Zeno Rogue
bbebb55bd9
virtualRebase for hyperpoints (not transmatrices)
2018-08-04 22:36:08 +02:00
Zeno Rogue
7c16a9a32a
texture aura option
2018-08-03 10:47:20 +02:00
Zeno Rogue
bd59b4e23a
fixed singletype texture patterns
2018-08-02 22:25:08 +02:00
Zeno Rogue
6b4ed57152
fixed the orb drawings
2018-08-01 15:03:48 +02:00
Zeno Rogue
508cecb3b3
the cost of leaving Land of Power now happens before collecting items
2018-08-01 14:04:47 +02:00
Zeno Rogue
a50169e3d3
fixed the lines in the svg screenshots
2018-08-01 11:25:07 +02:00
Zeno Rogue
1b44899624
line quality option
2018-08-01 11:07:22 +02:00
Zeno Rogue
1e15992a22
added dialog::extra_options, and extra options in number dialogs now use this feature
2018-08-01 03:59:20 +02:00
Zeno Rogue
d005e549be
10.4o
2018-07-30 17:52:31 +02:00
Zeno Rogue
e27cd9b654
stretch factor in cylindrical equidistant and cylindrical equi-area models
2018-07-30 17:44:11 +02:00
Zeno Rogue
c252f1f09c
10.4n
2018-07-30 10:08:46 +02:00
Zeno Rogue
b3d074161e
killing a tortoise with a saved baby now kills the baby too
2018-07-30 09:51:57 +02:00
Zeno Rogue
c70db33417
improved mobile compass
2018-07-23 16:17:49 +02:00
Zeno Rogue
3c6e3008eb
hypot, asinh, and acosh are assumed to be in :: when NO_STD_HYPOT is specified
2018-07-23 16:17:49 +02:00
Zeno Rogue
6c0a052470
device orientation-based scrolling on mobiles
2018-07-23 16:17:49 +02:00
Zeno Rogue
1c8aa41965
NO_STD_HYPOT to prevent compilation errors when there is no std::hypot
2018-07-23 16:17:49 +02:00
Zeno Rogue
b502b7025d
improvements to the mobile compass: can be used in modes other than MOVE (long click to switch mode to MOVE anyway); better arrow scaling
2018-07-22 15:54:44 +02:00
Zeno Rogue
5b41f5d157
highlight buttons on overview/PTM screens; improved zoom feature; fixed a bug with zoom spilling to the inventory screen
2018-07-22 12:54:05 +02:00
Zeno Rogue
4d2f79ba95
rewritten the system to display 3D. This fixes the spherical display not working in stereo mode, and is more clean.
2018-07-22 00:39:57 +02:00
Zeno Rogue
304e48d4b4
arg::cheat() is now inline
2018-07-21 18:03:53 +02:00
Zeno Rogue
190fa3ea1d
irr:: horocycles
2018-07-21 17:46:14 +02:00
Zeno Rogue
f7e5f470dc
irr:: celldist and (circular, not yet horocyclic) celldistAlt
2018-07-20 02:58:47 +02:00
Zeno Rogue
262d6f2a92
mode changes moved to config.cpp
2018-07-20 00:07:30 +02:00
Zeno Rogue
9d682aee45
moved more commandline options to their modules
2018-07-20 00:04:23 +02:00
Zeno Rogue
30cb9158cb
moved svg and PNG screenshot to a new file screenshots.cpp; moved some commandline arguments from commandline.cpp to their respective modules
2018-07-19 23:46:58 +02:00
Arthur O'Dwyer
fbc7cd3212
Fix -Wempty-body warnings on GCC.
2018-07-17 16:53:46 -07:00
Zeno Rogue
566c466b66
loading/saving irregular maps to config and log (and recreate automatically)H
2018-07-17 14:28:49 +02:00
Zeno Rogue
9fc4e5524f
irr:: ignore achievements/leaderboards; rewritten the modecode/finalAchievement code a bit
2018-07-17 14:18:41 +02:00
Zeno Rogue
f597e6bfd7
choose irregular from the Goldberg menu
2018-07-17 02:29:18 +02:00
Zeno Rogue
4d61f2169e
irr:: Orb of the Sword and Kraken.
2018-07-16 21:41:59 +02:00
Zeno Rogue
9d2b145123
removed unused
2018-07-16 20:06:35 +02:00
Zeno Rogue
2b1d189074
geometry improvements
2018-07-16 20:06:21 +02:00
Zeno Rogue
c8c1e3a346
irregular grids
2018-07-16 20:05:23 +02:00
Zeno Rogue
4320119d02
calc_relative_matrix now accepts hyperpoint as the direction hint
2018-07-16 20:02:33 +02:00
Zeno Rogue
cedd78b3e7
10.4m
2018-07-16 19:54:31 +02:00
Zeno Rogue
a91195bda1
bugfix: Raging Bull / Orb of the Bull / Orb of Horns worked correctly only on hexagons and heptagonsm
2018-07-10 21:51:28 +02:00
Zeno Rogue
6c02c9879a
gp:: drawrec(boundary) removed, no longer needed
2018-07-10 18:14:49 +02:00
Zeno Rogue
f94c85a4fa
gp:: distance calculation
2018-07-10 18:03:41 +02:00
Zeno Rogue
d986ed7617
gp:: more concentrated tree
2018-07-10 18:01:42 +02:00
Zeno Rogue
ef182b225e
all hr functions/variables used in rogueviz now listed in hyper.h
2018-07-09 21:02:23 +02:00
Zeno Rogue
6e4e9e0a46
SVG links no longer use an additional field in polytodraw -- they are a new type of polyunion now
2018-07-09 20:40:05 +02:00
Zeno Rogue
f721c243d2
removed DOSHMUP
2018-07-09 20:38:20 +02:00
Zeno Rogue
6303b8033b
rogueviz:: help done via hooks
2018-07-09 20:09:56 +02:00
Zeno Rogue
3a8293df27
rogueviz:: tutorial, start/main menu, and welcome message done as hooks
2018-07-09 19:55:56 +02:00
Zeno Rogue
d523ceabfd
rogueviz::shmup:: all references to rogueviz in shmup replaced with handlers
2018-07-09 19:32:34 +02:00
Zeno Rogue
508c63d731
calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks
2018-07-09 18:59:12 +02:00
Zeno Rogue
4d1e641663
part now works on unsigned col
2018-07-09 18:12:23 +02:00
Zeno Rogue
770dd20613
shift+f2 to shift+f4 can now disable HUD, FPS, and the map
2018-07-09 18:10:28 +02:00
Zeno Rogue
92f6521e42
arghex uses strtoll and returns unsigned
2018-07-09 18:07:47 +02:00
Zeno Rogue
27e0431e4e
10.4l
2018-07-08 14:34:05 +02:00
Zeno Rogue
837ce1d58a
10.4k
2018-07-07 11:15:57 +02:00
Zeno Rogue
98ea11de86
fixed the warnings about comparing int and bool
2018-07-07 11:05:48 +02:00
Zeno Rogue
45ddd6303e
added a virtual destructor to supersaver to silence a warning
2018-07-03 12:00:02 +02:00
Zeno Rogue
e3d406c8dd
10.4j
2018-07-03 04:23:23 +02:00
Arthur O'Dwyer
1a93fbcd45
Stop using the deprecated std::random_shuffle, for the benefit of MSVC.
...
And generalize `hrandom_shuffle` to take an arbitrary `Iter`,
so that passing `vec.begin()` will work even with MSVC's
debug iterators. (Passing `&vec[0]` or `vec.data()` would work
either way, but I'd worry that someone would forget to do that
conscientiously every time.)
2018-06-29 14:20:03 -07:00
Zeno Rogue
0faccacaf6
10.4i
2018-06-29 12:30:56 +02:00
Zeno Rogue
9e44c593a0
10.4h
2018-06-28 15:08:38 +02:00
Zeno Rogue
cf8dffd6b8
fixed bugs with manual celllisters
2018-06-28 13:35:03 +02:00
Zeno Rogue
d11044a80a
refactoring: sval/aitmp is no more, celllister(manual) used instead
2018-06-28 12:59:35 +02:00
Zeno Rogue
440940a945
10.4g
2018-06-24 01:23:06 +02:00
Zeno Rogue
f0e07c4b15
10.4f
2018-06-22 20:28:41 +02:00
Zeno Rogue
63869c6d33
renamed the size function to isize
2018-06-22 14:47:24 +02:00
Zeno Rogue
888d9ad3a7
made Xprintf inline to prevent double definition when linking HyperRogue with extra code
2018-06-22 02:01:31 +02:00
Zeno Rogue
da60a2f336
added some std features used in RogueViz
2018-06-22 02:00:26 +02:00
Zeno Rogue
8f8a259992
new quotient geometries
2018-06-22 01:48:46 +02:00
Zeno Rogue
09c2a2096b
10.4d
2018-06-18 17:54:38 +02:00
Zeno Rogue
25d972d144
also using other functions from cmath
2018-06-18 03:53:39 +02:00
Zeno Rogue
6d93ff4ab2
using std::abs
2018-06-18 03:43:23 +02:00
Zeno Rogue
d3200253db
replacing with an explicit list
2018-06-17 18:32:06 +02:00
Zeno Rogue
b6f47dd907
Merge branch 'master' into makefile-fixes
2018-06-17 18:22:20 +02:00
Zeno Rogue
35301f0a68
movement animations now work in quotient geometries
2018-06-17 17:51:26 +02:00
Zeno Rogue
e743e18156
10.4c
2018-06-17 12:02:06 +02:00
Arthur O'Dwyer
db3e5d1009
Minor fixes for Mac and MinGW.
...
Eliminate a format-string warning by using less template magic:
https://stackoverflow.com/questions/12573968/how-to-use-gccs-printf-format-attribute-with-c11-variadic-templates
Fix one `%Ld` in `rogueviz.cpp` that should have been `%lld`.
Rename `savepng.c` into `savepng.cpp` so that we don't have to care about
the system's C compiler; it builds fine using the same C++ options as
HyperRogue itself.
Figure out how to get `-DCAP_PNG` and `-DCAP_ROGUEVIZ` working on Mac,
and document them.
Assume that roughly the same things should also work on MinGW.
Consistency on `STDSIZE`, even though it doesn't suffice for C++17 conformance.
It *almost* suffices; the one place where Clang still complains even with
`-std=c++17 -DSTDSIZE -Wno-sign-compare` is here:
./fieldpattern.cpp:757:51: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'int' in initializer list
[-Wc++11-narrowing]
ex.primes.emplace_back(primeinfo{nextprime, size(fp.matrices) / S7, (bool) fp.wsquare});
^~~~~~~~~~~~~~~~~~~~~~
So, we fix that up too, in this patch.
2018-06-16 23:20:50 -07:00
Zeno Rogue
8cacb3c687
10.4b
2018-06-13 01:04:45 +02:00
Zeno Rogue
3881a7dd97
more cleanup with uniformizing the keys for 'back' and 'help'
2018-06-13 00:00:01 +02:00
Zeno Rogue
44affc3e9d
resolved conflicts introduced by merging zenorogue/hyperrogue#21
2018-06-12 23:28:06 +02:00
Zeno Rogue
50eaba3efd
changes from zenorogue/hyperrogue#27
2018-06-12 22:40:06 +02:00
Zeno Rogue
c5468db000
fixed some issues with adjacency taken into account incorrectly with Hedgehogs/Flailguards/Pikemen and Warp/halfvines
2018-06-12 16:05:39 +02:00
Zeno Rogue
7d04f92b55
added the Banach-Tarski animation to RogueViz
2018-06-11 02:24:10 +02:00
Zeno Rogue
4c619e60dd
moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
2018-06-11 01:58:31 +02:00
Zeno Rogue
c2e3ed54f0
cpp files no longer include other cpp files
2018-06-11 01:12:18 +02:00
Zeno Rogue
98246d3066
more cleanup in parameters, restartGame cleanup
2018-06-11 00:58:38 +02:00
Zeno Rogue
b294ec288d
gp:: used 'char' which failed on Android where 'char' is unsigned. Fixed. Also improved Xprintf
2018-05-27 01:07:44 +02:00
Zeno Rogue
9fb73c79bb
fixes to daily leaderboards
2018-05-27 01:06:12 +02:00
Zeno Rogue
6394fa4649
rewritten hyperpoint initializer in C++11
2018-05-26 01:11:50 +02:00
Zeno Rogue
aafe464bc6
added hooks_initgame, hooks_drawcell allows replacement
2018-05-26 01:11:19 +02:00
Zeno Rogue
5cd3ccabb8
refactored handle_event out of mainloopiter
2018-05-26 01:10:23 +02:00
Zeno Rogue
fc964ec7b2
simplified hyperpoint.cpp a bit
2018-05-20 15:30:43 +02:00
Zeno Rogue
9286134502
prevent_spawn_treasure in daily
2018-05-20 15:16:21 +02:00
Zeno Rogue
530c689c98
RogueViz fixes
2018-05-18 17:34:12 +02:00
Zeno Rogue
7e0a78f7bb
some work on daily
2018-05-15 23:26:04 +02:00
Zeno Rogue
9b55240d1e
leaderboards rewrite
2018-05-15 23:23:12 +02:00
Zeno Rogue
666ddb007e
MAJOR REWRITE of floor patterns
2018-05-07 20:13:56 +02:00
Zeno Rogue
d0dc017ce3
fixed disabling CAP_RUG and CAP_TOUR
2018-05-07 20:09:58 +02:00
Zeno Rogue
1c07230f88
on-demand building of plainshapes
2018-05-04 12:20:50 +02:00
Zeno Rogue
c721851db1
general non-special-floor cleanup; standard and full floors are now perfect in gp
2018-05-04 02:46:44 +02:00
Zeno Rogue
a72dca5bc9
more exports
2018-05-04 02:40:46 +02:00
Zeno Rogue
47f0cc968f
one_and_half flag
2018-05-01 19:34:57 +02:00
Zeno Rogue
5a9bc6c014
gSmallElliptic geometry
2018-05-01 19:34:09 +02:00
Zeno Rogue
460cda4d3e
export XLATN
2018-05-01 00:22:58 +02:00
Zeno Rogue
67ad5f2f4b
preparing for daily
2018-05-01 00:21:18 +02:00
Zeno Rogue
70bfe718ef
map no longer disappears suddenly and irreparably if you scroll into the invisible region
2018-04-23 13:20:36 +02:00
Zeno Rogue
017d14e862
fix to last commit
2018-04-23 12:53:49 +02:00
Zeno Rogue
39916901ee
improved square model in non-hyperbolic geometries
2018-04-23 12:50:51 +02:00
Zeno Rogue
2e2bb03edd
tour:: better explained mode changes
2018-04-22 11:10:19 +02:00
Zeno Rogue
fea7392b01
export added
2018-04-21 17:57:42 +02:00
Zeno Rogue
ad93e77bcc
canvas_invisible option
2018-04-21 17:57:30 +02:00
Zeno Rogue
edf4dd42cc
fixed relative gmatrix computation in gp and line animation
2018-04-21 14:01:54 +02:00
Zeno Rogue
abbf536466
missing export for the debug commit
2018-04-21 12:17:33 +02:00
Zeno Rogue
5a3114d279
rogueviz:: made it compile with the changes elsewhere
2018-04-21 12:17:22 +02:00
Zeno Rogue
90cc9e1b49
conformal:: resizing the window works now
2018-04-21 12:14:25 +02:00
Zeno Rogue
2eaff9ac46
conformal:: more precise line animation
2018-04-21 12:12:52 +02:00
Zeno Rogue
f1bcd91de5
fisheye model
2018-04-18 20:52:17 +02:00
Zeno Rogue
d9381c7284
Clearing in bounded geometries
2018-04-14 10:24:02 +02:00
Zeno Rogue
e494eb0020
Fractal landscapes fixed in Goldberg heptagonal geometries
2018-04-13 13:19:45 +02:00
Zeno Rogue
210f9e80c7
More detailed land validity reporting
2018-04-13 13:08:41 +02:00
Zeno Rogue
854c1dd3d2
improved the 'full game' in weird CR4
2018-04-11 23:37:28 +02:00
Zeno Rogue
9d91390677
tactic:: removed lasttactic in favor of specialland. No more treasures on Crossroads in equid lands. Fixed warped walls and CR4 in a4.
2018-04-11 17:44:46 +02:00
Zeno Rogue
1f6ee5a408
... but only increased
2018-04-11 15:49:49 +02:00
Zeno Rogue
848a135135
cleaner sightrange
2018-04-11 13:16:40 +02:00
Zeno Rogue
fa86a88ea3
gp:: removed the unused version of be_in_triangle
2018-04-11 00:55:05 +02:00
Zeno Rogue
ebda963d68
removed no longer productive 'overgenerate', improved the down/up limits of sightrange_bonus
2018-04-10 20:25:56 +02:00
Zeno Rogue
e41bc0b3b9
linepatterns:: works with gp, uses computed constants rather than hardcoded ones, extra horocycle linepattern, Goldberg pattern added
2018-04-10 17:57:33 +02:00
Zeno Rogue
9fd8713cbc
gp:: correct long-distances in all Goldberg hyperbolic tilings
2018-04-10 17:06:04 +02:00
Zeno Rogue
90ff8c49dc
marked land quality in gp, fixed some bugs
2018-04-10 08:05:35 +02:00
Zeno Rogue
e318a8e04a
gp:: texture:: menu added
2018-04-10 05:12:40 +02:00
Zeno Rogue
033c626dfc
restartGame, wrong mode, and resetModes now use constants instead of magic char names
2018-04-09 18:05:23 +02:00
Zeno Rogue
830785990c
renamed whirl to goldberg
2018-04-09 17:40:12 +02:00
Zeno Rogue
63f50a1136
whirl:: fix ggshmup and calc_relative_matrix (also seems to fix nonbitrunc in general)
2018-04-06 23:20:04 +02:00
Zeno Rogue
90d4f0d613
whirl:: celldist and celldistAlt now work
2018-04-06 22:22:33 +02:00
Zeno Rogue
66a2f41cd6
more exports in hyper.h
2018-04-06 00:31:25 +02:00
Zeno Rogue
cf6bd4ee4a
whirl:: more floor patterns working
2018-04-04 13:50:21 +02:00
Zeno Rogue
22a92059b6
whirl
2018-04-03 23:39:18 +02:00
Zeno Rogue
229f717678
split sight/game/generation range; bonuses instead of absolute values
2018-04-03 23:34:47 +02:00
Zeno Rogue
6399ef8180
exporting more in hyper.h
2018-03-30 00:20:50 +02:00
Zeno Rogue
7c84280b73
four new models, Mercator improved
2018-03-26 19:06:47 +02:00
Zeno Rogue
9af2566e5f
lower halfplane model added
2018-03-25 15:27:42 +02:00
Zeno Rogue
a10491f3d6
improved the automatic rotation
2018-03-25 15:07:11 +02:00
Zeno Rogue
14c67bef0b
cleanup of conformal/history menu
2018-03-25 14:04:40 +02:00
Zeno Rogue
2fb0469c3e
fix last commit
2018-03-25 14:03:41 +02:00
Zeno Rogue
864cc38974
Added surfaces of constant negative curvature (surface.cpp)
2018-03-24 17:21:25 +01:00
Zeno Rogue
e24ae3f717
shmup replaced with random special mode in start menu; use current settings in the start menu
2018-03-24 16:00:13 +01:00
Zeno Rogue
e86f3be0b6
more functions exported
2018-03-24 15:18:53 +01:00
Zeno Rogue
39e77cee9f
rug exports more to hyper.h; alt makes rotation slower
2018-03-24 15:17:17 +01:00
Zeno Rogue
d3c9bfdd92
improved the quality of 3D models from conformal menu
2018-03-24 15:15:30 +01:00
Zeno Rogue
74cc23f1c2
hemisphere model
2018-03-24 13:26:16 +01:00
Zeno Rogue
ac37b6df99
more elegant cellwalkers
2018-03-24 12:59:01 +01:00
Zeno Rogue
2c09c5ee56
structurized textures.cpp
2018-03-17 21:12:46 +01:00
Zeno Rogue
7ab6cb3c8b
disabled game playing if 'renderonce' is on; in Android LR, clicking gives the menu instead of doing something else
2018-03-02 13:05:31 +01:00
Zeno Rogue
e45fb6bb20
added dragon dismounting easier
2018-02-27 23:43:21 +01:00
Zeno Rogue
c035888b67
[cont] rug ODS fixes
2018-02-27 19:34:29 +01:00
Zeno Rogue
97aa318f79
force_sphere_outline, fixed sphere outline in SVG
2018-02-26 13:17:06 +01:00
Zeno Rogue
9a1093fc6c
cleanup: help. Also rug help displayed when rug is on
2018-02-26 13:15:33 +01:00
Zeno Rogue
283c6bba39
cleanup: arguments
2018-02-26 13:14:20 +01:00
Zeno Rogue
082bd44c2a
fixed zoom while editing texture
2018-02-20 22:12:31 +01:00
Zeno Rogue
babb8fbde4
removed the EUCSCALE parameter for consistency
2018-02-20 11:15:08 +01:00
Zeno Rogue
c8d655184b
when loading textures in the texture mode, you can now tune individual triangles
2018-02-13 23:25:44 +01:00
Zeno Rogue
bb5ac04875
more fixes to Emscripten CLI
2018-02-12 13:12:08 +01:00
Zeno Rogue
be06bd31ce
Implemented the shmup versions of Ruined City and Jelly Kingdom.
2018-02-12 12:48:31 +01:00
Zeno Rogue
cab8a0a38f
Works online now!
2018-02-11 19:08:17 +01:00
Zeno Rogue
d01d772669
more changes to make it work on iOS
2018-02-11 02:19:49 +01:00
Zeno Rogue
90d477d3dc
CAP_BITFIELD can be disabled -- this helps with Emscripten
2018-02-10 18:21:46 +01:00
Zeno Rogue
1391a7fe4d
more shader cleanup
2018-02-10 18:21:19 +01:00
Zeno Rogue
120797d7ce
uniformizing vertex attribute arrays
2018-02-09 01:46:14 +01:00
Zeno Rogue
b693c3ca58
fixed a bug with cleaning quotient spaces
2018-02-08 22:27:48 +01:00
Zeno Rogue
2a59ff7ab2
CAP_TOUR guards added, more exported in hyper.h, general cleanup
2018-02-08 22:27:12 +01:00
Zeno Rogue
8f1c75404d
getOrientation in headers/fake
2018-02-03 20:04:47 +01:00
Zeno Rogue
dcc3e11287
renderbuffer should work without OpenGL
2018-02-03 13:50:47 +01:00
Zeno Rogue
b3f047ea6a
reworked 3D vision
2018-02-03 13:41:49 +01:00
Zeno Rogue
8ce3e6f703
refactored texture mapping -- can change the texture precision when already active now
2018-02-01 13:45:08 +01:00
Zeno Rogue
c2c9099ce8
exported more rug functions
2018-02-01 13:43:39 +01:00
Zeno Rogue
8e8ece7162
refactored drawing to a texture; HQ shots can now be saved using OpenGL
2018-02-01 13:42:47 +01:00
Zeno Rogue
22d3d2590f
some work on the savemem feature
2018-01-26 01:45:49 +01:00
Zeno Rogue
2f9e5186f6
BARLEV may be predefined
2018-01-25 23:52:57 +01:00
Zeno Rogue
8713d34d19
'remove faraway cells from the memory' option
2018-01-25 19:49:19 +01:00
Zeno Rogue
3a52193426
external additions can wrap drawthemap
2018-01-25 17:22:04 +01:00
Zeno Rogue
ed82d5bae9
using arrays for items and kills
2018-01-25 17:20:41 +01:00
Zeno Rogue
65cac5073f
missing add from extra commandline options
2018-01-25 17:20:13 +01:00
Zeno Rogue
5bd024dba3
attack animations
2018-01-25 17:19:50 +01:00
Zeno Rogue
7859455bfb
added some declarations to hyper.h
2018-01-14 21:21:32 +01:00
Zeno Rogue
3095afc94b
cellid / fixed some situations when the same seed did not reproduce the same game / fixed a bug with multi::cpid overflow / golems no longer consider Orbs of Safety safe
2018-01-13 19:23:02 +01:00
Zeno Rogue
51652304ad
Crossroads IV in alternate hyperbolic geometries
2018-01-08 23:11:29 +01:00
Zeno Rogue
5bf6d54c7d
changed chamfered to bitruncated
2018-01-06 22:34:03 +01:00
Zeno Rogue
f281123266
fixed screens not disappearing when restarting
2018-01-06 22:05:40 +01:00
Zeno Rogue
040470205f
implemented new achievements
2018-01-04 22:02:31 +01:00
Zeno Rogue
71897fc7f9
missing commit
2018-01-04 21:24:13 +01:00
Zeno Rogue
495dbba809
renamed 'truncated' to 'chamfered'
2018-01-04 18:39:04 +01:00
Zeno Rogue
3412a50b3d
line/circle tools added to the texture editor; grid color changing in texture editor
2018-01-04 12:25:02 +01:00
Zeno Rogue
a8460b1ac7
Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
2018-01-03 21:49:14 +01:00
Zeno Rogue
5f1b1a54eb
Invinc monsters implemented
2018-01-02 11:15:42 +01:00
Zeno Rogue
9d1fe00d8f
Orb of Magnetism. Orb of Phasing. Also fixed Aether in Whirlpool.
2017-12-30 23:47:10 +01:00
Zeno Rogue
154bd54607
fixed/extended the mouse zoom etc.
2017-12-30 17:00:35 +01:00
Zeno Rogue
d3e789bc93
Magnetic and Switch V1
2017-12-30 15:12:15 +01:00
Zeno Rogue
5f5c86e529
new land: Docks
2017-12-29 01:10:47 +01:00
Zeno Rogue
11569c693d
big change: more configuration for the torus (and also Klein bottle)
2017-12-28 16:46:10 +01:00
Zeno Rogue
e0ec332602
implemented FOV measure, unified old rug::scale with modeldistance
2017-12-27 18:53:00 +01:00
Zeno Rogue
59b51e8a05
mouseh fix
2017-12-27 14:09:39 +01:00
Zeno Rogue
dbcd71cb45
used enum for geometry classes; moved from hyper.h to init.cpp
2017-12-27 11:57:30 +01:00
Zeno Rogue
ae70662495
moving the screen center
2017-12-25 10:26:50 +01:00
Zeno Rogue
8c7abbc33e
list of colors and brush sizes
2017-12-22 22:34:01 +01:00
Zeno Rogue
dd108cde6b
symmetric texture editing
2017-12-22 21:57:55 +01:00
Zeno Rogue
4bee0c85a7
undo in texture editor
2017-12-22 20:59:04 +01:00
Zeno Rogue
d5bca73757
added Domination to Snake Nest; set some data
2017-12-21 16:35:19 +01:00
Zeno Rogue
f7b5a1b44f
save full texture images
2017-12-21 14:05:07 +01:00
Zeno Rogue
57a5337b9f
CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
2017-12-21 11:36:07 +01:00
Zeno Rogue
d0a925a8ca
translating textures to a more general type
2017-12-19 16:40:24 +01:00
Zeno Rogue
49bd1a0b2b
a menu for changing pattern geometries
2017-12-19 14:35:34 +01:00
Zeno Rogue
168d35cb17
drawing textures without OpenGL
2017-12-19 00:39:11 +01:00
Zeno Rogue
e5c22834fe
texture editing improved
2017-12-18 23:42:08 +01:00
Zeno Rogue
3e0f751a2c
texture editing
2017-12-18 00:24:56 +01:00
Zeno Rogue
bf24550e82
magic adjustment of textures
2017-12-16 09:03:50 +01:00
Zeno Rogue
e2080cd91e
more intuitive file dialogs; texture config saving
2017-12-14 12:10:40 +01:00
Zeno Rogue
36fe8dd1d0
better cellcounting
2017-12-14 02:50:52 +01:00
Zeno Rogue
653069094b
more work on the patterns
2017-12-09 20:02:56 +01:00
Zeno Rogue
9933f373d2
improvements to patterns; codenumbers also display directions
2017-12-09 08:06:41 +01:00
Zeno Rogue
4fa764c175
filedialog and infix moved from mapeditor.cpp to dialogs.cpp
2017-12-09 04:01:56 +01:00
Zeno Rogue
635d1f911c
Refactoring: moved all the remaining pattern code from mapeditor to pattern2
2017-12-09 03:48:30 +01:00
Zeno Rogue
ecf631976f
texture mode -- first commit
2017-12-09 02:20:10 +01:00
Zeno Rogue
87b6b8b372
Snakes Nest v1
2017-12-05 19:43:45 +01:00
Zeno Rogue
9b2f9ecc14
Pattern-related functions moved from cells and mapeditor to pattern2s; three-color patterns
2017-12-05 16:19:22 +01:00
Zeno Rogue
3e6baf4e21
improvements to start menu: can be called from main menu; resets all special modes; selecting shmup allows you to configure keys immediately
2017-12-03 19:51:45 +01:00
Zeno Rogue
2cec36efa9
bugfix to exports
2017-12-03 18:44:29 +01:00
Zeno Rogue
8638081319
missing exports
2017-12-03 18:25:31 +01:00
Zeno Rogue
c5324ff2f5
more pattern editing for g46
2017-12-03 12:59:57 +01:00
Zeno Rogue
d6376e1ddf
emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs
2017-12-03 11:48:02 +01:00
Zeno Rogue
5defb06d81
improved headers / conditional compilation
2017-12-02 00:31:36 +01:00
Zeno Rogue
d8a647d972
brightness behind the sphere configurable; works a bit better with transparency now
2017-11-13 12:23:42 +01:00
Zeno Rogue
d8a279b15d
fixed issues with falling animations; fall for a longer time in non-hyperbolic
2017-11-13 11:57:05 +01:00
Zeno Rogue
a19d4d568b
refactored mdEqui
2017-11-13 11:26:21 +01:00
Zeno Rogue
19f12e3068
HUD elements, including the compass, now drawn correctly in all pmodels
2017-11-13 11:08:06 +01:00
Zeno Rogue
f5a8b2a0c2
more precise torus-rug rendering
2017-11-07 14:39:26 +01:00
Zeno Rogue
44ea56baf2
you can now hold in map editor to paint multiple cells
2017-11-06 23:22:13 +01:00
Zeno Rogue
483e335db8
fixed glitches in Warp+Mirror
2017-11-06 23:11:40 +01:00
Zeno Rogue
b28320b141
torus config editing
2017-11-06 21:18:40 +01:00
Zeno Rogue
f38cf14110
unified the land lists
2017-11-03 19:31:42 +01:00
Zeno Rogue
8498ae7af8
Zebra patterns for some of the new geometries
2017-11-03 19:20:54 +01:00
Arthur O'Dwyer
dae6b9e3d3
Consistently use "space" for the "pop this menu" option in all submenus.
...
The "pop this menu" option's *text* is still highly variable among all
the different menus, which could make it hard to navigate, but at least
if you're using the keyboard it's now easy to "go back".
Plus, the rogueviz menu incorrectly reported "(v) exit menu" when actually
`v` was already in use by an earlier option. This is now fixed.
2017-10-30 18:48:14 -07:00
Zeno Rogue
26b517a20a
10.2
2017-10-31 01:49:14 +01:00
Zeno Rogue
ccbe7feb96
made the equidistant lands generate something without crashing in all geometries
2017-10-30 19:12:33 +01:00
Zeno Rogue
98825cf7b4
reworked the geometry experiment menu
2017-10-30 12:05:36 +01:00
Zeno Rogue
2fea184bc6
further rearranging
2017-10-29 14:19:51 +01:00
Zeno Rogue
00c9238bd6
more rearrangement
2017-10-29 12:46:57 +01:00
Zeno Rogue
17a1682e83
rearranged init.cpp/hyper.h/classes.h/classes.cpp
2017-10-29 12:19:33 +01:00
Zeno Rogue
016ade10c6
lots of work on the new geometries
2017-10-29 01:57:34 +02:00
Zeno Rogue
6191409624
a try to fix Halloween glitches (unsuccessful)
2017-10-27 20:10:37 +02:00
Zeno Rogue
9f48dcf3f6
added an option to disable background particles and to change font size on desktop
2017-10-17 21:26:21 +02:00
Zeno Rogue
b265085392
Orb of Fish has a tail now
2017-10-17 13:13:36 +02:00
Zeno Rogue
622b2651c9
cont.
2017-10-15 01:10:40 +02:00
Zeno Rogue
1975069797
Terracotta now works in shmup
2017-10-12 11:33:26 +02:00
Zeno Rogue
7b4482343c
one filechange missing from the achievements
2017-10-11 22:16:27 +02:00
Zeno Rogue
0c154d6751
improved display in Halloween
2017-10-09 11:46:49 +02:00
Zeno Rogue
32edc68a6d
added Halloween to start menu and fixed it in quit menu; message log
2017-10-09 10:51:16 +02:00
Zeno Rogue
77212e59e5
improved cheating in the Overview
2017-10-09 00:21:39 +02:00
Zeno Rogue
7384f5ca34
new message styles
2017-10-08 14:49:49 +02:00
Zeno Rogue
081d24edd7
added the cases for the new features
2017-10-08 14:02:03 +02:00
Zeno Rogue
f1bba9de0d
landgen refactoring
2017-10-08 12:10:40 +02:00
Zeno Rogue
362abea781
themed Alchemy2 as Volcanic Wasteland
2017-10-08 11:12:03 +02:00
Zeno Rogue
62de2588cf
'u' loads the current monster image; Jiang Shi shape
2017-10-04 22:27:51 +02:00
Zeno Rogue
fe34a4a555
new lands for 10.1 -- initial commit
2017-09-30 11:46:41 +02:00
Zeno Rogue
85c46220f6
10.0m, and some unfinished features for 10.1 ;)
2017-09-03 21:12:44 +02:00
Zeno Rogue
5e0afffb63
Fire spreading is now simulated in the whole generated part of the world.
2017-09-03 00:33:35 +02:00
Zeno Rogue
42da061f2f
Protection from accidentally activating Flash/Lightning (not implemented)
2017-09-01 23:01:10 +02:00
Zeno Rogue
951566399e
further improvements to Kohonen
2017-09-01 22:13:41 +02:00
Zeno Rogue
465089333f
Sight range increase is now allowed in some of the special modes (not only the cheat mode)
2017-08-18 02:58:55 +02:00
Zeno Rogue
5095826bee
unlimited modecodes
2017-08-18 01:40:07 +02:00
Zeno Rogue
130fefa4c4
10.0g
2017-08-06 14:50:16 +02:00
Zeno Rogue
f5e5977bbe
number of achievements
2017-07-25 00:27:49 +02:00
Zeno Rogue
cc03560389
10.0d
2017-07-25 00:21:36 +02:00
Zeno Rogue
8cb8e2a3ec
updated to 10.0c
2017-07-23 01:33:27 +02:00
Zeno Rogue
ce5650a81f
10.0
2017-07-16 23:00:55 +02:00
Zeno Rogue
a6f176510e
better mode handling
2017-07-12 19:50:39 +02:00
Zeno Rogue
94efef5d65
further work for 10.0
2017-07-12 18:03:53 +02:00
Zeno Rogue
069f7b0caf
Major refactoring, multisampling
2017-07-10 20:47:38 +02:00
Zeno Rogue
22c9217219
work in progress for 10.0
2017-07-04 15:38:33 +02:00
Zeno Rogue
b172d3930d
other changes in 9.4n
2017-06-18 18:51:46 +02:00
Zeno Rogue
c2cff957cf
update to 9.4k
2017-05-31 18:33:50 +02:00
Zeno Rogue
adcb05f256
a HUD for square screens; graphical images in HUD
2017-05-29 00:16:17 +02:00
Zeno Rogue
1c99cd647e
commited changes from 9.4i and some extra
2017-05-27 21:40:40 +02:00
Zeno Rogue
c52625e7ca
Updated to 9.4g (mostly tutorial fixes)
2017-04-14 20:12:23 +02:00
Zeno Rogue
9c350ed761
Updated to 9.4f (tutorial)
2017-04-08 17:18:29 +02:00
Zeno Rogue
499978c267
hyper.h
2017-04-04 11:37:16 +02:00
Zeno Rogue
58e053f183
Updated the source files to 9.4c
2017-03-23 11:53:57 +01:00
Eryk Kopczyński
3237ff455e
Updated to 8.3j
2016-08-26 11:58:03 +02:00
Zeno Rogue
19055633b0
Updated HyperRogue sources to 7.4f.
2016-01-02 11:09:13 +01:00