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geometry improvements
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hyper.h
2
hyper.h
@ -213,7 +213,7 @@ namespace hyperpoint_vec {
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);
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}
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// inner product
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// inner product (in R^3)
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inline ld operator | (hyperpoint h1, hyperpoint h2) {
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return h1[0] * h2[0] + h1[1] * h2[1] + h1[2] * h2[2];
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}
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@ -403,11 +403,13 @@ transmatrix rpushxto0(const hyperpoint& H) {
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// generalization: H[1] can be non-zero
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transmatrix gpushxto0(const hyperpoint& H) {
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if(euclid) return eupush(-H[0], -H[1]);
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hyperpoint H2 = spintox(H) * H;
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return rspintox(H) * pushxto0(H2) * spintox(H);
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}
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transmatrix rgpushxto0(const hyperpoint& H) {
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if(euclid) return eupush(H[0], H[1]);
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hyperpoint H2 = spintox(H) * H;
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return rspintox(H) * rpushxto0(H2) * spintox(H);
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}
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