current location
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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efb72afb87
|
fixed Slime display
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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f9ba041451
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asteroids:: theming, changed look to invisible floors + grid, provided validity rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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217a643605
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fixed some monster displays
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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55492e229b
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Asteroids in 3D
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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6b2a9bb6f1
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refactored hasFacing
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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e7b4f3783a
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minor refactor to drawMonster
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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11ee7c1b9a
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drawMonsterType with cases
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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4ab48f2398
|
fixed boat/item animation
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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bd396d4979
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fixed knight cloaks and tortoises
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0af9df16e4
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3d:: Yendorian Forest
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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84b2c866ef
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ladders drawn as transparent
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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c1f9d7ed0b
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3d:: using face_the_player to tell that object should face the player (currently works as before)
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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ab7a322e5e
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3d:: smart display for 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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715d8b2fd0
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3d:: aura in ball model
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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b62155b551
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removed unused variable dim3
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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556a806c68
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3d:: hide_player() off outside perspective
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5116d745c4
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gldraw:: offset and texture_offset are now separate
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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46ae64e945
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3d:: native perspective is now pmodel == mdPerspective, and other models work too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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608692b6df
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delete textures, saner resetGL calling rule?
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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d085111495
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3D:: Dry Forest uses feather floor
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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da295089b5
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checktide in 3D
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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8fabe30bf5
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show borders on fires; limit particles if there are too many fires
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
|
3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
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cc287d52b6
|
fixed a crash when ddspin called with NODIR
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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678747ceff
|
3d:: horo-rec geometry
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5db2cfbd1a
|
3d:: textured walls
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
9bd01c485d
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3d:: improved transwall coloring
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
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88621e0cef
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3d:: improved which 'circles' are drawn
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
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e6ff760253
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3d:: transparent-wall coloring now more precise, and takes land barriers into account
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
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10223d33b9
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3d:: sword
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
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d9b90d8a8e
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3D:: two-player uses split screen
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
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55c31ec645
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3d:: refactored the hide_player function
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
cf3047a1a5
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3d:: help works
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
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5e237d5a59
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3D:: grid drawn correctly
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
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582fe235f0
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fixed crash in masterless (no draw items)
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
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679e44d4b1
|
grid color is now configurable (stdgridcolor)
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
78d88b5909
|
improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
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2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
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845c777cd6
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bugfix: item under cursor disappears only in 3D
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2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
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9ab7b53b54
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3d:: fixed iddspin
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2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
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9efa497b66
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fixed regrouping dogs disappearing
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
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adaed6be7c
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3d:: boats are drawn
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
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d6422d5def
|
3d:: water etc are now drawn as transparent walls
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
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d3f17858e9
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3d:: parrots and seeps now ignore depth testing
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
a94aa81edd
|
3d:: a 3d image for compasses in the world
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
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149853204a
|
3d:: do not draw items under the view center
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
ca241c92fe
|
3d:: no more flying for 3D birds
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
52ce5ac9aa
|
3d:: all the regular honeycombs
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
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03083a4520
|
3d:: display rose scent (not work well though)
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
a8e486e728
|
3d:: minefield displays correctly
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
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cb8e34204f
|
two more Euclidean honeycombs; also split buildpolys into subfunctions
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2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
b63bcec64b
|
fixed a bug with animal legs
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2019-09-12 22:38:43 +02:00 |
|
?
|
dd57f2733a
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3d:: applymodel now works correctly (to find onscreen coordinates)
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2019-09-12 22:38:42 +02:00 |
|
?
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8d83959229
|
if triangles are drawn, outlines are disabled
|
2019-09-12 22:38:42 +02:00 |
|
?
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41ed04b2ee
|
3d:: basic adjustment of the graphics editor to 3D
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2019-09-12 22:38:42 +02:00 |
|
?
|
4ac186437b
|
editable statues
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2019-09-12 22:38:42 +02:00 |
|
?
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5871a4b208
|
3d:: radar feature
|
2019-09-12 22:38:42 +02:00 |
|
?
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676abdf03b
|
used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
|
2019-09-12 22:38:42 +02:00 |
|
?
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54f278963c
|
renamed MAXDIM to MAXMDIM (conflict with crystal)
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2019-09-12 22:38:42 +02:00 |
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?
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bf95aa6e77
|
3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly
|
2019-09-12 22:38:42 +02:00 |
|
?
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1a8f164572
|
3d:: 3D models are now centered correctly instead of on legs
|
2019-09-12 22:38:42 +02:00 |
|
?
|
a9a02e0f8f
|
3d:: out-of-memory chasms are displayed as hard walls (faster racing)
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2019-09-12 22:38:42 +02:00 |
|
?
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f0b984aa3b
|
3d:: disabled sidewall computation
|
2019-09-12 22:38:42 +02:00 |
|
?
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41be07ae72
|
3d:: weird walls now display as rings (passable) or sawrings (impassable)
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2019-09-12 22:38:42 +02:00 |
|
?
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0620916dd2
|
3d:: miniwalls used for weird stuff
|
2019-09-12 22:38:42 +02:00 |
|
?
|
c2b6600ce5
|
3d:: renamed shBinaryWall to shWall3D
|
2019-09-12 22:38:42 +02:00 |
|
?
|
dc26f3b744
|
3d:: display other stuff as ascii without errors
|
2019-09-12 22:38:42 +02:00 |
|
?
|
714ff8462a
|
3d:: more things shown as walls, worms also use wall graphics
|
2019-09-12 22:38:42 +02:00 |
|
?
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35a4330412
|
3d:: 1/2/3 perspectives in noshmup
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2019-09-12 22:38:42 +02:00 |
|
?
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168b3fb11d
|
3D:: smooth TPP; display player or not correctly
|
2019-09-12 22:38:42 +02:00 |
|
?
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aac03e72fe
|
3d:: depthtest disabled for PPR::SUPERLINE and beyond
|
2019-09-12 22:38:42 +02:00 |
|
?
|
4e6a50f425
|
3D:: hair is now drawn above face
|
2019-09-12 22:38:42 +02:00 |
|
?
|
c5f2dec44c
|
fixed leg position on wolves
|
2019-09-12 22:38:42 +02:00 |
|
?
|
ea2c0d257b
|
3d:: do not draw 'catwalk' cursor in binary
|
2019-09-12 22:38:42 +02:00 |
|
?
|
92113c82ee
|
3d:: Ivy graphics
|
2019-09-12 22:38:42 +02:00 |
|
?
|
07a51bed10
|
3D:: fixed monster facings in noshmup
|
2019-09-12 22:38:42 +02:00 |
|
?
|
0c125efb15
|
3d:: nice fire
|
2019-09-12 22:38:42 +02:00 |
|
?
|
321a709f91
|
3d:: better particles
|
2019-09-12 22:38:42 +02:00 |
|
?
|
b0c21f0626
|
3d:: mapeditor works
|
2019-09-12 22:38:42 +02:00 |
|
?
|
723f029b1d
|
3D:: item graphics now face the player
|
2019-09-12 22:38:42 +02:00 |
|
?
|
111bc3697d
|
sword:: removed the dependence on the S* constants
|
2019-09-12 22:38:42 +02:00 |
|
?
|
f37c8d2f1c
|
more elegant airdir
|
2019-09-12 22:38:42 +02:00 |
|
?
|
9b968e648b
|
3D:: hide some queuecircleat's
|
2019-09-12 22:38:41 +02:00 |
|
?
|
6ac9820644
|
3D:: mouseover set correctly
|
2019-09-12 22:38:41 +02:00 |
|
?
|
c6025ad711
|
3D:: do not draw the player in turn-based either
|
2019-09-12 22:38:40 +02:00 |
|
?
|
bc454d56cd
|
3D:: movement in non-shmup
|
2019-09-12 22:38:40 +02:00 |
|
?
|
1cab16aae7
|
3d:: grids
|
2019-09-12 22:38:40 +02:00 |
|
?
|
33d4854c14
|
3D:: 120-cell
|
2019-09-12 22:38:40 +02:00 |
|
?
|
c7cb93f2ed
|
moved all the Euclidean maps to euclid.cpp
|
2019-09-12 22:38:40 +02:00 |
|
?
|
7110be2032
|
3D:: cube tiling
|
2019-09-12 22:38:40 +02:00 |
|
?
|
d08e58f404
|
3d:: 2D/3D is now selectable at runtime
|
2019-09-12 22:38:40 +02:00 |
|
?
|
6b893af89e
|
3D:: spinning items; improved Grimoire gfx
|
2019-09-12 22:38:40 +02:00 |
|
?
|
ae257b952d
|
shadows are now drawn or not correctly -- depending on model_needs_depth()
|
2019-09-12 22:38:40 +02:00 |
|