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unlimited modecodes

This commit is contained in:
Zeno Rogue 2017-08-18 01:40:07 +02:00
parent f9cd83b8a7
commit 5095826bee
3 changed files with 30 additions and 18 deletions

View File

@ -86,7 +86,8 @@ extern void DEBT(const char *buf);
bool eq(short a, short b) { return a==b; }
// game state
int items[ittypes], hiitems[MODECODES][ittypes], kills[motypes], explore[10], exploreland[10][landtypes], landcount[landtypes];
int items[ittypes], kills[motypes], explore[10], exploreland[10][landtypes], landcount[landtypes];
map<modecode_t, array<int, ittypes> > hiitems;
bool orbused[ittypes], lastorbused[ittypes];
bool playermoved = true; // center on the PC?
bool flipplayer = true; // flip the player image after move, do not flip after attack

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@ -546,7 +546,10 @@ bool isAlchAny(cell *c);
extern cellwalker cwt; // player character position
extern int sval;
extern int items[ittypes], hiitems[MODECODES][ittypes], kills[motypes], explore[10], exploreland[10][landtypes], landcount[landtypes];
extern int items[ittypes], kills[motypes], explore[10], exploreland[10][landtypes], landcount[landtypes];
typedef int modecode_t;
extern map<modecode_t, array<int, ittypes> > hiitems;
extern eLand firstland, specialland;
bool pseudohept(cell *c);

View File

@ -7,11 +7,9 @@
namespace peace { extern bool on; }
#define MODECODES 255
int hiitemsMax(eItem it) {
int mx = 0;
for(int i=0; i<MODECODES; i++) if(hiitems[i][it] > mx) mx = hiitems[i][it];
for(auto& a: hiitems) if(a.second[it] > mx) mx = a.second[it];
return mx;
}
@ -53,8 +51,8 @@ namespace yendor {
int lastchallenge;
#define YENDORLEVELS 30
int bestscore[MODECODES][YENDORLEVELS];
map<modecode_t, array<int, YENDORLEVELS>> bestscore;
#define YF_DEAD 1
#define YF_WALLS 2
@ -584,15 +582,17 @@ namespace tactic {
bool trailer = false;
bool on = false;
int id;
int recordsum[MODECODES][landtypes];
int lsc[MODECODES][landtypes][MAXTAC];
map<modecode_t, array<int, landtypes>> recordsum;
map<modecode_t, array<array<int, MAXTAC>, landtypes> > lsc;
eLand lasttactic;
struct scoredata {
string username;
int scores[landtypes];
};
vector<scoredata> scoreboard[MODECODES];
map<modecode_t, vector<scoredata>> scoreboard;
int chances(eLand l) {
if(modecode() != 0 && l != laCamelot) return 3;
@ -719,7 +719,7 @@ namespace tactic {
if(unlocked || autocheat) {
for(int ii=0; ii<ch; ii++)
if(displayfrZ(xr*(24+2*ii), i0, 1, (vf-4)*4/5, lsc[xc][l][ii] >= 0 ? its(lsc[xc][l][ii]) : "-", col, 16))
if(displayfrZ(xr*(24+2*ii), i0, 1, (vf-4)*4/5, lsc[xc][l][ii] > 0 ? its(lsc[xc][l][ii]) : "-", col, 16))
getcstat = 1000 + i1;
if(displayfrZ(xr*(24+2*10), i0, 1, (vf-4)*4/5,
@ -842,13 +842,8 @@ int newmodecode = 255;
int modecode() {
#if CAP_SAVE
if(anticheat::tampered || cheater) return 6;
#if CAP_TOUR
if(tour::on) return 6;
#endif
if(quotient) return 6;
#endif
if(peace::on) return 6;
if(inv::on) return 254; // no code yet
int xcode = 0;
if(shmup::on) xcode += 2;
@ -867,7 +862,20 @@ int modecode() {
int np = numplayers()-1; if(np<0 || np>5) np=5;
return modecodetable[xcode][np];
int mct = modecodetable[xcode][np];
if(geometry == gTorus) mct += 512;
if(geometry == gQuotient) mct += 1024;
if(geometry == gQuotient2) mct += 1536;
#if CAP_INV
if(inv::on) mct += 2048;
#endif
if(peace::on) mct += 4096;
#if CAP_TOUR
if(tour::on) mct += 8192;
#endif
if(numplayers() == 7) mct += 16384;
return mct;
}
void buildmodetable() {