Zeno Rogue
|
73f53b93a8
|
3d:: correct eyes
|
2019-09-12 22:49:05 +02:00 |
|
Zeno Rogue
|
51030e87aa
|
3d:: do not draw cells outside of view
|
2019-09-12 22:48:57 +02:00 |
|
Zeno Rogue
|
e1d30d1a2f
|
3d:: do not hide that many items close to cursor
|
2019-09-12 22:48:56 +02:00 |
|
Zeno Rogue
|
798f4b54f7
|
3d:: nicer effects for orbs
|
2019-09-12 22:48:54 +02:00 |
|
Zeno Rogue
|
eb822f195b
|
11.0u and the fix to ocean/rrv
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
d07e6eb386
|
2d3d:: missing guards
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
70cd6c0669
|
2d3d:: fan fix
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
1e64d4e220
|
2d3d:: no sidewalls if no qfi.fshape
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
dc036e7c7b
|
2d3d:: seeps display
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
b712bbb444
|
2d3d:: disabled special floor graphics for Emerald Mine
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
8b018dd59d
|
2d3d:: graphics for branches, barrels, and firetraps
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
be032e0f03
|
2d3d:: trap markers
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
5de099e921
|
2d3d:: fan graphics
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
8046de11bd
|
3d:: disabled shSwitchDisks in 3D
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
e20868dd19
|
2d3d:: fixed walls next to trees
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
684480ccaf
|
2d3d:: colored rose scent
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
f491e3ce99
|
no more hiding the boat under the player
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
14e9ebec57
|
cones for bonfires, fires, thumpers, and sea buoys
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
b6c8727e1f
|
2d3d:: boats
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
dbb8857a39
|
2d3d:: cone graphics for trees etc.
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
13f3f49db9
|
2d3d:: fixed the placement of monsters (including PC view) on rock levels etc.
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
41e868a795
|
2d3d:: fixed levels of various stuff
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
c297bbf52a
|
2d3d:: compass
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
7255cb4e0d
|
2d3d:: worm graphics
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
0ecd8a058a
|
2d3d:: fixed crash when setting subprio
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
55d7678c99
|
2D3D:: Hall of Mirrors
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
d1846f9325
|
better cell-cursors; bad cell-cursors removed
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
9c1efae2f6
|
2d3d:: mouse reading
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
0a4ccb2b5c
|
2d3d:: no more player hiding if camera > 0
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
5ab7249afd
|
horopoint cleanup in 2D
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
450739b133
|
2D3D: switch without changing the display
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
6a7c1438eb
|
2D3D:: Archimedean no longer crashes after changing
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
2d79243ca2
|
2D3D:: 3D particles
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
4175c61486
|
fixed pushdown
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
1c4d86e0e9
|
3D graphics in 2D (first commit)
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
c8e950cd40
|
added some missing CAP_ and MAXMDIM guards
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
6253c6c3e3
|
redone gravity in shmup
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
e3023ba1f8
|
fixed the sky display in Yendorian
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
6e26508a77
|
replaced some instances of double to ld, so that everything compiles when ld is redefined to float
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
5d77c86658
|
scrdist_text removed
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
5895540ae9
|
removed mdText as it was equivalent to mdUnchanged
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
c20a0cb59e
|
3d:: wallradar
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
3c9e4db46e
|
major cleanup of projection setting
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
8b0c0f58c4
|
animated 3D birds
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
596b4ce786
|
3d:: converting the old vector graphics into 3D models
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
10a82c544b
|
3d:: make monster facing correct, based on FACEUP/FACESIDE
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
b07a5a5c69
|
removed transparency from monsters in 3D
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
a07afdc0a7
|
added HEAD3 placement
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
f507b7cf55
|
fixed Orb of the Warp destroyed while refactoring
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
c0145c0d9c
|
3d:: Euclidean tori
|
2019-09-12 22:42:59 +02:00 |
|