refactored handle_event out of mainloopiter

This commit is contained in:
Zeno Rogue 2018-05-26 01:10:23 +02:00
parent 2a21e7ce4b
commit 5cd3ccabb8
2 changed files with 11 additions and 5 deletions

View File

@ -551,9 +551,15 @@ void mainloopiter() {
SDL_Event ev;
DEBB(DF_GRAPH, (debugfile,"polling for events\n"));
achievement_pump();
achievement_pump();
while(SDL_PollEvent(&ev)) handle_event(ev);
fix_mouseh();
}
while(SDL_PollEvent(&ev)) {
void handle_event(SDL_Event& ev) {
bool normal = cmode & sm::NORMAL;
Uint8 *keystate = SDL_GetKeyState(NULL);
DEBB(DF_GRAPH, (debugfile,"got event type #%d\n", ev.type));
int sym = 0;
int uni = 0;
@ -786,9 +792,6 @@ void mainloopiter() {
handlekey(sym, uni);
}
fix_mouseh();
}
#endif
void mainloop() {

View File

@ -3390,3 +3390,6 @@ void set_priority_board(int id);
int get_sync_status();
bool score_loaded(int id);
int score_default(int id);
union SDL_Event;
void handle_event(SDL_Event& ev);