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refactored texture mapping -- can change the texture precision when already active now

This commit is contained in:
Zeno Rogue 2018-02-01 13:45:08 +01:00
parent 0dc6f9eead
commit 8ce3e6f703
2 changed files with 24 additions and 12 deletions

View File

@ -2014,6 +2014,7 @@ typedef float GLfloat;
struct textureinfo {
transmatrix M;
int texture_id;
vector<array<hyperpoint, 3>> triangles;
vector<GLfloat> vertices;
vector<GLfloat> tvertices;
cell *c;

View File

@ -274,27 +274,29 @@ set<cell*> models;
void mapTexture(cell *c, textureinfo& mi, patterns::patterninfo &si, const transmatrix& T, int shift = 0) {
mi.c = c;
mi.vertices.clear();
mi.tvertices.clear();
mi.symmetries = si.symmetries;
mi.current_type = c->type;
mi.M = T * applyPatterndir(c, si);
if(tstate == tsAdjusting) return;
ld z = ctof(c) ? rhexf : hexvdist;
// int sym = si.symmetries;
mi.triangles.clear();
for(int i=0; i<c->type; i++) {
int i2 = i+shift;
hyperpoint h1 = spin(M_PI + M_PI * (2*i2 -1) / c->type) * xpush(z) * C0;
hyperpoint h2 = spin(M_PI + M_PI * (2*i2 +1) / c->type) * xpush(z) * C0;
mapTextureTriangle(mi, make_array(C0, h1, h2));
}
mi.triangles.push_back(make_array(C0, h1, h2));
}
}
void mapTexture2(textureinfo& mi) {
mi.vertices.clear();
mi.tvertices.clear();
for(auto& t: mi.triangles)
mapTextureTriangle(mi, t);
}
int recolor(int col) {
if(color_alpha == 0) return col;
for(int i=1; i<4; i++)
@ -402,6 +404,10 @@ void perform_mapping() {
}
}
if(tstate == tsActive)
for(auto& mi: texture_map)
mapTexture2(mi.second);
models.clear();
for(auto& t: texture_map) models.insert(t.second.c);
@ -746,7 +752,7 @@ bool load_textureconfig() {
restartGame('7');
}
}
if(true) {
celllister cl(currentmap->gamestart(), 20, 10000, NULL);
bool found = false;
@ -908,6 +914,7 @@ void showMenu() {
dialog::addColorItem(XLAT("grid color"), grid_color, 'g');
dialog::addColorItem(XLAT("mesh color"), mesh_color, 'm');
dialog::addSelItem(XLAT("color alpha"), its(color_alpha), 'c');
dialog::addSelItem(XLAT("precision"), its(gsplits), 'P');
dialog::addItem(XLAT("edit the texture"), 'e');
dialog::addItem(XLAT("save the full texture image"), 'S');
dialog::addItem(XLAT("save texture config"), 's');
@ -1023,11 +1030,14 @@ void showMenu() {
dialog::editNumber(color_alpha, 0, 255, 15, 0, XLAT("color alpha"),
XLAT("The higher the value, the less important the color of underlying terrain is."));
}
else if(uni == 'P' && tstate <= tsAdjusting) {
else if(uni == 'P') {
dialog::editNumber(gsplits, 0, 4, 1, 1, XLAT("precision"),
XLAT("precision"));
dialog::reaction = perform_mapping;
}
if(tstate == tsActive) dialog::reaction = [] () {
for(auto& mi: texture_map)
mapTexture2(mi.second);
};
}
else if(uni == 'S' && tstate == tsAdjusting)
dialog::openFileDialog(texturename, XLAT("save the raw texture"), ".png",
[] () {
@ -1250,6 +1260,7 @@ void remap(eTextureState old_tstate, eTextureState old_tstate_max) {
auto& mi2 = texture_map[si.id];
mi2 = mi;
mapTexture(c, mi2, si, Id, pshift);
mapTexture2(mi2);
mi2.tvertices = move(new_tvertices);
}
catch(out_of_range) {