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unlimited modecodes
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commit
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3
game.cpp
3
game.cpp
@ -86,7 +86,8 @@ extern void DEBT(const char *buf);
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bool eq(short a, short b) { return a==b; }
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// game state
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int items[ittypes], hiitems[MODECODES][ittypes], kills[motypes], explore[10], exploreland[10][landtypes], landcount[landtypes];
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int items[ittypes], kills[motypes], explore[10], exploreland[10][landtypes], landcount[landtypes];
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map<modecode_t, array<int, ittypes> > hiitems;
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bool orbused[ittypes], lastorbused[ittypes];
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bool playermoved = true; // center on the PC?
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bool flipplayer = true; // flip the player image after move, do not flip after attack
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5
hyper.h
5
hyper.h
@ -546,7 +546,10 @@ bool isAlchAny(cell *c);
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extern cellwalker cwt; // player character position
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extern int sval;
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extern int items[ittypes], hiitems[MODECODES][ittypes], kills[motypes], explore[10], exploreland[10][landtypes], landcount[landtypes];
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extern int items[ittypes], kills[motypes], explore[10], exploreland[10][landtypes], landcount[landtypes];
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typedef int modecode_t;
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extern map<modecode_t, array<int, ittypes> > hiitems;
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extern eLand firstland, specialland;
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bool pseudohept(cell *c);
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40
yendor.cpp
40
yendor.cpp
@ -7,11 +7,9 @@
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namespace peace { extern bool on; }
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#define MODECODES 255
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int hiitemsMax(eItem it) {
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int mx = 0;
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for(int i=0; i<MODECODES; i++) if(hiitems[i][it] > mx) mx = hiitems[i][it];
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for(auto& a: hiitems) if(a.second[it] > mx) mx = a.second[it];
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return mx;
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}
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@ -53,8 +51,8 @@ namespace yendor {
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int lastchallenge;
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#define YENDORLEVELS 30
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int bestscore[MODECODES][YENDORLEVELS];
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map<modecode_t, array<int, YENDORLEVELS>> bestscore;
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#define YF_DEAD 1
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#define YF_WALLS 2
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@ -584,15 +582,17 @@ namespace tactic {
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bool trailer = false;
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bool on = false;
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int id;
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int recordsum[MODECODES][landtypes];
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int lsc[MODECODES][landtypes][MAXTAC];
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map<modecode_t, array<int, landtypes>> recordsum;
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map<modecode_t, array<array<int, MAXTAC>, landtypes> > lsc;
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eLand lasttactic;
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struct scoredata {
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string username;
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int scores[landtypes];
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};
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vector<scoredata> scoreboard[MODECODES];
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map<modecode_t, vector<scoredata>> scoreboard;
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int chances(eLand l) {
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if(modecode() != 0 && l != laCamelot) return 3;
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@ -719,7 +719,7 @@ namespace tactic {
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if(unlocked || autocheat) {
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for(int ii=0; ii<ch; ii++)
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if(displayfrZ(xr*(24+2*ii), i0, 1, (vf-4)*4/5, lsc[xc][l][ii] >= 0 ? its(lsc[xc][l][ii]) : "-", col, 16))
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if(displayfrZ(xr*(24+2*ii), i0, 1, (vf-4)*4/5, lsc[xc][l][ii] > 0 ? its(lsc[xc][l][ii]) : "-", col, 16))
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getcstat = 1000 + i1;
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if(displayfrZ(xr*(24+2*10), i0, 1, (vf-4)*4/5,
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@ -842,13 +842,8 @@ int newmodecode = 255;
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int modecode() {
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#if CAP_SAVE
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if(anticheat::tampered || cheater) return 6;
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#if CAP_TOUR
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if(tour::on) return 6;
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#endif
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if(quotient) return 6;
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#endif
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if(peace::on) return 6;
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if(inv::on) return 254; // no code yet
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int xcode = 0;
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if(shmup::on) xcode += 2;
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@ -867,7 +862,20 @@ int modecode() {
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int np = numplayers()-1; if(np<0 || np>5) np=5;
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return modecodetable[xcode][np];
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int mct = modecodetable[xcode][np];
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if(geometry == gTorus) mct += 512;
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if(geometry == gQuotient) mct += 1024;
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if(geometry == gQuotient2) mct += 1536;
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#if CAP_INV
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if(inv::on) mct += 2048;
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#endif
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if(peace::on) mct += 4096;
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#if CAP_TOUR
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if(tour::on) mct += 8192;
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#endif
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if(numplayers() == 7) mct += 16384;
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return mct;
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}
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void buildmodetable() {
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