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Protection from accidentally activating Flash/Lightning (not implemented)
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parent
c54ed7222f
commit
42da061f2f
4
game.cpp
4
game.cpp
@ -6401,6 +6401,7 @@ bool movepcto(int d, int subdir, bool checkonly) {
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if(!passable(c2, cwt.c, P_ISPLAYER | P_MIRROR | P_USEBOAT | P_FRIENDSWAP) && items[itOrbFlash]) {
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if(checkonly) return true;
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if(orbProtection(itOrbFlash)) return true;
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activateFlash();
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bfs();
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if(multi::players > 1) { multi::whereto[multi::cpid].d = MD_UNDECIDED; return false; }
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@ -6410,6 +6411,7 @@ bool movepcto(int d, int subdir, bool checkonly) {
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if(!passable(c2, cwt.c, P_ISPLAYER | P_MIRROR | P_USEBOAT | P_FRIENDSWAP) && items[itOrbLightning]) {
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if(checkonly) return true;
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if(orbProtection(itOrbLightning)) return true;
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activateLightning();
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keepLightning = true;
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bfs();
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@ -6724,6 +6726,7 @@ bool movepcto(int d, int subdir, bool checkonly) {
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if(items[itOrbFlash]) {
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if(checkonly) return true;
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if(orbProtection(itOrbFlash)) return true;
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activateFlash();
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checkmove();
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return true;
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@ -6731,6 +6734,7 @@ bool movepcto(int d, int subdir, bool checkonly) {
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if(items[itOrbLightning]) {
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if(checkonly) return true;
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if(orbProtection(itOrbLightning)) return true;
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activateLightning();
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checkmove();
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return true;
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