marked land quality in gp, fixed some bugs

This commit is contained in:
Zeno Rogue 2018-04-10 08:05:35 +02:00
parent 986e66ee4b
commit 90ff8c49dc
8 changed files with 132 additions and 26 deletions

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@ -726,7 +726,7 @@ void setLandSphere(cell *c) {
c->land = laElementalWall, c->barleft = laEEarth, c->barright = laEFire;
else if(y < 0)
c->land = laElementalWall, c->barleft = laEAir, c->barright = laEWater;
if(c->land == laElementalWall && c->type != 6)
if(c->land == laElementalWall && (c->type != 6 || gp::on))
c->wall = getElementalWall(hrand(2) ? c->barleft : c->barright);
}
if(!torus)
@ -737,7 +737,7 @@ void setLandSphere(cell *c) {
else if(x == 0 || (specialland == laCrossroads3 && getHemisphere(c, 2) == 0))
setland(c, laBarrier), c->wall = waBarrier;
else setland(c, specialland);
if(specialland == laCrossroads3 && c->type != 6 && c->master->fiftyval == 1)
if(specialland == laCrossroads3 && c->type != 6 && c->master->fiftyval == 1 && !gp::on)
c->wall = waBigTree;
}
if(specialland == laIvoryTower || specialland == laEndorian || specialland == laDungeon || specialland == laOcean || specialland == laMountain) {

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@ -805,6 +805,8 @@ namespace clearing {
if(sphere) return;
if(gp::on) return;
if(euclid) {
if(torus) return;
if(pseudohept(c)) return;

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@ -384,7 +384,7 @@ void showEuclideanMenu() {
char ch;
if(i < 26) ch = 'a' + i;
else ch = 'A' + (i-26);
string validclasses[4] = {"", " (½)", "", " (!)"};
string validclasses[4] = {" (X)", " (½)", "", " (!)"};
string s = XLAT1(linf[l].name);
if(landvisited[l]) {

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@ -506,19 +506,39 @@ namespace gp {
pushScreen([texture_remap] () { gp::show(texture_remap); });
}
void be_in_triangle2(local_info& li) { // hyperpoint atz(const transmatrix& T, const transmatrix& corners, loc at, int cornerid = 6, ld cf = 3) {
int sp = 0;
auto& at = li.relative;
again:
auto corner = corners * loctoh_ort(at);
if(corner[1] < -1e-6 || corner[2] < -1e-6) {
at = at * eudir(1);
sp++;
goto again;
}
if(sp>3) sp -= 6;
li.last_dir = fix7(li.last_dir - sp);
}
void be_in_triangle(local_info& li) {
int& i = li.last_dir;
auto& at = li.relative;
while(at.first < 0 || at.second < 0) {
at = at * eudir(1);
i = fix7(i-1);
}
}
int compute_dist(cell *c, int master_function(cell*)) {
auto li = get_local_info(c);
be_in_triangle(li);
cell *cm = c->master->c7;
int i = li.last_dir;
auto at = li.relative;
while(at.first < 0 || at.second < 0) {
at = at * eudir(1);
i = fixdir(i-1, cm);
}
auto dmain = master_function(cm);
auto d0 = master_function(createStep(cm->master, i)->c7);
auto d1 = master_function(createStep(cm->master, fixdir(i+1, cm))->c7);

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@ -3669,7 +3669,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
string label = its(c->landparam);
queuestr(V, 1 * .2, label, 0xFFFFFFFF, 1);
}
if(viewdists) {
int cd = celldistance(c, cwt.c);
string label = its(cd);

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@ -3006,6 +3006,8 @@ namespace gp {
local_info get_local_info(cell *c);
const char *disp(loc at);
void be_in_triangle2(local_info& li);
int compute_dist(cell *c, int master_function(cell*));
}
@ -3230,3 +3232,4 @@ int geosupport_graveyard();
bool ishex1(cell *c);
namespace fieldpattern { int fieldval_uniq(cell *c); int fieldval_uniq_rand(cell *c, int d); }
bool warptype(cell *c);
bool horo_ok();

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@ -1032,6 +1032,11 @@ int isLandValid(eLand l) {
// not good in Field quotient
if(quotient == 2)
return 0;
if(weirdhyperbolic)
return 0;
// works nice on a big non-tetrahedron-based sphere
if(sphere && S3 != 3 && gp::on)
return 3;
}
// does not agree with the pattern
@ -1048,8 +1053,12 @@ int isLandValid(eLand l) {
if(l == laStorms && nonbitrunc && S3 == 3)
return 0;
// mirrors do not work in gp
if(among(l, laMirror, laMirrorOld) && gp::on)
return 0;
// available only in weird geometries
// available only in non-standard geometries
if(l == laMirrorOld && !geometry)
return 0;
@ -1066,8 +1075,8 @@ int isLandValid(eLand l) {
if((l == laWildWest || l == laDual) && normalgame)
return 0;
// Crystal World is designed for bitrunc geometries
if(l == laDual && nonbitrunc)
// Crystal World is designed for nice_dual geometries
if(l == laDual && !has_nice_dual())
return 0;
if(l == laHaunted && chaosmode)
@ -1098,9 +1107,9 @@ int isLandValid(eLand l) {
// special Euclidean implementations
if(euclid && (l == laIvoryTower || l == laMountain || l == laOcean))
return 2;
// in other geometries, it works, but as circles, not equidistants
// in other geometries, it works
if(geometry)
return 1;
return 2;
}
// equidistant-based lands, but also implemented in Euclidean
@ -1116,7 +1125,7 @@ int isLandValid(eLand l) {
// works correctly only in some geometries
if(l == laClearing)
if(chaosmode || !(stdeuc || a38 || (a45 && !nonbitrunc) || (a47 && !nonbitrunc)))
if(chaosmode || !(stdeuc || a38 || (a45 && !nonbitrunc) || (a47 && !nonbitrunc)) || gp::on)
return 0;
// does not work in non-bitrunc a4
@ -1133,6 +1142,9 @@ int isLandValid(eLand l) {
if(chaosmode && isCrossroads(l))
return 0;
if(gp::on && !horo_ok() && isCyclic(l))
return 0;
// Temple and Hive has a special Chaos Mode variant, but they are still essentially unbounded
if((l == laTemple || l == laHive) && bounded)
@ -1142,9 +1154,14 @@ int isLandValid(eLand l) {
if((l == laBlizzard || l == laVolcano) && elliptic && S7 < 5)
return 0;
// Kraken does not really work in odd non-bitrunc geometries
// (but we do have to allow it in Standard)
if(l == laKraken && nonbitrunc && (S7&1)) {
// ... and it works in gp only partially
if((l == laBlizzard || l == laVolcano) && gp::on)
return 1;
// Kraken does not really work on odd-sided cells;
// a nice football pattern will solve the problem by forbidding the Kraken to go there
// (but we do have to allow it in non-bitrunc standard)
if(l == laKraken && (S7&1) && !has_nice_dual()) {
if(!geometry) return 1;
return 0;
}
@ -1152,11 +1169,18 @@ int isLandValid(eLand l) {
// needs standard/Euclidean (needs vineyard pattern)
if(l == laWineyard && !stdeuc)
return 0;
// ... fake wineyard pattern
if(l == laWineyard && gp::on)
return 1;
// works in most spheres, Zebra quotient, and stdeuc
if(l == laWhirlwind)
if(l == laWhirlwind) {
if(!(stdeuc || quotient == 1 || (S7 == 4 && !nonbitrunc) || (bigsphere && nonbitrunc && !elliptic)))
return 0;
if(gp::on)
return 1;
}
// needs standard/Euclidean (needs fractal landscape)
if(l == laTortoise && !stdeuc)
@ -1182,7 +1206,7 @@ int isLandValid(eLand l) {
return geosupport_graveyard();
// Warped Coast does not work on non-bitrunc S3s (except standard heptagonal where we have to keep it)
if(l == laWarpCoast && (S3==3) && nonbitrunc) {
if(l == laWarpCoast && (S3==3) && !has_nice_dual()) {
if(!geometry) return 1;
return 0;
}
@ -1191,6 +1215,9 @@ int isLandValid(eLand l) {
if((l == laPower || l == laEmerald || l == laPalace) && !stdeuc && !bigsphere)
return 1;
if((l == laPower || l == laEmerald || l == laPalace) && gp::on)
return 1;
if(l == laDragon && !stdeuc)
return 1;
@ -1212,6 +1239,9 @@ int isLandValid(eLand l) {
if(l == laCrossroads3 && !stdeuc && !bigsphere)
return 0;
if(among(l, laCrossroads, laCrossroads2, laCrossroads3, laCrossroads5) && gp::on && hyperbolic)
return 0;
// Crossroads IV is great in weird hyperbolic
if(l == laCrossroads4 && weirdhyperbolic)
return 3;
@ -1223,11 +1253,15 @@ int isLandValid(eLand l) {
if(l == laZebra && !(stdeuc || (a4 && nonbitrunc) || a46 || quotient == 1))
return 0;
if(l == laZebra && gp::on)
return 1;
if(l == laCrossroads3 && euclid)
return 1; // because it is not accurate
if(l == laPrairie) {
if(stdeuc || (bigsphere && !nonbitrunc && !elliptic) || (quotient == 2)) ;
if(gp::on) return 0;
else if(stdeuc || (bigsphere && !nonbitrunc && !elliptic) || (quotient == 2)) ;
else if(!bounded) return 1;
else return 0;
}
@ -1254,8 +1288,11 @@ int isLandValid(eLand l) {
if(l == laSnakeNest)
return geosupport_threecolor() >= 2 ? 3 : 0;
if(l == laDocks && !randomPatternsMode)
return a38 ? 3 : 0;
if(l == laDocks && !randomPatternsMode) {
if(a38 && !gp::on) return 3;
if(a38) return 1;
return 0;
}
if(l == laStorms && torus)
return 3;

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@ -379,6 +379,34 @@ pair<int, int> subval(cell *c, int _subpathid = subpathid, int _subpathorder = s
int getHemisphere(cell *c, int which) {
if(torus) return 0;
if(which == 0 && gp::on && has_nice_dual()) {
set<cell*> visited;
vector<cell*> q;
vector<int> type;
auto visit = [&] (cell *c, int t) {
if(visited.count(c)) return;
visited.insert(c);
q.push_back(c);
type.push_back(t);
};
cellwalker cw(currentmap->gamestart(), 0);
int ct = 1;
visit(cw.c, ct);
do {
cw = cw + wstep;
visit(cw.c, -ct);
cw = cw + (2*ct) + wstep + ct;
ct = -ct;
}
while(cw.c != currentmap->gamestart());
for(int i=0; i<size(q); i++)
forCellCM(c2, q[i])
if(pseudohept(q[i]) || pseudohept(c2))
visit(c2, type[i]);
for(int i=0; i<size(q); i++) if(q[i] == c) return type[i];
return 0;
}
if(ctof(c)) {
int id = c->master->fiftyval;
if(S7 == 5) {
@ -409,9 +437,25 @@ int getHemisphere(cell *c, int which) {
}
else {
int score = 0;
for(int i=0; i<6; i+=2)
score += getHemisphere(c->mov[i], which) * (c->mirror(i) ? -1 : 1);
return score/3;
if(gp::on) {
auto li = gp::get_local_info(c);
gp::be_in_triangle2(li);
auto corner = gp::corners * gp::loctoh_ort(li.relative);
ld scored =
corner[0] * getHemisphere(c->master->c7, which)
+ corner[1] * getHemisphere(c->master->move[li.last_dir]->c7, which)
+ corner[2] * getHemisphere(c->master->move[fix7(1+li.last_dir)]->c7, which);
int score = int(scored + 10.5) - 10;
ld error = scored - score;
if(score == 0 && error > .001) score++;
if(score == 0 && error < -.001) score--;
return score;
}
else {
for(int i=0; i<6; i+=2)
score += getHemisphere(c->mov[i], which) * (c->mirror(i) ? -1 : 1);
return score/3;
}
}
}